Candyland

PL Candyland test6c

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
i should've stated in the first post in this thread that this map will be 3 stages, I know the general thematic progression I would like. I'm just struggling to come up with a A1 for stage 2,
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

CP2 Redesign

|completely redesigned the second half of the map
|pickup placement has changed
|increased RED's respawnwavetimes back to 10 seconds

+added more sounds to the Ballonicorn
1670073355542.png

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

Sun Angle

|changed the sun angle by 200 degrees
|detailing stuff
|reduced the height of the cake
|changed the ramp leading up to one of the dropdown routes and made a little cubby for engineers to build
|changed picket fence with a more solid wall to fix head glitching
|moved the final control point closer by 128hu
|increased the time rewarded for BLU when capping cp1
|reduced the volume of Ballonicorn idle sound

+added a small health...

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

Vscript Update!

|Pyroland effects are now handled via Vscript instead of triggers
|Soldiers, Pyros, and Demomen will now properly get their baby bottles to replace their grenades
|Special thanks to @leezo for walking me through basic Vscript, and fixing my mistakes, and @Yaki for getting the MTP baby bottles working (and fixing my mistakes too)
|changed some textures around to use newer assests
|detailing changes
|RED spawn is now connected...

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

Vscript Update!

|Pyroland effects are now handled via Vscript instead of triggers
|Soldiers, Pyros, and Demomen will now properly get their baby bottles to replace their grenades
|Special thanks to @leezo for walking me through basic Vscript, and fixing my mistakes, and @Yaki for getting the MTP baby bottles working (and fixing my mistakes too)
|changed some textures around to use newer assests
|detailing changes
|RED spawn is now connected...

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

Color Palette

|detailing changes to make use of new assests
|fixed parts of the cp1 building being visible in certain areas on cp2
|moved the health and ammo in the cave route by cp2
|lowered the volume of the ambient twinkling in the soundscapes
|nudged door for the full health building over a few units
|nudged cart path by cp2
|adjusted thickness of some planks to allow Engineers to build teleporters under the platform by the small health next to the choke before cp2...

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629
Sonoma updated Candyland with a new update entry:

Door Tech

+added a set of doors that blocks off one of BLU's flank routes until cp1 is captured, this should in theory force any BLU players pushing forwards after wiping RED off of cp1 to be funneled into the main choke where RED players are more likely to see them and deal with them
1672434168614.png

+attempted to add an engineer spot on cp2 with some copium ammo to draw attention to it
1672434227830.png
...

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
629