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Summertime is well on it's way, and what a better way to escape the heat than with some more...wet maps! Join me as I take you across 10 maps that involve water in some semi-major way! Whether it's with water gameplay or just aesthetics, I got you...
After months of on and off development, hopefully, it will have been worth the wait!
A 4CP Payload map taking you up the edge of a stormy mountain, with the storm getting more fierce the higher you go! A re-imagining of my 72-Hour 2020 map Stormy Hill
Custom assets used:
Mossy rocks and...
Hey,
I want to have an env_wind Entity in my Map to have swinging ropes, but I also want Rain within the Map, but when placing an env_wind, it blows away the rain into a weird direction, and i cant see any Flags in both Entitys which would stop the Wind from interfering.
Is there a workaround...
The mercs fight through various seasons and weather for control over a weather station!
This is a 3-stage KOTH map where the layout for each individual stage is mostly the same, the main differences being the season and weather, with some minor layout differences to go with each one to make...
I originally made this map for the 2020 72-hour Jam.
https://www.tf2maps.net/downloads/stormy-hill.10248/
The map is currently in alpha 3.
It's one of my generally more well-liked maps so I think it has a lot of potential. I'm just done with the koth version specifically and plan on adapting...
General Information
The original Crevasse was released around 3 - 4 years ago and never finished. It was one of my first attempts at creating a full TF2 map and it turned out undetailed and boring.
Now I have something better, something that truly embodies what I wanted the original creation to...
Im using func_precipitation for rain, and I want an event to make the rain rain more. (And Im using func_precipitation because I like it and Im a noob making a stupid map) So is there a way to make an output change the density of the rain by either toggling it on and off or changing the rain...
Rain, Snow, Ripples, Drips and Splashing, at various sizes
Particles ending in "d" are circles, particles ending in "w" are boxes.
A particle labelled "_128w" would have a width of 128 hammer units, where a particle labelled "_128d" would have a diameter of 128 hammer units.
Download includes...
[PROJECT ABANDONED]
[Screenshots Outdated!]
I tried to give this map a more sad and depressing atmosphere. And overall just... weter...
You're fighting in an abandoned water cleaning facility with a bridge connecting to its main entrance.
comes with lighting and thunder logic.
the correct stormy lighting.
intense rainy particles.
and some flickering lights for the lightning.
have fun using it :D
The first map I ever finished.
A CTF map set in a waste drainage facility.
Be careful around the waste water, because it will damage you.
Also use the pipe system to your advantage... when you fall on the water, get close to the sewer grates, because they act as teleporters that get you out of...
Rainride is a 3cp map set in autumn with small bases and a little mine in the center.
(Also this is my second map)
FEATURES AND COOL STUFF
3 trains run through the map
You can RIDE A TRAIN to all the way to the middle from your spawn
Both spawn have a flashing light inside the base and a...
I'm fairly new to mapping and for my first map I'm making a little koth map in using Sawmill's art style. I've got almost everything in place, and I downloaded a decompiled sawmill to help myself out, check wood textures, get the necessary props, that sort of thing.
I noticed sawmill is rainy...
The Mercs find a old stone tower that has been converted into a lightning harnessing facility, and fight for control. In the middle of a thunderstorm.
Key Features:
Lightning will randomly(but frequently) strike the lightning rods scattered around the map.
Two main ways to enter the tower...
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