Well, the mesh manipulation system seems similar to the UDK I've worked with. Probably thats it?
EDIT: Management was a poor word choice, manipulation is better.
EDIT: Management was a poor word choice, manipulation is better.
This looks far superior to hammer. That's a little sadWe can only hope Hammer 2.0 will be as good as this
Is it ok to necro my own thread?It's been ... awhile XD I'm resurecting things, and was reminded of this post. So glad I still exists. Still miss the TF2 life.
So, the story has gone:
- ProBuilder did indeed get better
- Unity bought it, and hired me
- Unity laid me off, after 8yrs (not a bad run, really)
In case anyone is interested, myself and the co-founder are starting again, this time with a strong focus on the level design. Maybe see you over there (www.overdrivetoolset.com), hope everyone here is doing well! Messy times out there. Thanks for all the support as we started![]()
As someone working in Unreal, I understand the pain of not having good level design tools in modern game engines, BSP much better for block outs and y'know, level designin' ! Hammer++ has been a game changer in terms of getting some Quality-of-Life updates to the 20-year-old tools, even then it's crazy how so behind-the-times-yet-ahead-of-the-times Hammer is. It's just an extremely solid level design tool, something which Unreal lacks, what little Unreal has to offer in terms of in engine support for Level Design tools are not sufficient enough, I yearn for Hammer and other BSP tool's simplicity and efficiency. I also have a theory that the shift away from modern engines supporting Level Design tools in their engines has led to the decline of Level Design as a whole in the industry. Thankfully Source 2 should be the blueprint for how other modern game engines should support level design tools. For Unreal thankfully there is a community tool called Scythe which aims to bring Source 2's LD tools to UE
Thanks, and that all sounds cool! I'd be down for doing some testing on my personal game projects! My Discord is just nickybakes if you want to reach me there.Hey @nickybakes ! Thanks so much. And wow, super cool work there! Vertex coloring is heavily underrated, such a great use. We'll definitely make it much easier to use and more prominent in the new toolset. Speaking of, any chance you'd like to preview some of that? I have a few helper tools ready to go, would love to get them tested in real games![]()