Back to B1 - cp_gorge_b1 2017-01-15

undetailed version of gorge

  1. Asd417

    aa Asd417 L1: Registered

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    Back to B1 - cp_gorge_b1 - undetailed version of gorge

    This is the undetailed version of Gorge.

    Where did I get it?
    I deleted all the details myself

    Why?
    1. To be used as artpass practice vmf. This is what I am intending to do myself.
    2. Couldn't find anything else to do but wanted to use hammer

    I didn't notice how detailed gorge is before I undetailed it. kinda prop spam though, with 900 pipes and such.

    The vmf only has:
    world geometry
    geometry defining props
    pickups
    game logics
    tool brushes

    What you can do with this file:
    1. Artpass it
    2. Anything else you can think of

    What you may never do with this file
    1. redistribute it (please respect my 2 hours I spent to undetail it)
    2. look at valve's way of making maps. Seriously, I was massively disappointed by their way of detailing. There are details hidden away in a sealed room, there are details inside other brushes, micro-brushes, brushes clipping through each other, etc...

    Hope this file is somewhat helpful.

    I might do this for another map but that depends on whether majority wants it.
     
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  2. Gorden

    Gorden L1: Registered

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    OoooOoo
     
  3. Crowbar

    aa Crowbar perfektoberfest

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    From the screenshot I see, this isn't "undetaled" it's just textured dev and most props and oob stuff is gone. Most in-bounds detail in the gameplay area looks kept.
     
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  4. Asd417

    aa Asd417 L1: Registered

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    I kept props that can affect gameplay significantly.
     
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  5. Asd417

    aa Asd417 L1: Registered

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    1.PNG
    Maybe I should post more screenshots from now on
     
  6. puxorb

    aa puxorb

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    I think I might make a Halloween version of this.
     
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  7. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    I really like this! could you do one of upward? or maybe turbine?

    I may use this for some detailing practice...
     
  8. Gorden

    Gorden L1: Registered

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    Please do upward
     
  9. Hyperion

    aa Hyperion L16: Grid Member

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    I highly doubt upward alpha had all the displacements so it needs a lot of work to make it look like real alpha
     
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  10. Asd417

    aa Asd417 L1: Registered

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    To me, it seems like valve does not define alpha and beta. They just make.
    There's no other way the horrible brush works can be justified
     
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  11. Idolon

    aa Idolon the worst admin

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    • Like Like x 3
  12. Pocket

    aa Pocket func_croc

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    Something I never noticed about that post was that 5gorge was planned from the beginning.
     
  13. Crowbar

    aa Crowbar perfektoberfest

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    According to valve, 5gorge was there way before the 2cp versio.
     
  14. Muddy

    Server Staff Muddy Muddy

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    And then I one-upped them with 5borge.

    good times.
     
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  15. Pocket

    aa Pocket func_croc

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    I still want to see a "3gorge" that just mirrors the RED base across the bridge as a BLU building. I don't know how you'd manage to make all the terrain symmetrical, but that bridge just feels like it's destined to be a mid.
     
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  16. Mikroscopic

    aa Mikroscopic

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    Why stop there? Just make 1gorge through 8gorge.
     
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  17. Muddy

    Server Staff Muddy Muddy

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    I once experimented with making a KOTH map out of the bridge point. Didn't get very far tho