Rainbow Six Siege Map Idea

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Jan 3, 2017.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible.
    of course it needs a new logic for the map , to allow only 6 classes 1 at a time and some other features.
    what do you think?
    would you like to see something like that been created?
    share your thoughts down and let me know your ideas.
    also the map i am thinking to make is the original one the house. and the hostage may be just the intel.

    (also the skyfortress project will be out in a month or two)
     
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  2. Muddy

    Server Staff Muddy Muddy

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    Generally speaking, you'd have to do a bit of a lot of compromising to convert a level from another game to TF2 (one example is the class/team limits, as far as I know there is no way to limit teams and classes for a particular map). Things like scale, height etc will have to be adapted to play well in TF2.

    As for Rainbow Six Siege in particular, I've never played it so I have no idea.
     
  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yea i am aware. but just like custom maps why not give a try?
    sure we need to do a lot of stuff but it may be fun in the end.
     
  4. Moonrat

    aa Moonrat The end of an era

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    If you really want to emulate the feel of playing R6S, make sure to include the frustration of being able to tear down the level and get cheap kills on blinded enemies as a result
     
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  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    i know that and also what i have to do in order to make this map.
    i just wanted to share the idea with you guys and see 1 if it is possible , 2 if you would like to see it and 3 if anyone is interested
     
  6. Muddy

    Server Staff Muddy Muddy

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    If you can replicate the gamemode logic in Hammer then there's nothing stopping you really.
     
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  7. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    ok i know and thanks for the advise.
    i will do it in the future only if the community wants. i feel it would be very fun and different-interesting to play.
     
  8. Muddy

    Server Staff Muddy Muddy

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    Don't worry about what "the community" wants. Instead, focus about what you want.
     
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  9. Vel0city

    aa Vel0city func_fish

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    That said, Source is not very good with destructible environments. You'll either need models with animations or do it with brushwork and make separate physics blocks which will eat up ent data like a hungry dog.
     
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  10. Diva Dan

    aa Diva Dan hello!

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    Don't even have houses, too small for tf2 characters to move in. I'd like to see a team of 6 raid a big spy tech operation
     
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  11. MaccyF

    aa MaccyF Notoriously Unreliable

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    would be cool to have an attack mvm mode instead of just defend
     
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  12. Blade x64

    aa Blade x64 Logical insanity

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    It would be neat, but I can't see it working well. How would you make the mode interesting with the fact that bots are inherently dumb and you're limited to about 22 bots in existence at a time?
     
  13. Diva Dan

    aa Diva Dan hello!

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    You could have new enemy types similar to hl2 combine that stand and shoot. Cartoony guards would be cool to see! I could also imagine giant robo-heavies behind giant vault doors ready to activate once a checkpoint is reached.

    If you've ever played the CS:GO coop missions, those are really fun and make use of the limited bot count. They are quick short waves that get harder as you enter the compound and then you have to backtrack once you have the hostage or whatever. It could definitely work in tf2, conceptually at least!
     
  14. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Players carry a flag, and bots attack in waves from near the flag's location, like Left 4 Dead - so the map has to be designed with a ton of spawnpoints all around, never too far but hidden. The bots are trying to kill players and take the flag - surely they can do that - and players have to play invade ctf, moving the flag from one control point to the other. This allows things like player spawns to be moved up too, and breaks up "push forward" with "hold this position for thirty seconds or so".
     
  15. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    so i see we have the logic of the map done on the paper. should we go and do the map?
     
  16. Diva Dan

    aa Diva Dan hello!

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    Maybe see if you can get some logic working first like bot spawns and wave completion before you start making the map so your effort isn't wasted
     
  17. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yea. also what about be 2 versions of the map. 1 with bots and 1 normal. the normal version will enclude 6 defenders and 6 attackers trying to steal the flag or the intel just like the rb6
     
  18. Diva Dan

    aa Diva Dan hello!

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    Yeah, feel free to make an attack/defend CTF map, they've been made before and still being made now