Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
Space themed koth map with the point over a crater on the moon.
This is an early version and was made in approximately 12 hours total.
Special thanks to Cuba for making the Blu asteroid assets I used in this map.
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
Note:
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
Made for Microcontest #9: Buddy System!
My buddy was Qualitycont, and our idea was basically
"Mannpower in Space With a Route Where You Can Grapple On Asteroids"
Here's the closest thing to a layout plan I drew
Huge thanks to ISPuddy for their Mannpower prefab I basically ended up yoinking...
This isn't my skybox, I simply converted this Kerbal Space Program skybox for the Source Engine.
Installation:
To install drop the .vtf and .vmt files in the materials/skybox folder.
In Hammer:
These skyboxes are known under the names sky_milky_way_01 and sky_milky_way_02. The differences...
// Just packing custom content //
TL;DR: I seriously overestimated what I can do in 72 hours and underestimated what I can do in 3 hours.
This isn't just my first 72Hr Jam this is also the first map I built from the ground up.
This map somehow includes:
A custom Skybox by me.
Most glass...
KOTH Colony is simple map with an rd_asteroid theme. It's fairly simple layout wise, mostly based on the Viaduct formula. Alpha 1 went over pretty well so let's hope I can turn this into something good.
Spacefort is still under construction!
This includes the credits.
All custom models and textures belong to their respective owners.
Music used for this map can be found here (this includes music from my other maps).
This map also features ports from Black Mesa, such as props, characters...
A CTF map meant to capture the classic feel of the game mode, with rapid return times, accessible base designs and clever opportunities to get your flag back!
Collect data packages that slain players drop and take them through a portal located in the center of the lunarbase.. That portal takes you to an impact crater on the moon’s surface with a satellite ground station for you to transfer the data packages to your team back on earth. The first team...
I whipped this up for someone in Discord last mapping contest and now someone else was looking for the same on Reddit.
Uploading incase anyone else needs it and wants a shorcut.
What you get is a single small resolution solid black VTF and the required VMT files to use it as a skybox.
Skybox...
What is this pyramid? Why is it soaring through hyperspace? Is it some kind of alien ship? Why are mercs endlessly fighting over it? No one knows for sure, but it makes for a hell of a show.
Spiritual remake of Against All Odds, loosely inspired by Unreal Tournament's DM-Pyramid.
Hey people, yesterday my friend asked me to make some blue side version of the assets found in rd_asteroid so I did. I hope some of you would find them interesting or helpful :)
Includes:
20 Models
2 Wall Textures
1 Overlay
1 Demo Map
^the textures do not replace vanilla i just did that for...
CP_Mannbase
Current Version: RC1b
Thanks:
Cuba for the blue side asteroid props
VelvetFistIronGlove for the 2D skybox
InvalidNick for some props form their dewm resourcepack
And everyone else that has given me the motivation to continue working on this (alt, catfish, kake, jen, tricka and all...
Reimagining of dustbowl with a moonbase/space theme. Currently only stage 1. I tried to gauge the size of the original with screenshots instead of direct measurements to make a map that's similar but not exactly identical. I accidentally overscaled the section around the second point but want to...
Made for the 2019 Summer 72hr jam! https://tf2maps.net/threads/72-hour-jam-2019.39324/
So for a while now I've been wanting to try to make a "playable" version of these 2 maps, and I had the idea to combine them for the Jam, so here's this map.
The goal is to collect hats and bring them to the...
Reworked this map into this map ---> https://tf2maps.net/downloads/lunarbase-v2.9399/
player destruction map set on a lunar space ship with low gravity zones at capture points when the capture points enables. A1 made during 72 hour summer jam 2019.
- PD prefab (made by Egan)
- Custom skybox...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble