Earth's Australium is depleted. RED and BLU found more in space, but it already has an owner. Escape before Cthulhu rises! Iä! Iä! Cthulhu fhtagn! Cthulhu fhtagn!
This map features not one, not three, but TWO doomsday lifts, one for each team. Take the enemy Australium and bring it to your...
(Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state)
Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
Made for the TF2Maps 72hr Summer Jam.
A symmetrical King Of The Hill map, set on a space station, orbiting the sun!
Was inspired by the sun station from Outer Wilds a little bit.
I may continue to update this after the Jam as ended, but so far I think it should be in a playable state! Very...
Made for the 2022 72hr Jam.
I've always thought the existing moonbase theme didn't feel very TF2, and I kept being asked "What would it look like, in your opinion?", and that's hard to answer for words. So, I answered with brushes.
Cap the point in the middle to send out your rover, which...
Adrift is a duel map set on a Gray space station with only rockets and grenade launchers for Open Fortress
Layout is clearly Inspired by longest yard
Theming and detail is similar to OF's mctf_longestyard but in the style of Gray Gravel Co.
Weapons - (15 second respawn)
koth_apogee is my first ever map. Taking place in a moonbase, it has a high emphasis on height variation, and includes sniper towers, an underground flank, and lots of health and ammo kits. The map is rotationally symmetrical. Current release is alpha 1, expect overpowered positions, poor...
So yeah this shit again
NEW AND EXCITING! It's Spaceball A3!
Space, the final frontier. These are the battles of teams RED and BLU. Their continuing misson: to hit a ball into the other team's goal- to take a break every three minutes- to boldly play ball where no ball...
First release of vsh_cosmos! woohoo! Love saxton hale mode and astronomy? ur gonna love my nutts. Made with the motive to create something spacy, and learned a lot whilst creating the map too.
Please feel free to report bugs here so I can try to fix them in the next update.
Hope you like it...
Longest Yard is a deathmatch map. I wanted to make it FFA, but TF2's friendly fire system is broken so it is team deathmatch. Deal with it. It is made using dev textures, I quite like how it looks that way - the gray tiles fit the space vibe pretty well (although I should have used some more...
A fairly simple trade map I made to shake the rust off. The overall design is based on alpha footage of PSO2's lobby.
It has a lot of the usual trade map amenities:
- Sniper Decks
- A pool
- Soccer goals
- A Heavy Boxing Ring
...and a couple of other things.
Some props that I have originally created for the "Bread Space" map. If Valve ever decides to make a Space-themed update I might add some more props to the collection.
Cryo Pod (5 LODs, 6 skins, collision models)
Resupply Locker (5 LODs, 3 skins, collision models)
Vents (64 models, 2 LODs, 4...
Retro-futurism, I know.
But "retro-futurism" is a broad space, anywhere from Star Wars (great) to Arpeggio of Blue Steel (poor?) count as retro-futurism. Rather, which aspects of retro-futurism possess the magic of TF2 artstyle? I am currently borrowing ideas from Star Blazers 2 and Galaxy...
Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
Space themed koth map with the point over a crater on the moon.
This is an early version and was made in approximately 12 hours total.
Special thanks to Cuba for making the Blu asteroid assets I used in this map.
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
Made for Microcontest #9: Buddy System!
My buddy was Qualitycont, and our idea was basically
"Mannpower in Space With a Route Where You Can Grapple On Asteroids"
Here's the closest thing to a layout plan I drew
Huge thanks to ISPuddy for their Mannpower prefab I basically ended up yoinking...
This isn't my skybox, I simply converted this Kerbal Space Program skybox for the Source Engine.
To install drop the .vtf and .vmt files in the materials/skybox folder.
These skyboxes are known under the names sky_milky_way_01 and sky_milky_way_02. The differences...