New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping...
By that I mean, has anyone ever taken a HL2 map (or a map from any of the episodes) and tried to develop it into a (playable) TF2 map?
Anyone can take a HL2 map, haphazardly throw in some gamemode logic to make it beatable, and call it a day, but it'd take a heavy overhaul to make it flow even...
Hello, i'm making a map with hammer and when i go to browse world models when the window opens up it loads fully, but i cant click on anything at all. Its kinda like its frozen or something, does anyone know how to fix this?
Happy Halloween!
I have some small questions to y'all,
and there are a few of my ideas!
Questions
How are you? Seriously, I'm curious.
Is there something you are missing when making your maps? (like some tools, source control etc)
Would you like to have any web service to work with something...
Angled and more complex geometry is always something I've wanted to play with, due to how fun spaces can become with less boxy brushwork, layouts, and overall geometry. But recently, I've also wanted to clean up my brushwork and to force myself to stay in a 32 or higher grid size. I've...
I'm planning a map with three distinct, themed areas, and I want to have the lighting in each area reflect that. Can I have multiple light_enviroments that each effect only certain parts of a map, or do I need to flub it with other light entities?
So I want to make a 3 cp attack/defend map but I don't know where to start with setting up the gamerules and what the logic entity for it is. also I'm sorry if this has been asked before but I couldn't find a thread covering this
First of all, I want to state that I am very new to TF2 map-making. I only started making maps about 2 weeks ago (begging of summer-ish). The map I am currently working on is a koth map set at night time and I was wondering how to create light entities that make it look like the moon is casting...
Hello, new to the forums and source mapping in general. Sorry if this has been answered before, I couldn't find it.
So, when testing your maps do you start TF2 every time or do you keep it running in the background and update the map?
If the latter, what is a convinient way to do it?
I need help. On my player destruction map, I want to make a tank that drives through the entire map and collects fuel canisters. Atleast, it runs straight through the middle of the map without turning.
Now to the problem. In the Hammer, the tank is attached to the truck and the model itself is...
Are there any official A/D maps in the game where BLU's first spawnroom is disconnected? (Like 2Fort's, where it has two separate parts) The way my BLU start is set up would complement doing this, but it may cause frustration from the two halves of the team not being accessible to eachother.
Hello!
Recently I got into mapping and my question is -
How do you spawn bots and make them perform a certain action like the hidden bot easter egg in thunder mountain? Can you choose what action they will do?
Can I select a certain class?
Thanks in advance, Arkadiy.
The easter egg as...
I've been using a relative's computer recently in lieu of my own. Unfortunately, I developed a mapping itch a few days ago. I don't want to download the ~15 GB of files needed to run Steam and Team Fortress just so I can use Hammer, so I'm looking for a standalone version.
I don't need to run...
So, my payload map is fully functional, except for the fact that two specific points give the blu team TWO points instead of one for a capture. This does not happen on the first point or last. Any idea why this happens?
Info for capture point
https://gyazo.com/e3207680faf260c8307ee2f9810a0671...
I have seen this thing in a lot of subgame maps, although I don't know what the entity is called in hammer, and I need to know. It was used in a lot of deathrun maps, such as bank (where the screenshot is from) and I was planning to use this thing in maps. If anyone knows the name of this...
I just happened upon the tf2wiki article for background01. In the article, it states that background maps are an unused feature of tf2, but entering the command
map_background background01
into the console will enable it. This got me thinking, would it be possible to make a custom background...
Hello, as the title says, whenever I edit my maps in hammer editor and I get too close to the props they just disappear. I don't know what could cause this, it is a fairly new map and just has 2 stair props and a few brushes. I have compiled it once with cordon bounds enabled. here is the last...
Hello, I am a new mapper and am making a map! It is a forest map and so I copy and pasted prop_static trees all over the map (Not of the same model, mind you) and when I load the map some of the trees do not show up in game. I am sure that my red circle thing in 2D view is on the props, they...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble