question

  1. Scampi

    Two Questions:

    Greetings! I'm finishing my map, cp_chateau_event, a halloween variant of cp_steel. Go ahead and have a gander at it. It's just about done, and I would like to submit it for testing soon, but there are two things I'd like to clear up first. 1. Am I allowed to call it cp_chateau_event, or...
  2. Atasco

    Design Questions

    Hello again! I've made like seven maps and all of them are trash, but I guess that's the learning process. I'm coming back to them, but once I realize it's going pear-shaped I kind of jump to another design until I know I can fix it. All of them are like, a1 and pre-a1 so it's nothing you're...
  3. Cynder loves Portal

    question

    What is the maximum height you can build tower block in hammer and it'll still work in TF2 or any source game? or can I make it any height as long as I can seal the skybox without leaks?
  4. D

    KOTH Control Point placement

    Hey! So, I'm new to mapping, and I'm making a KOTH map. Well, while I was making the middle, I notice something: my CP wasn't on a hill, but on a, ugh, depression (...? I really don't know how to call it in english). Then I looked to other maps, and all of them has CPs on hills. Then I looked to...
  5. mat_phong 0

    Question

    Can you make a campaign in TF2? (sadly TF2 dosen't have npcs which means no scripted sequences, making it harder)
  6. Rerun

    Any way to make arrow projectiles be fired on a trigger?

    I am working on a Death Run map and there is going to be a trap that fires arrows at the player after trapping them. How to I make these arrows fire? What entity do I use?
  7. killjoy64

    Help with eyeboss

    Good morning all! I have been having alot of problems with the eyeboss in a map im trying to make. I have it set that everytime this one control point is captured, eyeboss spawns. Everything works except when he spawns, he is in a spell version of himself (example here) after he spawns, he...
  8. Dr. Maxxis

    A Few Posterz I Made...

    Wanted to see what you guys over here thought of these? Its been a bit since I posted something on here... I think the last thread post I made was back in the Winter Jam! So, Have I Improved since then? "Innocence" "Rust and Lime" "Tropical, I suppose"
  9. suber36g

    Can you make a Func_brush rotate and move up & down?

    Is it Possible to make a func_brush rotate and move up and down? If not, is it possible to have an brush to be translucent, have no collision, rotate and can move up & down?
  10. Sonitrok

    Meaning of an error message of the compiler in Hammer Editor

    Hello everyone, does anyone knows what means this error message ? " *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap! " How to fix it ? (my entire...
  11. YoungGP

    What should I look out for when creating a VSH map?

    Are there problems with using arena_? Are there settings I need to be concerned about when making a vsh map? Any tips I should consider? Thanks!
  12. Stili_z301™

    Questions...

    1.does is make a difrence making props non solid as in optimization file size ect? 2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence? 3.whats a prop_detail, and where is it optimal to use it? 4.is there a way to turn hl2...
  13. vulduv

    how can i drain the cloak and daggers meter?

    i got one idea. but its kind of slopy. it involves 4 trigger push. pushing the spy around in a squar. making him move but not go anywhere. dus draining the meter. but that could cause slight shakynes. so is there any other ways? i dont want spies hiding in one place all the time on my HUGE map...
  14. Sp00k

    (Solved) Trigger options not showing up in entity brush list

    I'm trying to make a trigger_control_area and trigger_hurt but those options aren't showing up in the list of entity brushes. When I convert the trigger to an entity brush it just transforms into a prop_static entity. I dont know if there's some sort of requirement for activating trigger...
  15. Sp00k

    (SOLVED) Unable to find and fix leak in my map

    When I compile my map, it says that the entity nearest to the leak (wherever that actually is) has leaked. It can be a trigger, a spawn point, or any other entity. However I am unable to actually find where the entity is. The pointfile shows the line going from the leaking entity to one of the...
  16. Twist.vmf

    crazy question...

    so, crazy question. let's say i wanted to make a koth map that takes place on 2 airplanes in constant movement, in the sky, bobbing up and down, side to side, small gusts of wind that push players, and everything, spawns, lockers, and the point all move separately or with the planes...is this...
  17. WoJu

    (noob question) Capture-based shortcut

    Hello how do i make a capture-based shortcut? I mean like on 2cp a/d when blu caps first point they will get a closer spawn to a or a shortcut. How i make that?
  18. Alexecutioner

    Missing garage door?

    I started making my first map and I wanted to have a garage door with windows but I could not find any models or texture for it. I have the ultimate mapping ressource pack installed. Do I need another pack or am I blind?
  19. Mat$Max

    Frontlien supply drop skyboxes?

    I looked around a bit on here and can't seem to find anything on the new skyboxes from the frontline supply drop. Do my question is if anyone has the name of them so I and others can use them, specifically the third one from the top.
  20. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...