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Rain, Snow, Ripples, Drips and Splashing, at various sizes
Particles ending in "d" are circles, particles ending in "w" are boxes.
A particle labelled "_128w" would have a width of 128 hammer units, where a particle labelled "_128d" would have a diameter of 128 hammer units.
Download includes...
[PROJECT ABANDONED]
[Screenshots Outdated!]
I tried to give this map a more sad and depressing atmosphere. And overall just... weter...
You're fighting in an abandoned water cleaning facility with a bridge connecting to its main entrance.
comes with lighting and thunder logic.
the correct stormy lighting.
intense rainy particles.
and some flickering lights for the lightning.
have fun using it :D
The first map I ever finished.
A CTF map set in a waste drainage facility.
Be careful around the waste water, because it will damage you.
Also use the pipe system to your advantage... when you fall on the water, get close to the sewer grates, because they act as teleporters that get you out of...
Rainride is a 3cp map set in autumn with small bases and a little mine in the center.
(Also this is my second map)
FEATURES AND COOL STUFF
3 trains run through the map
You can RIDE A TRAIN to all the way to the middle from your spawn
Both spawn have a flashing light inside the base and a...
I'm fairly new to mapping and for my first map I'm making a little koth map in using Sawmill's art style. I've got almost everything in place, and I downloaded a decompiled sawmill to help myself out, check wood textures, get the necessary props, that sort of thing.
I noticed sawmill is rainy...
The Mercs find a old stone tower that has been converted into a lightning harnessing facility, and fight for control. In the middle of a thunderstorm.
Key Features:
Lightning will randomly(but frequently) strike the lightning rods scattered around the map.
Two main ways to enter the tower...
Hello everyone! My name is Peredice and I've been
working on a payload map called SupplySabotage.
I've been working on it since 2016.07.16.
(This isn't my first map)
I come here because I need help from you guys. I'm
looking for people to test this map for me and tell your
opinion about it. I'm...
Once a year, the Badland get flooded with the finest rain. While Mann Co. pump it up and sell it, Red and Blu try giving each other false information about where the Australium are at.
Drainpump is a Capture the flag map that have pitfall, who doesn't love pitfall! This is my first map by the...
This is supposed to be an underground area, any way I can block the rain from getting down here? I figured there would be something where I can dictate the distance the rain falls in the info_particle_system or something but maybe I'm missing it.
Thank you for your time.
Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible.
of course it needs a new logic for the map , to allow only 6 classes 1 at...
Hello everyone,
This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very...
Hello TF2Maps.net,
I have looked up many tutorials on this, and i have not been able to get it to rain on my tf2 map. func_precipitate doesn't want to work for me for some reason, the map just loads fine but without any rain. What is the proper way of making it rain?
Hello everyone, my name's Zan and this is my first mapping project!
Steelmill is a King Of The Hill map inspired from Sawmill. I really liked the rain and the general feel that it had to it and felt like there weren't enough maps like that.
So when i booted up hammer for the first time...
Simple prefab for quick use with snow and rain particles, also credit to @Psy for making the collision modifications and allowing me to use them.
Instructions on the collision versions of the snow and rain particles are found here.
The non-custom prefabs are the two big ones around the 0,0,0...
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