water

  1. Fiddleford

    Oar A6

    Idk, it has water and trees I guess. Credits: Fiddleford - Layout @Rhamkin - Initial idea / Layout
  2. Fiddleford

    Metsajarvi A1A

    A PD map. Also water makes you go faster.
  3. Thetriztheexistentialneko

    pyroshark aquarium a1f

    you ever wanted to play on a map most;y submerdge in water with no ther classes besides pyro to worry about? so this was an idea i had a year ago about making a pyroshark map with theming based on those pool liminal spaces images (not ment to be explicitly backrooms i just like liminal spaces)...
  4. Owli

    Pipe Works a2

    This map was inspired by a picture I took at work of pipes being dug up
  5. BiiigSip

    Mercenary Park Asset Zoo 1

    This Asset Zoo is a library consisting of multiple aspects which are listed bellow (all of which are separated into separate sections in the Vmf) -Models -Textures and Overlays -Brushwork Models -Every Model that is listed under the props_island sub category in the model browser -Models with...
  6. Capybara Maps

    Tf2 Water with no drowning Effect

    Hello all. So I got back into Hammer a little bit (use Hammer ++ for this). I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long. I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still...
  7. Rhamkin

    Logwash rc6a

    Welcome to Logwash! Fight over an ordinary lumber mill in the Rocky Mountains. Any reports of secret doomsday weapons are completely and utterly fabricated. This map features interior and exterior gameplay, submerged areas, and interesting verticality around the control point. And don't forget...
  8. KnavE

    Bypassed A3

    This is a mostly faithful recreation of my old Bypass map from F.E.A.R., adapted and expanded for TF2. Plenty of places to hide and (maybe too many) alternate paths between the intel and central room.
  9. Little Shayman

    Water in my jump map remains invisible, despite usual fixes

    After checking on interlopers, I found no leaks and I've tried adding a water_lod_control, I've tried different water textures, I compile on normal settings. Still no luck, It could be something to do with the skybox error but most sources say that its ignorable. Here's my compile log, vmf and...
  10. Tiftid

    thief_tiftid_mc22 _a1

    A map inspired by the map cos_pilfer by asd417. It was made for Microcontest 22: Solids, where only 199 solids or less were permitted in a map for it to qualify for the microcontest. As it turns out, I only just made it with 198! I took inspiration from '90s and '90s-style maps, and unlike...
  11. zythe_

    zythe_mc22 b1

    tiny arena map for mc22, yeah...
  12. BiiigSip

    Water not textured in game, Point File not working

    In game my water functionally works but the texture for it doesn't, i know that means my map is leaking somewhere but whenever i load up the point file to tell me where it points in a direction that doesn't make any sense as that area is completely covered by walls / skybox. i would really...
  13. zythe_

    zythebeach a5

    shorelight 2
  14. I Darkstar X

    Democracy Test A3

    I don't know what's up with the bloom I'm sorry in advance. GENTLEMEN! Behold, DEMOCRACY! Indeed, this map was created for one purpose and one purpose only: To prove that you can, entirely with hammer IO, institute a voting system within Team Fortress 2, AND that it can alter the map! The...
  15. TurquoiseLeaf

    Stunwater a2a

    The pseudo-sequel to my previous map, stunbox. Plenty of gaps and pits in the map lead to water that will leave you stunned and shocked to death.
  16. savvaisnotagirlolbbq

    4-Team Floodgate A3

    "Welcome to Floodgate! A defunct reservoir in Michigan is being fought over by 4 contenders and their hired mercenaries! Don't drink the water." My first finished TF2c map, the map is currently in alpha despite the lack of dev textures. This is an arena map that utilises valleys and chokes to...
  17. Tiftid

    pl_boatload _b3

    I liked koth_tiftidwater, so I extended the concept into an entire single-stage 4-point payload map. It also features subtle other gimmicks, like BLU getting less time from capturing a control point if they do it too quickly, and BLU not getting their forward spawn to attack C until they...
  18. A-Cogs

    Damnable 2 a5

    A remake of a map I never finished due to a few fundamental problems it had. Loosely based off of the Hoover Dam. This project was originally spurred on by a spring cleaning mapathon that I missed the deadline for.
  19. Tiftid

    koth_tiftidwater _a2b

    Screenshots current as of A1C A KOTH map that employs underwater routes for uniqueness and complexity. I think KOTH maps in particular need interesting geometry to stand out from the rest of the pack, so I made something that really interests me, which is water gameplay. I intended it to look...
  20. floating hat

    waterfall map A1

    this was one of my 1st maps i made when i started making maps and when i found it again i wanted to "finish" it by that i mean i want to atleast make it playable i know the map is too detailed for being still in alpha state but when i started i didnt know about this website so i would only...