water

  1. Zhiris

    Medieval Rumbridge v3

    My first upload to TF2maps since I finally happy with this map made. I learned most of my mapping by looking at Valve maps and using their Valve development wiki site which is very useful. There are some things what have to be done before I can call this a final release. Some overall advice is...
  2. Piesofthesky

    Boxes A10

    koth_boxes This is my first attempt at creating a more serious map. I wanted to resist my urge to make crazy off-the-grid brushwork and focus on the basics, which gave me the idea to make much of my map from cargo containers. The containers in this map do not use the cargo container props, but...
  3. Ovalos™

    koth_Stock B1

    A small KOTH map with a good amount of verticality and a water section in the middle. Originally named stockpile, I changed the name because there was another map already using it (Although I didn't find it on the workshop so I didn't notice). The map is a bit underdetailed, but I think the...
  4. Dr Professor Wanker

    Maunsell A2

    A king of the hill map set off the coast. One main fort where the control point is housed with multiple floors. Two smaller forts where the team spawns are housed. This is my first map so it may have some graphical anomalies which I intend to fix in future builds. Please let me know if you have...
  5. aaaaaaa

    arena_pool Rebooted a10

    I recently decided to continue working on my old 72hr jam map. Why? idk. Changes from a7 to a8: -Added more cover at mid -Reworked the place around the small hp kit -Detailed a bit
  6. Cincomma

    Cenote A1

    Somewhere in Mexico, the mercs fight for some lame rocks around a cenote Alpha 1 Screenshots As always, comments and feedback are appreciated!
  7. TSP172

    vsh_power_orange_v2 Current version v5

    You need only VSH plugin to play also there is 2 easter eggs right now... have fun.
  8. Comma

    Weird water effect

    I have a water texture in my map but when I run it it looks like this: https://imgur.com/a/1W6OF9C When compiling there are no errors except for *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file...
  9. O

    Water problem

    Okay so I am having a strange issue with this map. A water tunnel in the red base is broken: Strangely, this does not happen in the blue base: I made the red tunnel first and then created the blue one by copying the red geometry. I also tried replacing the red tunnel with a copy of the...
  10. Oni134

    WaterTown A10

    well I got bored and said why not make another map instead of finishing the one that was already in beta Thanks to Tumbolisu for creating Powerup water texture
  11. Dr.MemeSpoon

    ctf_Water_Fall 2019-08-26

    This is my 2nd ever map! This map has been made to suit most clases in the game! I'm not sure how I should describe this because it's still in alpha. So I think you should download, and play it to see for yourself!
  12. Midlou

    [Overlay] Water Caustic/Water Reflection V1

    Textures from CS:GO map de_nuke... so kudos to Valve.
  13. zythe_

    Cornfield a11

    [screenshots very outdated] Cornfield is a map that i made within 4-ish days and decided to upload. Also don't mind the tag line...
  14. DEPEKEH

    AustrOil Platform (KOTH) RC3

    This's just an common "King of the hill" map... BUT with a small storyline, where mercenaries fight for the right to own the territory on which australium is mined. By the way, "austroil" is a pun from the word australium and oil. Actually, I also wanted to make a couple of custom...
  15. T

    Koth_Harbor A1

    A Koth Map made for the 72hr Jam It is loosely based on a harbor with emphesis on vertical gameplay its just your basic run of the mill KotH Map
  16. aaaaaaa

    arena_pool 72hr

    My entry for my first 72hr Jam! Arena_pool The name tells it all. Its an arena map with a swimming pool in the middle. I finished when there was 13 mins remaining.
  17. Midlou

    Gamma B7

  18. PBSpiralGamer

    KOTH Current Alpha 4

    Your typical Red VS Blu setup, but the capture point is on a bridge that's over a river. (Currently not being worked on)
  19. aaaaaaa

    Siderurgy a2

    A payload map where BLU must push their bomb cart into RED's foundry in order to explode the building and consequently their metal supply.
  20. Badger_

    Flood Factory A1

    This is one of the first playable maps I have made, Flood Factory is a koth map with far too much water than needed. Set in a flooded... factory... you must cap and hold the point until the timer runs out to win the game. If you enjoy using the Neon Annihilator, have fun with this one. If you...