|detailing changes to use new assets
|fixed RED some RED spawn points being inside walls
|brighten up some areas
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|detailing changes to make use of new assests
|fixed parts of the cp1 building being visible in certain areas on cp2
|fixed displacement seams
|moved the health and ammo in the cave route by cp2
|lowered the volume of the ambient twinkling in the soundscapes
|nudged door for the full health building over a few units
|nudged cart path by cp2
|made the pit by cp2 slightly easier to exit
|raised cart path up a few units so the cart is no longer clipping with the tracks
|adjusted thickness of some planks to allow Engineers to build teleporters under the platform by the small health next to the choke before cp2
|optimization stuff

-removed deathpit
-removed present bombs, they didn't really add much anyways
|detailing changes to use new assests

|made one of BLU's drop downs to cp2 two-way
|fixed pixel perch
|Pyroland effects are now handled via Vscript instead of triggers
|Soldiers, Pyros, and Demomen will now properly get their baby bottles to replace their grenades
|Special thanks to @leezo for walking me through basic Vscript, and fixing my mistakes, and @Yaki for getting the MTP baby bottles working (and fixing my mistakes too)
|changed some textures around to use newer assests
|adjusted the volume of sounds in the soundscapes
|increased the volume of domination/revenge/nemesis sounds
|detailing changes
|RED spawn is now connected for the first time ever

+added more areaportals
|changed the sun angle by 200 degrees
|detailing stuff
|reduced the height of the cake
|changed the ramp leading up to one of the dropdown routes and made a little cubby for engineers to build
|changed picket fence with a more solid wall to fix head glitching
|moved the final control point closer by 128hu
|increased the time rewarded for BLU when capping cp1
|reduced the volume of Ballonicorn idle sound
|extended the platform for the far flank for BLU

+added a small health pack in the main choke
+added more custom sounds for dominations/revenge
|made flank route next to the main choke for cp2 a dropdown instead of two-way
|completely redesigned the second half of the map
|pickup placement has changed
|increased RED's respawnwavetimes back to 10 seconds
|reduced HDR bloom a little bit more

+added more sounds to the Ballonicorn
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|changed some cover around at last
|made one of the dropdown routes two-way
|visual changes to use new assests
|map is funnier
+added flowers
|adjusted geo around last a tad
|adjusted geo around CP1
|adjusted and placement of some pickups
|fixed a missing clip brush
|fixed soundscape regression