Im learning how to properly add water to my map but im having trouble finding tutorials does anyone know a youtube video guide they can send me? my map currently leaks and im not sure why
What says Summer fun and sunshine quite like warfare and lead filled shores!
Whether you're a seasoned veteran or a newcomer, Shorelight promises to deliver the most thrilling and action-packed gameplay. Unlike other KOTH maps, this one is all about fun and games. Don't worry about the...
Like Balloon Race or Wacky Races, this best-of-seven competition occurs in two steamboats traveling to each point. Capture four to win!
Special rounds include:
Downstream
One-and-Done (KOTH mode)
Lots-a-Crocs (water is deadly)
Oven Hell (portals at points)
Overdrive (only shooting the paddlebox...
I've been trying this in different maps but it seems that there's no documentation on this. Can water textures reflect static models? Also, is the complexity of my map causing the reflection to lag? Should I just swap to a cheap water? Because I have $cheapwaterstartdistance in the VMT but it...
Hi, I'm trying to get a trigger_push to activate whenever a player enters the water that runs along the center of my map; https://tf2maps.net/threads/koth_dam.45064/. It won't work however, I have the settings I'm currently using down below; I fairly certain the direction and angle are both...
koth_dam_a1,
a small koth map that encourages aggressive play.
Set inside a massive dam, the map is split by a canal of flowing water, which terminates in a great drop. The intent behind the map was to explore verticality, i.e., height advantages, and to develop map-making skills.
To do:
-...
koth_filler is my first every published map and my 2nd ever created map. its whole gimmick is that mid is divided into two different levels, one above the grates which is where the main fighting will happen and one below which is perfect for flank routes. this map is still early in development...
red team is dumping toxic chemicals into the ocean and blue team is not having it! they plan to destroy reds main turbine by blowing it up! despite blue doing the exact same thing........
Another old trade map I made years ago, that I recently found again.
(original date, 2014-2015ish)
Decided to tune up a little bit, optimize and publish for history/legacy reasons...
Perhaps some out there may still find use with these old maps!
Thanks for looking!
This map is still in beta so feedback would be appreciated.
This map is really small, so they're always be fighting pretty quick.
The water basin is great for pyroshark or to hide you under the water.
if you playtest it without, please record it so I see how people react.
Only playable at 12...
A small work in progress one stage payload map.
Includes new paths that open up, after capture points have been taken, and forward spawn for blu/moved spawn for red.
The idea is to later replace the bomb with a big jug of poison (Or something like that) as blu is trying to sabotage reds water...
map created in collaboration with @Aarmastah who did all of the logic stuff, custom hud, and some custom assets.
designed to be small and chaotic, with 2 churches that spawn at random as to not just have one team camp the entrance all the time.
creeper truck model by @FGD5...
This is my first full map, made after analysing the positives and negatives of the viaduct formula- and that is the lack of flank routes and space for 12v12 casual play. I've designed this map with that in mind, creating a point that can be taken, defended, and lost in a comfortable cycle; as...
A water texture I made for use in Cp_Canaveral
Contains both expensive and cheap variants, along with a below water texture
water_ocean
water_ocean_cheap
So here are a few main points for this map:
* This is a basic control point map with a small twist.
* There are 5 main points and 2 addition points (one for each team) which unlocks when the opposing team captures the middle (A) point.
* These addition points are located in the basement of each...
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