Ravidge - for the metal textures that are cool and are literally 0 bytes
void - for being sexy and making cool metal wall textures I used
Boojum - for being boojum and for making the prefabs, making my life easier
Selentic - he helped me early on with the map with cool advice, and he made the waterfall model
everyone else for being a bro
Funky lighting between 2-1 and 2-2
Some rock interacts weird with the 3d skybox
Grass clipping through the point in 1-2
A tiny dev textured ramp near 2-2
Gorge prop clipping through red spawn
Unalligned cliff behind 1-2 red spawn
3d skybox is lacking
fog is a weird color
waterfall is silent
Pakrat fucked up, none of the custom stuff was pakked.
I'll get a fixed version tomorrow. Literally everything that can go wrong has
post stuff that i missed that requires a recompile!
2-1 blu spawndoor in the cave doesnt work
grass under 1-2
dev texture ramp at 2-2
rock colliding with 3d sky above 2-1 that bothers me
setup doors at 3-1 need to look different from the one that is closed permanently
need more arrows in stage 3
and personally i think i need more trees in general
You did really good job on this and it looks damn good, my only complaint is in this picture:
These windows stick out with their bright white color and look pretty silly, if they are supposed to look like there is light on behind them, you should try bit more yellow lighting so it looks more natural and sticks out less.
To be honest you're probably just being really inefficient with brushes. Not to mention you're using brushwork where models would clearly be more effective, like the I-beams which you have all over the place (though you're trying to get propper to work so i guess that's not entirely your fualt).
As for t-junctions. Try using more func_brush/func_lod/func_illusionary. I see you have a lot of details intersecting geometry that are causing t-junctions when they needn't.
It's pretty easy to get a nice looking map out under the brush limit if you watch what you're doing and are slightly more methodical with details. For example, you could use overlays for a lot of your floor trims.
For the stairs you were told to clip, I recommend a 45-degree clip on each step rather than a single one going all the way up, since they're such deep steps. Or maybe 2:3 or 1:2 if the 45 degree ones don't do enough to make it feel smooth (what's smooth for a whole staircase might still feel jerky on a single step).