How can I re-create this lighting?

Discussion in 'Mapping Questions & Discussion' started by ficool2, Jan 28, 2018.

  1. ficool2

    ficool2 L3: Member

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    I'm making a map while taking influences from other games, and this lighting especially caught my eye:
    [​IMG]
    It has some sharp shadow transitions and dark roof/corners lighting. This is the type of lighting I need in some hallways in my map, but the problem is I'm having trouble creating it. I messed around with light and light_spot properties and it resulted in a disaster. Maybe someone more experienced with lighting can help me somewhat re-create this lighting, thanks a lot.
     
  2. Gorgonzilla

    Gorgonzilla L3: Member

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    Sharp detail for shadows can generally be done using higher lightmaps, but this lowers fps, so be careful with it, and find a balance. You could use a combo of a light_spot and point_spotlight to create the circles on the floor, then add a 25-50 brightness light to give some light to even the darkest areas, as tf2 generally isn't very dark.
     
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  3. Pocket

    aa Pocket func_croc

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    Have you tried making the inner and outer angles almost the exact same?
     
  4. hutty

    aa hutty

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    Something to consider is vrad will bounce your light off bright floors quite a bit, you may need to edit the bounce properties of your floor material if its making the rest of the room too bright. Also bouncing will not be calculated at all of there is a map leak, so make sure you have no leaks when doing lighting work.
     
  5. henke37

    aa henke37

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    You can inhibit the bouncing with the blocklight material. I used that one myself in a little poc that limits the number of switchable lights that hit each brush.
     
  6. ficool2

    ficool2 L3: Member

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    Doesn't blocklight contribute to the brush limit? The map I'm making is packed nearly to the max with brushes, (and I did use Propper to get rid of what I could) and placing those everywhere would quickly result in full brush limit if blocklight contributes to it.

    EDIT: Actually this $reflectivity parameter exists. Does the same trick but much cheaper

    http://www.nodraw.net/2011/02/reflectivity/
     
    Last edited: Jan 30, 2018