Adding a Hightower like ramp into a the Payload Gamemode

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The Hatted Man

L1: Registered
Nov 21, 2017
11
0
Basically I'm making a Payload map and I would like to have a ramp where without blu interaction, the payload would move backwards like in hightower and the Valve Developer Community on Payload doesn't discuss this. How do I do it?
 

goem

L3: Member
Sep 15, 2016
104
83
noprob.png
 

henke37

aa
Sep 23, 2011
2,076
513
It's not done using an output. It's done by setting flags on the path_node entities.
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
just go into the "flags" tab when a path_tracks entity window is open. and click "rollback zone" or "rollforward zone" (note : it will only roll back if both the last and next path_tracks have "rollback zone" checked. (same goes for rollforward))