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how would i go about detecting a projectile like the sandman ball from tf2? is it possible using brushes or map logic? keep in mind that i am ussing the tf2 verion of hammer, which is missing many features from future games.
as the title says, im new to mapping, i created this layout of my first map and i wanted to ask for improvements i can do for it (being honest, the 2 main ways to the point was slightly inspired by sawmill, im an uncreative person lol) the gray boxes in the cp building is supposed to be covers
(I forgot to label you can go under the point too)
Hello!
I'm new to mapping in TF2, and I was wondering if there was any easily noticeable problems with my map layout wise. I thought I'd post it here to make sure I'm not being a total idiot.
Thanks!
So I have a Halloween map I want to get back to making, and I wanna put everyone's favorite pumpkin headed, axe-wielding maniac. I have it set up where he spawn in after a random amount of time. Only problem is, if enough time goes by another one might spawn. How can I make it so only one can be...
I'm very new to Hammer, so sorry if this is a beginner question. I was somehow unable to find anything on this when Googling, so I guess I just couldn't figure out the right keywords.
When I load into my map in TF2, my screen is black, and if I move my camera around a bit I can sometimes see...
hi, so i have a pretty detailed map and i wanted to create a VPK file that will override the textures, similar to the flattextures mod, except just different textures, i created the vpk with the textures i want to use and the map doesnt seem to use them, can someone help?
I have a concept for a map which I'm wondering about, and since I'm new to mapping I wanted feedback on both whether this is even possible or not, and whether this could be a viable map for competitive depending on how the map is balanced. I also posted it to r/truetf2, and have gotten a variety...
what is good and bad about ctf_convoy_v2. I wanted to remake ctf_convoy_v2 one's I become a better mapper.
ctf_convoy_v2 map download:https://gamebanana.com/mods/70635
https://steamcommunity.com/sharedfiles/filedetails/?id=483740681
I'm experimenting with a 1v1 map and I was wondering if there was a way to remove all of a player's ammo on respawn, leaving them with just melee until they respawn. If anyone could answer that would be greatly appreciated. Thank you!
I want to use it because the clipping for my spiral staircase gets a little too steep: https://drive.google.com/file/d/1_e7O8Bttz4uv1IYGUXXxdHxxPcNXw1JL/view?usp=sharing
Im still super new to hammer, and I'm making ok progress on the map I'm trying to make, except my latest compile brought 2 leaks. No problem just delete items/seal leaks. However the first leak references a prop that doesn't appear anywhere the coordinates given, and the second references a...
are desert and farm themes overused in general, by desert, I mean like badlands, dustbowl. And for farm, I picture granary, and 2fort. I just think my map will look like another badlands or granary. Sorry for the question, I'm having a big theme issue with my map and I think this will decide if...
Hey, I'm currently learning the very basics of mapping, and I'm noticing that certain half life 2 props don't compile with the map. They show in Hammer but when I compile and run the map, there's nothing there. Is this something that can be easily fixed and if so how? To be clear I am using the...
Hey this is kind of a weird one! But basically I was wondering if its possible to project an area of a map through an area portal (it wouldnt need to show in real time because the area it shows is inaccessible). Sort of like how the portals in the game Portal work visually to display the area...
Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props.
Imgur Album if images aren't showing
When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view.
To try to make the example clear, I wanted to...
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