when im under some of the water on my map it seems as if i can see through the ceiling over the water like this:
so thats the problem now here the context:
this yellow wire frame is the collection of water brushes for this 'body' of water
i dont have this issue past this grey brush (where the...
A small map I made that is designed for the Sniper class
Every side of it is symetrical, and each side contains:
-Two towers
-Bottom floor for Team's Flag
-Corridor with 3 windows that connect each side
Every corner of this map is open for the enemy on the other side to make sure the other...
A 4-cap Payload map.
Starts at a dry riverbed, goes through caves and a processing plant to reach the water reservoir and the hydroelectric dam where RED keeps a secret prototype.
Just a bunch of props I made to use in my newest map, Lethargy Pools
You are free to use these as you please, credit is optional but greatly appreciated.
Credit to ToppHattWaffle for the scrolling water texture.
The textures were very lazily done but oh well, maybe someone will find some...
ethosaur submitted a new resource:
Lethargy Pools - A new weird map for TF2, featuring strange massive rooms with pools and other peculiar locations.
Read more about this resource...
My newest map for TF2, Lethargy Pools! A sort of sequel to "Ennui Box", and in fact, even features Ennui Box in view too, though it is currently closed.
There are a lot of secrets to find, new green headcrabs to discover, and lots of easter eggs, paths and rooms to find, so get out there...
This is the first map I've started from scratch and continued until at least one release. I've started a map before but that was before I had nearly as much experience in PASS Time or Hammer, so it never saw the light of day. I'm very excited to be working on my first solo map! This is a massive...
few mouths ago, i watched 2015 ueakcrash tell me how to make tf2 maps. i used that knowledge to make my first tf2 map: koth_gravellake (a1) (bc i will probably, almost certainly come back and want to improve things after playtests). this is a KOTH map, centered around a lake, with gravel in it...
The seasons come and go, changing the earth a little each time. Well, what if those small changes did actually happen?
Earth Seasons attempts to have a random season chosen at the start of each round, with each season changing the map in small ways. A door here or there may open or close, an...
gravelpit last is one of my favourite points in the game, so making a koth map out of it so you always fight around it just makes sense to me lol.
may or may not actually be that great of a idea.
pl_waterworks_72_3
My Submission for the 2023 72 Hr Jam, i worked Roughly around 27ish Hours on the Map
The Map is 5 Point Payload
The Theme is Blu Pushing a Payload Cart through a Sewer System to Blow up a Secret Red Spytech base at the very end (although most of the map is still dev...
These are Textures made originally for shelter event.
Contains:
Brickwalls
Shalewalls
Stone trims
rusty red metal barnblitz roof
Grey rock walls
Wine water
Various displacement blends
Hey everyone, first time mapper here! I started making this map around 2019 I want to say, and spent a solid few months planning it out and creating it in hammer. I really burned myself out and stopped working on it after that. Fast forward to 2023, after getting back into TF2 from the summer...
Lakeside started as a little map inspired by the flooding feature in one of those achievement engineer maps, and then eventually turned into my first CTF map, where I thought there was a problem with the intel for a while until I realized I'm the problem (I was using the rocket jumper)
PS: The...
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