Back to B1 - cp_gorge_b1 - undetailed version of gorge
This is the undetailed version of Gorge.
Where did I get it?
I deleted all the details myself
Why?
1. To be used as artpass practice vmf. This is what I am intending to do myself.
2. Couldn't find anything else to do but wanted to use hammer
I didn't notice how detailed gorge is before I undetailed it. kinda prop spam though, with 900 pipes and such.
The vmf only has:
world geometry
geometry defining props
pickups
game logics
tool brushes
What you can do with this file:
1. Artpass it
2. Anything else you can think of
What you may never do with this file
1. redistribute it (please respect my 2 hours I spent to undetail it)
2. look at valve's way of making maps. Seriously, I was massively disappointed by their way of detailing. There are details hidden away in a sealed room, there are details inside other brushes, micro-brushes, brushes clipping through each other, etc...
Hope this file is somewhat helpful.
I might do this for another map but that depends on whether majority wants it.
This is the undetailed version of Gorge.
Where did I get it?
I deleted all the details myself
Why?
1. To be used as artpass practice vmf. This is what I am intending to do myself.
2. Couldn't find anything else to do but wanted to use hammer
I didn't notice how detailed gorge is before I undetailed it. kinda prop spam though, with 900 pipes and such.
The vmf only has:
world geometry
geometry defining props
pickups
game logics
tool brushes
What you can do with this file:
1. Artpass it
2. Anything else you can think of
What you may never do with this file
1. redistribute it (please respect my 2 hours I spent to undetail it)
2. look at valve's way of making maps. Seriously, I was massively disappointed by their way of detailing. There are details hidden away in a sealed room, there are details inside other brushes, micro-brushes, brushes clipping through each other, etc...
Hope this file is somewhat helpful.
I might do this for another map but that depends on whether majority wants it.