Cafe test was fun! I've been thinking about every stage, and overall I love second and third most. I feel like second gives attackers and defenders really fun routes, and in general it seemed balanced. My only issue is the occasional stalemate on 2-2, but I can't find any reason in particular for it to be difficult to attack. Doesn't seem like much of an issue though, really.
Third stage played well, both points felt defendable but ended up being taken over after a nice offense. Although I feel like the main route between 3-1 and 3-2 could use another pathway leading around it with some height difference, feels a little cramped there. Also, the final point is a little bit akward to defend because of the way the room is set up.
Stage one I don't like. Both of the points feel really wide and don't really give defenders many options. I appreciate that it's easy to win, but I feel like red is just getting owned the entire time. You could probably just change the geometry directly around the points to make red a little more fun.
If there's any other issue the map has, it's probably flow. On stages one and two especially, I felt like there was a lot of running around randomly looking for an enemy to kill, instead of focusing on the point. (to clarify, points 1-1 and 2-2 seem this way to me.) Stage three felt pretty good, although as red that vent leading to the final point was really distracting.