water

  1. dabmasterars

    water cuts off rendering (watch screenshots)

    if you stand in the corner of the highlighted brushes (image 1), the top part would be cut off with no textures. there are no leaks or errors, so i don't think providing the compile log would be useful. turning water into func_detail doesn't help, it makes the water invisible. what do i do...
  2. Freyja

    A kerfuffle of Caustics (Water Caustic Blends) RC1

    A set of textures of caustics, based on the tf2 water texture (except the flowing one). These are all blend supported, so put them on displacements and blend away where you don't want them to show up to bend around objects, shadows or whatever shape you desire. ====WATER CAUSTIC BLENDS===...
  3. Boba

    GUMP Particles v1

    An assortment of particles I made for GUMP, perfect for frosty/arctic themed maps. Bubbles A tilable sheet of bubbles. bubbles_256_parent Ventilation frost Some frosty ventilation exhaust. icevent_parent Static flares Some wobbly, team-colored flares meant for static environments...
  4. HappyHead

    Waters & Liquids Pack 1.2

    View: https://youtu.be/QdmJ22v9X3I Includes: Sea and waves textures Flowing water, useful for a canal or a sewer Water in a rainy weather with droplets and stuff Spinning whirlpool, can be tiled but it was made in mind to fit the whole brush face Slime liquids, comes in purple and green...
  5. zythe_

    zytheidoiibo stage2 a2

    idolons stage from mc25, now being tested by itself.
  6. Yo Yo Bobby Joe

    Water Refraction Floor Texture

    I was curious whether anyone had ever attempted to try this before; if anyone has ever made an animated water refraction texture like this, I would greatly appreciate it if you sent it my way. I plan on using it as a projected texture.
  7. DoctorDoomtrain64

    Doomtrain's Wet 'n' Wild Gameday!

    Banner made by the ever legendary Custard1! Summertime is well on it's way, and what a better way to escape the heat than with some more...wet maps! Join me as I take you across 10 maps that involve water in some semi-major way! Whether it's with water gameplay or just aesthetics, I got you...
  8. KahMei

    Waterwork A3

    Payload Race set in a water processing plant.
  9. Ismaciodismorphus

    Australiumnized Water Barrel Props 5/18/2023

    Collection of the Hydro water barrel props reskinned to be Yellow and have a label designating it as containing a water australium solution.
  10. Nuke_

    Anchorage a2a

    Inspired by maps like granary, product, and just a bit of lakeside. Hopefully I'll be able to make this map fun for both casual and competitive. Credits: Bare shipping container models by Urban https://tf2maps.net/downloads/bare-shipping-containers.5237/ Team Colored Glass by Crash...
  11. Fiddleford

    Oar A6

    Idk, it has water and trees I guess. Credits: Fiddleford - Layout @Rhamkin - Initial idea / Layout
  12. Fiddleford

    Metsajarvi A1A

    A PD map. Also water makes you go faster.
  13. Thetriztheexistentialneko

    pyroshark aquarium a1f

    you ever wanted to play on a map most;y submerdge in water with no ther classes besides pyro to worry about? so this was an idea i had a year ago about making a pyroshark map with theming based on those pool liminal spaces images (not ment to be explicitly backrooms i just like liminal spaces)...
  14. Owli

    Pipe Works a2

    This map was inspired by a picture I took at work of pipes being dug up
  15. BiiigSip

    Mercenary Park Asset Zoo 1

    This Asset Zoo is a library consisting of multiple aspects which are listed bellow (all of which are separated into separate sections in the Vmf) -Models -Textures and Overlays -Brushwork Models -Every Model that is listed under the props_island sub category in the model browser -Models with...
  16. Capybara Maps

    Tf2 Water with no drowning Effect

    Hello all. So I got back into Hammer a little bit (use Hammer ++ for this). I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long. I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still...
  17. Rhamkin

    Logwash rc6a

    Welcome to Logwash! Fight over an ordinary lumber mill in the Rocky Mountains. Any reports of secret doomsday weapons are completely and utterly fabricated. This map features interior and exterior gameplay, submerged areas, and interesting verticality around the control point. And don't forget...
  18. KnavE

    Bypassed A3

    This is a mostly faithful recreation of my old Bypass map from F.E.A.R., adapted and expanded for TF2. Plenty of places to hide and (maybe too many) alternate paths between the intel and central room.
  19. Little Shayman

    Water in my jump map remains invisible, despite usual fixes

    After checking on interlopers, I found no leaks and I've tried adding a water_lod_control, I've tried different water textures, I compile on normal settings. Still no luck, It could be something to do with the skybox error but most sources say that its ignorable. Here's my compile log, vmf and...
  20. Tiftid

    thief_tiftid_mc22 _a1

    A map inspired by the map cos_pilfer by asd417. It was made for Microcontest 22: Solids, where only 199 solids or less were permitted in a map for it to qualify for the microcontest. As it turns out, I only just made it with 198! I took inspiration from '90s and '90s-style maps, and unlike...