A set of doors and doorframes fit for the asteroid/space theme. There are 4 sizes of doors to pick from: 96, 128, 196 and 340hu wide. Each size has 2 variants that either open horizontally or vertically.
Each door has 3 skins - red, blue and yellow (setup).
The pack also contains prefabs...
A set of terminal models fitting the space theme, full of buttons to press and knobs to turn.
Set contains 6 models - 4 straight consoles with the same dimentions as stock spytech consoles and 2 45deg corner consoles that let you create seamless curved control stations like on the screenshot...
A set of stylized monorail tracks for a space themed map. Requires a custom cart for best effect (like the one I made for arms race wink wink).
All the pieces are made to the same shapes and dimentions as vanilla tracks so swapping them out should be relatively hassle-free. Tracks have little...
A space-themed KOTH map inspired by Facing Worlds from Unreal Tournament.
This is my second attempt at making a map for this game, criticism is appreciated.
Skybox I used: https://tf2maps.net/downloads/sky_skylab_01.378/
Earth's Australium is depleted. RED and BLU found more in space, but it already has an owner. Escape before Cthulhu rises! Iä! Iä! Cthulhu fhtagn! Cthulhu fhtagn!
This map features not one, not three, but TWO doomsday-style lifts, one for each team. Take the enemy Australium and bring it to...
(Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state)
Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
Made for the TF2Maps 72hr Summer Jam.
A symmetrical King Of The Hill map, set on a space station, orbiting the sun!
Was inspired by the sun station from Outer Wilds a little bit.
I may continue to update this after the Jam as ended, but so far I think it should be in a playable state! Very...
Made for the 2022 72hr Jam.
I've always thought the existing moonbase theme didn't feel very TF2, and I kept being asked "What would it look like, in your opinion?", and that's hard to answer for words. So, I answered with brushes.
Cap the point in the middle to send out your rover, which...
Adrift is a duel map set on a Gray space station with rockets and grenade launchers for Open Fortress
Layout is clearly Inspired by longest yard
Theming and detail is similar to OF's mctf_longestyard but in the style of Gray Gravel Co.
Pro Version:
https://gamebanana.com/mods/381659
This is...
koth_apogee is my first ever map. Taking place in a moonbase, it has a high emphasis on height variation, and includes sniper towers, an underground flank, and lots of health and ammo kits. The map is rotationally symmetrical. Current release is alpha 1, expect overpowered positions, poor...
So yeah this shit again
NEW AND EXCITING! It's Spaceball A3!
Space, the final frontier. These are the battles of teams RED and BLU. Their continuing misson: to hit a ball into the other team's goal- to take a break every three minutes- to boldly play ball where no ball has been played before...
First release of vsh_cosmos! woohoo! Love saxton hale mode and astronomy? ur gonna love my nutts. Made with the motive to create something spacy, and learned a lot whilst creating the map too.
Please feel free to report bugs here so I can try to fix them in the next update.
Hope you like it...
Longest Yard is a deathmatch map. I wanted to make it FFA, but TF2's friendly fire system is broken so it is team deathmatch. Deal with it. It is made using dev textures, I quite like how it looks that way - the gray tiles fit the space vibe pretty well (although I should have used some more...
A fairly simple trade map I made to shake the rust off. The overall design is based on alpha footage of PSO2's lobby.
It has a lot of the usual trade map amenities:
- Sniper Decks
- A pool
- Soccer goals
- A Heavy Boxing Ring
...and a couple of other things.
Skybox source...
Some props that I have originally created for the "Bread Space" map. If Valve ever decides to make a Space-themed update I might add some more props to the collection.
Cryo Pod (5 LODs, 6 skins, collision models)
Resupply Locker (5 LODs, 3 skins, collision models)
Vents (64 models, 2 LODs, 4...
This is a space themed Mannpower map for TF2. It's an update of a map I made several years ago. The bases have been totally re-designed and much more detail has been added.
Retro-futurism, I know.
But "retro-futurism" is a broad space, anywhere from Star Wars (great) to Arpeggio of Blue Steel (poor?) count as retro-futurism. Rather, which aspects of retro-futurism possess the magic of TF2 artstyle? I am currently borrowing ideas from Star Blazers 2 and Galaxy...
Map Preview:
| TF2Maps | GameBanana | Google Drive |
Plot:
After the Invasion event, with many lives lost and 2Fort destroyed, Saxton Hale funded the White Mound Research Facility to construct a space fleet. By combining the doomsday device from Nucleus with alien technologies from Snowycoast...
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