question

  1. YoungGP

    What should I look out for when creating a VSH map?

    Are there problems with using arena_? Are there settings I need to be concerned about when making a vsh map? Any tips I should consider? Thanks!
  2. Stili_z301™

    Questions...

    1.does is make a difrence making props non solid as in optimization file size ect? 2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence? 3.whats a prop_detail, and where is it optimal to use it? 4.is there a way to turn hl2...
  3. vulduv

    how can i drain the cloak and daggers meter?

    i got one idea. but its kind of slopy. it involves 4 trigger push. pushing the spy around in a squar. making him move but not go anywhere. dus draining the meter. but that could cause slight shakynes. so is there any other ways? i dont want spies hiding in one place all the time on my HUGE map...
  4. Sp00k

    (Solved) Trigger options not showing up in entity brush list

    I'm trying to make a trigger_control_area and trigger_hurt but those options aren't showing up in the list of entity brushes. When I convert the trigger to an entity brush it just transforms into a prop_static entity. I dont know if there's some sort of requirement for activating trigger...
  5. Sp00k

    (SOLVED) Unable to find and fix leak in my map

    When I compile my map, it says that the entity nearest to the leak (wherever that actually is) has leaked. It can be a trigger, a spawn point, or any other entity. However I am unable to actually find where the entity is. The pointfile shows the line going from the leaking entity to one of the...
  6. Twist.vmf

    crazy question...

    so, crazy question. let's say i wanted to make a koth map that takes place on 2 airplanes in constant movement, in the sky, bobbing up and down, side to side, small gusts of wind that push players, and everything, spawns, lockers, and the point all move separately or with the planes...is this...
  7. WoJu

    (noob question) Capture-based shortcut

    Hello how do i make a capture-based shortcut? I mean like on 2cp a/d when blu caps first point they will get a closer spawn to a or a shortcut. How i make that?
  8. Alexecutioner

    Missing garage door?

    I started making my first map and I wanted to have a garage door with windows but I could not find any models or texture for it. I have the ultimate mapping ressource pack installed. Do I need another pack or am I blind?
  9. Mat$Max

    Frontlien supply drop skyboxes?

    I looked around a bit on here and can't seem to find anything on the new skyboxes from the frontline supply drop. Do my question is if anyone has the name of them so I and others can use them, specifically the third one from the top.
  10. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...
  11. SnickerPuffs

    Help with folders

    I heard awhile ago that you can put all your custom content for mapping in a separate folder, you can keep better track of it. Today, I decided to do that. All of my custom content is in a folder named "tf_custom" in "Steam\steamapps\common\Team Fortress 2", next to the "tf" folder. Now, how can...
  12. TechnoGamerZ

    What is the texture name of a railing

    Please help, i don't know the name of it because i'm new
  13. cinemassacres

    is this right?

    i am trying to follow this and i was wondering and i wanted the medium ammo box to be the thing that makes the player grow but would you put the growing in output or input
  14. Johnny1023

    Multiple Modes

    So, my friend asked me if Hammer can make maps that have multiple logic entities, (e.g. ctfcpkothplrsd_madness, or a plr where RED pushes their cart and block BLU from capturing points that obscure their shorter track.) Tell me if it's possible, and if it is, can someone make the logic entities...
  15. A Gentleman's Mustache

    Optimization Question: Brushes vs. Displacements

    In terms of rendering and performance, is it "cheaper" to make the floor of a map out of brushes that can seal the map on their own, or out of displacements which require nodraw brushes underneath them to seal the map? Does the increased file size from using the second method matter much?