question

  1. Emil_Rusboi

    Func_Tracktrain problem [solved]

    I need help. On my player destruction map, I want to make a tank that drives through the entire map and collects fuel canisters. Atleast, it runs straight through the middle of the map without turning. Now to the problem. In the Hammer, the tank is attached to the truck and the model itself is...
  2. RetroNuva10

    A/D BLU Spawnroom Question

    Are there any official A/D maps in the game where BLU's first spawnroom is disconnected? (Like 2Fort's, where it has two separate parts) The way my BLU start is set up would complement doing this, but it may cause frustration from the two halves of the team not being accessible to eachother.
  3. Arkadiy_Parovozov

    How do you replicate the easter egg from Thunder Mountain?

    Hello! Recently I got into mapping and my question is - How do you spawn bots and make them perform a certain action like the hidden bot easter egg in thunder mountain? Can you choose what action they will do? Can I select a certain class? Thanks in advance, Arkadiy. The easter egg as...
  4. SnickerPuffs

    Does a "Hammer Lite" exist?

    I've been using a relative's computer recently in lieu of my own. Unfortunately, I developed a mapping itch a few days ago. I don't want to download the ~15 GB of files needed to run Steam and Team Fortress just so I can use Hammer, so I'm looking for a standalone version. I don't need to run...
  5. pumpko

    Multiple points recieved for capturing certain payload points.

    So, my payload map is fully functional, except for the fact that two specific points give the blu team TWO points instead of one for a capture. This does not happen on the first point or last. Any idea why this happens? Info for capture point https://gyazo.com/e3207680faf260c8307ee2f9810a0671...
  6. Rerun

    What is this effect called?

    I have seen this thing in a lot of subgame maps, although I don't know what the entity is called in hammer, and I need to know. It was used in a lot of deathrun maps, such as bank (where the screenshot is from) and I was planning to use this thing in maps. If anyone knows the name of this...
  7. Scampi

    Is it possible to create custom background maps?

    I just happened upon the tf2wiki article for background01. In the article, it states that background maps are an unused feature of tf2, but entering the command map_background background01 into the console will enable it. This got me thinking, would it be possible to make a custom background...
  8. GamertheNoobz

    When I get too close to an object in Hammer it disappears.

    Hello, as the title says, whenever I edit my maps in hammer editor and I get too close to the props they just disappear. I don't know what could cause this, it is a fairly new map and just has 2 stair props and a few brushes. I have compiled it once with cordon bounds enabled. here is the last...
  9. GamertheNoobz

    Is there a limit on how many prop_[enter prop type here] can be in one map?

    Hello, I am a new mapper and am making a map! It is a forest map and so I copy and pasted prop_static trees all over the map (Not of the same model, mind you) and when I load the map some of the trees do not show up in game. I am sure that my red circle thing in 2D view is on the props, they...
  10. notpingas

    Are gamedays still organized on this site?

    I will soon have a king of the hill map ready for it's first playtests. Thanks in advance!
  11. Cynder loves Portal

    screen Question

    How would you do fuzzy screens on a wall like this in hammer? If anyone is wondering, the screenshot is from : View: https://www.youtube.com/watch?v=O-2X_XPu3t8
  12. FrostBite

    Banana Bay's textures wanted

    So for a while, I've wanted to create an island based map, and the best textures I can think of using are Banana Bay's textures, I will ask for permission from the devs of the map, but in order to do so, I would need to have the textures in the first place, the only textures I'm looking to get...
  13. squ1rrel

    Custom church/cathedral assets?

    Looking for anything related to it really. Stonework, windows etc. Did some brief searching but didn't find much apart from some stone railings. Anyone know of some more stuff? Also has Invalid Nick (the creator of 'Heart Of The Oak') released his custom assets anywhere?
  14. The Hatted Man

    Adding a Hightower like ramp into a the Payload Gamemode

    Basically I'm making a Payload map and I would like to have a ramp where without blu interaction, the payload would move backwards like in hightower and the Valve Developer Community on Payload doesn't discuss this. How do I do it?
  15. Castlemario

    How do I import models and use them in my TF2 map?

    Heya. I'm one of the newest members in the Map-making community, and I have issues that arent easily solved. for now though, I'll just ask one question. How do I import a custom model into my own map?
  16. Cool360toe1

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  17. ficool2

    How can I re-create this lighting?

    I'm making a map while taking influences from other games, and this lighting especially caught my eye: It has some sharp shadow transitions and dark roof/corners lighting. This is the type of lighting I need in some hallways in my map, but the problem is I'm having trouble creating it. I...
  18. Vlad

    Hud for a cp+pl hybrid map.

    So, I am currently working on a map where Blu firstly has to capture a point for then a payload cart to come to that point to then be pushed all the way to the end. My problem is that, on my first try, the hud with the capture point did not show at all, but after I captured it the payload hud...
  19. ficool2

    How would I create a quonset building in Hammer?

    I want to make this building in a map I have no idea where I would begin on how to make this building shape. I tried making an arch, however I was stuck on how to make the front/back walls to cover the arch holes. I attempted by merging the inside vertices of the arch into one but it created...
  20. mat_phong 0

    How do I make a player only have melee?

    I am planning in making a map but I cannot make players have only melee. How can I make that possible? I'd also like to know how to make the player able to pick up weapons around the map and how to spawn the weapon that can be picked up.