Copperhead

CP copperhead b2e

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Got a chance to run b1e, rather like it. Third stage has a *ton* of fake doors, though, which got quite confusing for players.
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142
http://dl.dropbox.com/u/1641307/Maps/Feedback/copperhead/cp_copperhead_b1e0046.jpg
A big empty next to the spawns? I hope something good is going to be here later.

http://dl.dropbox.com/u/1641307/Maps/Feedback/copperhead/cp_copperhead_b1e0047.jpg
These walls could use some windows or other detail.

http://dl.dropbox.com/u/1641307/Maps/Feedback/copperhead/cp_copperhead_b1e0048.jpg
This looks weird going in like that, maybe let it go inside the wall a little lower?

http://dl.dropbox.com/u/1641307/Maps/Feedback/copperhead/cp_copperhead_b1e0049.jpg
Water seams!

http://dl.dropbox.com/u/1641307/Maps/Feedback/copperhead/cp_copperhead_b1e0050.jpg
These roofs could use a bit more detail.

Otherwise, looks great! I especially like the last point.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
okay i still think the first stage-second point is too easy for red, the problem is that blu has trouble backing up or something (i think thats the problem)

if anyone has any ideas on what to do, please draw them, i would greatly appreciate it
 
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Languid

L5: Dapper Member
Oct 9, 2009
240
256
I guess that point could do with being more accessible for blue/ raised slightly maybe? What bothers me if anything is 2-2, it feels a lil messy to reach. I guess I haven't really played many rounds out that actually stalled on there for longer than a minute or two so eh
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Congrats on the first place you big pie!
 

evanonline

L420: High Member
Mar 15, 2009
485
273
finally took a quick look at this map, two nitpicky problems i noticed:

stage 1 has several spawn points which are not clear and the water right outside blu's spawn sends corpses flying instead of through
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,217
I felt like majorly updating my 8 year old map

More trees
Added more walls to the cliff of 1-2
Increased cap time of 1-1
Redid 2-2 to make it less cramped
Gave blu a raised exit on 2-1 to help losing teams
Redid 3-1 to make it less ugly
Added a small extra path on 3-1 to make it less like dustbowl and less chokey
Tried to make the map's theme more homogeneous, most notably 2-2
Improved clipping and fixed displacement seams

vVKmFZZ.jpg


XllkL9F.jpg


80YQVeh.jpg


Read the rest of this update entry...
 
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YOYOYO

47 crashes and counting
aa
Jul 10, 2017
620
556
Oh wow, From around 2010! It looks quite nice, and I'm sure it will be finished off well!