question

  1. FrostBite

    Banana Bay's textures wanted

    So for a while, I've wanted to create an island based map, and the best textures I can think of using are Banana Bay's textures, I will ask for permission from the devs of the map, but in order to do so, I would need to have the textures in the first place, the only textures I'm looking to get...
  2. squ1rrel

    Custom church/cathedral assets?

    Looking for anything related to it really. Stonework, windows etc. Did some brief searching but didn't find much apart from some stone railings. Anyone know of some more stuff? Also has Invalid Nick (the creator of 'Heart Of The Oak') released his custom assets anywhere?
  3. The Hatted Man

    Adding a Hightower like ramp into a the Payload Gamemode

    Basically I'm making a Payload map and I would like to have a ramp where without blu interaction, the payload would move backwards like in hightower and the Valve Developer Community on Payload doesn't discuss this. How do I do it?
  4. Castlemario

    How do I import models and use them in my TF2 map?

    Heya. I'm one of the newest members in the Map-making community, and I have issues that arent easily solved. for now though, I'll just ask one question. How do I import a custom model into my own map?
  5. Cool360toe1

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  6. ficool2

    How can I re-create this lighting?

    I'm making a map while taking influences from other games, and this lighting especially caught my eye: It has some sharp shadow transitions and dark roof/corners lighting. This is the type of lighting I need in some hallways in my map, but the problem is I'm having trouble creating it. I...
  7. Vlad

    Hud for a cp+pl hybrid map.

    So, I am currently working on a map where Blu firstly has to capture a point for then a payload cart to come to that point to then be pushed all the way to the end. My problem is that, on my first try, the hud with the capture point did not show at all, but after I captured it the payload hud...
  8. ficool2

    How would I create a quonset building in Hammer?

    I want to make this building in a map I have no idea where I would begin on how to make this building shape. I tried making an arch, however I was stuck on how to make the front/back walls to cover the arch holes. I attempted by merging the inside vertices of the arch into one but it created...
  9. mat_phong 0

    How do I make a player only have melee?

    I am planning in making a map but I cannot make players have only melee. How can I make that possible? I'd also like to know how to make the player able to pick up weapons around the map and how to spawn the weapon that can be picked up.
  10. Some_J_Name

    Crates and Cases

    I was wondering if anyone had models, or where i could find models for the mann co supply crates or cosmetic cases, to put in a map.
  11. Scampi

    Two Questions:

    Greetings! I'm finishing my map, cp_chateau_event, a halloween variant of cp_steel. Go ahead and have a gander at it. It's just about done, and I would like to submit it for testing soon, but there are two things I'd like to clear up first. 1. Am I allowed to call it cp_chateau_event, or...
  12. Atasco

    Design Questions

    Hello again! I've made like seven maps and all of them are trash, but I guess that's the learning process. I'm coming back to them, but once I realize it's going pear-shaped I kind of jump to another design until I know I can fix it. All of them are like, a1 and pre-a1 so it's nothing you're...
  13. Cynder loves Portal

    question

    What is the maximum height you can build tower block in hammer and it'll still work in TF2 or any source game? or can I make it any height as long as I can seal the skybox without leaks?
  14. D

    KOTH Control Point placement

    Hey! So, I'm new to mapping, and I'm making a KOTH map. Well, while I was making the middle, I notice something: my CP wasn't on a hill, but on a, ugh, depression (...? I really don't know how to call it in english). Then I looked to other maps, and all of them has CPs on hills. Then I looked to...
  15. mat_phong 0

    Question

    Can you make a campaign in TF2? (sadly TF2 dosen't have npcs which means no scripted sequences, making it harder)
  16. Rerun

    Any way to make arrow projectiles be fired on a trigger?

    I am working on a Death Run map and there is going to be a trap that fires arrows at the player after trapping them. How to I make these arrows fire? What entity do I use?
  17. killjoy64

    Help with eyeboss

    Good morning all! I have been having alot of problems with the eyeboss in a map im trying to make. I have it set that everytime this one control point is captured, eyeboss spawns. Everything works except when he spawns, he is in a spell version of himself (example here) after he spawns, he...
  18. Dr. Maxxis

    A Few Posterz I Made...

    Wanted to see what you guys over here thought of these? Its been a bit since I posted something on here... I think the last thread post I made was back in the Winter Jam! So, Have I Improved since then? "Innocence" "Rust and Lime" "Tropical, I suppose"
  19. suber36g

    Can you make a Func_brush rotate and move up & down?

    Is it Possible to make a func_brush rotate and move up and down? If not, is it possible to have an brush to be translucent, have no collision, rotate and can move up & down?
  20. Sonitrok

    Meaning of an error message of the compiler in Hammer Editor

    Hello everyone, does anyone knows what means this error message ? " *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap! " How to fix it ? (my entire...