question

  1. Skye

    Item pickup brush

    Really quick question: What is the brush used by valve that they put under their health and ammo pickups? (you know, the red/white patches)
  2. M

    Removing ammo from a player on respawn?

    I'm experimenting with a 1v1 map and I was wondering if there was a way to remove all of a player's ammo on respawn, leaving them with just melee until they respawn. If anyone could answer that would be greatly appreciated. Thank you!
  3. TheGibusGuy

    Would the "stairs" tool texture from INFRA still work if ported to another game?

    I want to use it because the clipping for my spiral staircase gets a little too steep: https://drive.google.com/file/d/1_e7O8Bttz4uv1IYGUXXxdHxxPcNXw1JL/view?usp=sharing
  4. C

    Leaks that dont really exist

    Im still super new to hammer, and I'm making ok progress on the map I'm trying to make, except my latest compile brought 2 leaks. No problem just delete items/seal leaks. However the first leak references a prop that doesn't appear anywhere the coordinates given, and the second references a...
  5. F

    Overused theme question

    are desert and farm themes overused in general, by desert, I mean like badlands, dustbowl. And for farm, I picture granary, and 2fort. I just think my map will look like another badlands or granary. Sorry for the question, I'm having a big theme issue with my map and I think this will decide if...
  6. V3rb

    Noobie question

    Hey, I'm currently learning the very basics of mapping, and I'm noticing that certain half life 2 props don't compile with the map. They show in Hammer but when I compile and run the map, there's nothing there. Is this something that can be easily fixed and if so how? To be clear I am using the...
  7. abc5

    I cannot find the hammer file!

    I have no hammer file in my bin folder, I looked in both of them a few times and there is none
  8. Off My Meds

    Area Portal Projection?

    Hey this is kind of a weird one! But basically I was wondering if its possible to project an area of a map through an area portal (it wouldnt need to show in real time because the area it shows is inaccessible). Sort of like how the portals in the game Portal work visually to display the area...
  9. TheGhostThatWas

    Props Disappearing from Certain Angles

    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props. Imgur Album if images aren't showing When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view. To try to make the example clear, I wanted to...
  10. Oof256

    How Do You Publish A Map Here? (Solved)

    I Need Some Answers So I Can Publish My New Map! Please Respond If You Know How.
  11. Call_Me_Meme

    How do I make a delay for capping the intelligence?

    I am currently working on a map (ctf_tempname) where the Blu team has to take a bomb (just a item_teamflag with the mvm bomb model) to destroy the red team's base (basically 1 way ctf) that's kinda a like manual payload map, but there is a problem, since its currently just 1 way ctf, the capping...
  12. SnickerPuffs

    Has anyone ever tried to convert a HL2 map into a TF2 map?

    By that I mean, has anyone ever taken a HL2 map (or a map from any of the episodes) and tried to develop it into a (playable) TF2 map? Anyone can take a HL2 map, haphazardly throw in some gamemode logic to make it beatable, and call it a day, but it'd take a heavy overhaul to make it flow even...
  13. LazyReggie

    I'm having trouble placing props (prop_static)

    Hello, i'm making a map with hammer and when i go to browse world models when the window opens up it loads fully, but i cant click on anything at all. Its kinda like its frozen or something, does anyone know how to fix this?
  14. Mouse!

    A year later: how are you?

    Happy Halloween! I have some small questions to y'all, and there are a few of my ideas! Questions How are you? Seriously, I'm curious. Is there something you are missing when making your maps? (like some tools, source control etc) Would you like to have any web service to work with something...
  15. pk.pseudo

    [SOLVED] Any way to keep angled geometry in large grid sizes on grid?

    Angled and more complex geometry is always something I've wanted to play with, due to how fun spaces can become with less boxy brushwork, layouts, and overall geometry. But recently, I've also wanted to clean up my brushwork and to force myself to stay in a 32 or higher grid size. I've...
  16. SnickerPuffs

    Multiple light_enviroments in a map?

    I'm planning a map with three distinct, themed areas, and I want to have the lighting in each area reflect that. Can I have multiple light_enviroments that each effect only certain parts of a map, or do I need to flub it with other light entities?
  17. Dr.TwentyTwo

    How to make a attack/defend map

    So I want to make a 3 cp attack/defend map but I don't know where to start with setting up the gamerules and what the logic entity for it is. also I'm sorry if this has been asked before but I couldn't find a thread covering this
  18. spetz

    How to create realistic moonlighting?

    First of all, I want to state that I am very new to TF2 map-making. I only started making maps about 2 weeks ago (begging of summer-ish). The map I am currently working on is a koth map set at night time and I was wondering how to create light entities that make it look like the moon is casting...
  19. QuartzKnight

    How to run your map for testing without restarting TF2? [SOLVED]

    Hello, new to the forums and source mapping in general. Sorry if this has been answered before, I couldn't find it. So, when testing your maps do you start TF2 every time or do you keep it running in the background and update the map? If the latter, what is a convinient way to do it?