What is the texture name of a railing

Discussion in 'Mapping Questions & Discussion' started by TechnoGamerZ, May 17, 2016.

  1. TechnoGamerZ

    TechnoGamerZ L1: Registered

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    Please help, i don't know the name of it because i'm new
     
  2. TechnoGamerZ

    TechnoGamerZ L1: Registered

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    Or is it a model?
     
  3. Vel0city

    aa Vel0city func_fish

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    Railings are usually models. If you made one out of brushes, search for metal in the material browser and pick one that you like. Then again, a model would work better since you'd get a lot more detail out of it.
     
  4. Cartfridge

    Cartfridge L2: Junior Member

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    Asking for the texture without specifying which one you mean is not going to get you any results, if you want some answers you could either open the vmf and use to texture tool to determine what texture is being used, or double click it with the select tool to find the prop.

    Or you could take a screenshot ingame and post it here.
     
  5. Muddy

    Server Staff Muddy Muddy

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    Search things like "handrail", or simply "rail"
     
  6. obodobear

    obodobear L4: Comfortable Member

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    ya most railings are props and such
     
  7. Bogdy

    Bogdy L4: Comfortable Member

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    Pretty sure they are models/props, as making them brushes would be too time consuming.
    (Not only with actually making the brushes, but also with func_detailing them.)
     
  8. Idolon

    aa Idolon the worst admin

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    There's generally three ways of making railings:

    1) Use models. These are generally the best looking, but if you don't have the skills to make models yourself, you're limited to working with the models you're given. Ravidge made a handy pack of conveniently-sized handrail props, which I recommend to anyone and everyone.

    2) Use textures. There are a few HL2 textures that look like railings when applied to the sides of horizontal textures. However, they look pretty bad if you get close to them. Granary uses them in areas that aren't close to where players will generally be, which is probably the only place they should be used.

    3) Use brushes. These are the most difficult to make, but also provide the most versatility in terms of sizing. You'll want to make sure that you apply playerclip/blockbullets around these to smooth out collisions, and also possibly turning them into a func_brush with solidity turned off so that people can shoot through them. Brush-based railings are somewhat rare, but I was able to find an example in Lumberyard. You'll note that this railing isn't made from a special texture just for railings, but from the same wood texture used on the bridge.
     
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