water

  1. ethosaur

    trade_bathtime 2021-08-03

    Another old trade map I made years ago, that I recently found again. (original date, 2014-2015ish) Decided to tune up a little bit, optimize and publish for history/legacy reasons... Perhaps some out there may still find use with these old maps! Thanks for looking!
  2. G

    koth_crazywater_v1 v2

    This map is still in beta so feedback would be appreciated. This map is really small, so they're always be fighting pretty quick. The water basin is great for pyroshark or to hide you under the water. if you playtest it without, please record it so I see how people react. Only playable at 12...
  3. ethosaur

    pl_dogwater a4

    A small work in progress one stage payload map. Includes new paths that open up, after capture points have been taken, and forward spawn for blu/moved spawn for red. The idea is to later replace the bomb with a big jug of poison (Or something like that) as blu is trying to sabotage reds water...
  4. zythe_

    worship b4a

    map created in collaboration with @Aarmastah who did all of the logic stuff, custom hud, and some custom assets. designed to be small and chaotic, with 2 churches that spawn at random as to not just have one team camp the entrance all the time. creeper truck model by @FGD5...
  5. oliviasocks

    koth_river 6

    This is my first full map, made after analysing the positives and negatives of the viaduct formula- and that is the lack of flank routes and space for 12v12 casual play. I've designed this map with that in mind, creating a point that can be taken, defended, and lost in a comfortable cycle; as...
  6. Punn Ames Ardum

    Gushdown b2

    A very rushed map for the Rules of 3 Minor Contest, and this I will DEFINITLY update due to the rushed quality of it, so enjoy getting updates!
  7. Custard1

    Canaveral Water V2

    A water texture I made for use in Cp_Canaveral Contains both expensive and cheap variants, along with a below water texture water_ocean water_ocean_cheap
  8. DanMann

    cp_amplitude v1.2

    So here are a few main points for this map: * This is a basic control point map with a small twist. * There are 5 main points and 2 addition points (one for each team) which unlocks when the opposing team captures the middle (A) point. * These addition points are located in the basement of each...
  9. MatixPL [F2P]

    koth_poolslide a2

    Big aqualand named "Splash-Well" is out of business, so RED and BLU wants to get, because of big magazine of hats under of it. Who will get it first?
  10. Borko 2.0

    water help

    why my water appears like this help
  11. Custard1

    Canaveral [3CP] RC5c

    A 3cp map set along the shores and facilities of Cape Canaveral. Both keys need to be turned in each base to launch the rocket, but neither team is willing to give up control. Take the launch pad and storm the enemy control room to win.
  12. Mercia

    Radiotower A7b

    construction themed map This is my third map and I'm very happy with my mapping progress so far. Credits: The Construction Pack - various assets
  13. *Turns into crocodile*

    Rescue a3

  14. The_Gl!tch.exe

    [Solved] Texture gets "cut off" when being underwater

    https://imgur.com/yhWaWbD Whenever I am underwater, half of the texture of this func_detail brush disappears, but it can be seen when being outside of the map. Am I missing something or is a general bug with water brushes?
  15. Dovahbilly

    Pilfer A3

    A work in progress King of the Hill map, featuring a control point with two levels, set in a water processing facility. Run underneath to stop those capturing up top, fire down to the bottom platform to destroy those hiding down there, and more! This map is still a work in progress. Check the...
  16. TheFluffycart

    Arena Wetside a1

    After 2 days of restarting, frustration, and losing motivation I am done! This is an arena map made for the TF2Maps 72Hour Summer Jam, and the outcome of it is not the worst thing on the planet. Hopefully it plays somewhat okay ^^" Almost forgot, 72Hr Jam poster was made by Heron, check it out...
  17. 14bit

    14bit MC7 A1

    After the first point is capped, the layout changes since the waterfalls stop and the water goes down. Probably okay!
  18. TheFluffycart

    KoTH Fluffy MC7 a1

    I made a map in 4 hours, it's smol but neato
  19. zythe_

    zythe mc7 a3

    THE EXISTENTIAL THREAT! THE EXISTENTIAL THREAT! THE EXISTENTIAL THREAT!
  20. CassiePumpkins

    Funnystuf_mc7 a1

    uhhh it's bad autumnal pack owo pack wheeeeeeeeeeeeeeeeeeeeeeeeeee