koth_amazing has potential. The potential to be amazing. I mean I honestly like this map, it's lots of fun. So I'm going to nitpick, and give some sort of opinion on changes I'd make if you handed me this map.
Here's the overview of the areas I'll be talking about. (done in 5 sec on paint)
(also just imagine this is a4)
2&3: if you can see the little numbers from paint, are the areas that I think are important to improving your map.
I think someone said it on one of the gamedays/imps: "swiss cheese". And you're map is reminiscent of swiss cheese because these two buildings. Both of them have
5 openings through which you can either enter/exit or see players. While there is health and ammo in each, players will not want to be in these locations for long because there is no safety.
For
building #3 I'd recommend either closing these windows and door pictured, or close the opposite large entrance. This will create a space where defenders can hold if you do the latter, or attackers can hold if you do the former. If you choose to implement either of these you should reduce the size of the ammo and health available or limit it to only one.
For this new board right here it would be better if it was constructed similar to viaducts sniper boardwalk area, consisting of 2x4's and sheet metal to give better vision to whoever stands on the platform while still restricting it from being too advantageous.
There is also some sort of clipping rub with the model here.
For
building #2 closing the window that my crosshair is over in the first picture would greatly reduce snipers' views right onto point. Whether you keep the boards over the second window is up to you, they both limit the vision of the sniper while also providing cover for the sniper, but the main point is that that window has a different view angle that isn't directly onto point. The main issue with that other open window is that you've given snipers direct view to the point and excellent cover along with a medium health pack and ammo(?).
I think that the placement of that board in the second image is perfect, however there is a sliver of a sightline that testing will show whether or not it is an issue.
I like
building #5 and think it would be a great fighting area. However, this large and medium ammo placement is much too close together, and doesn't particularly make sense unless you are hoping an engi is gonna set up right there in that easily spammable garage. Also, the upper area is in need of some cover, whether it be small or not, it feels too empty.
Building #1 is basically part of the spawn, and I think it makes a nice area for defenders to get an advantage on spawn campers. To improve on this effect, I think you should get rid of the lower part completely and add a health kit of some size upstairs. This will improve flow for new players and create better high ground. And I don't honestly think that lower area serves any purpose or adds anything to your design.
#4 The point. The main issue with the point is that it is just too small. The cover you've provided actually makes it much easier to spam out with explosives. The point needs to somehow be larger (maybe with a small roof a la 2fort bridge, though that's probably a bad idea).
Currently you've got some really nice buildings and brushwork, but people are really unsure of where to place themselves because the forward holds don't feel safe and the point is a death-sentence. You've really improved on the sightline issues though, that one board at building #2 is close to perfect. I could see this map being great for both competitive and pub play. Also I like the little details that you've added here and there like the barrels/shrubs out a little past spawn, and the boards over the windows at building #2.
Here's a few little side bugs that I noticed while rocket jumping around.
Can stand here:
Might be a clip issue.
Another thing I just remembered, the spawns should really face toward the point, current they face you like 90 degrees left, which is just odd.
Sorry this is so long, but it really does have the potential to be amazing.
Edit: going to leave the album here so the link is available---http://imgur.com/a/KG9IU