So, I am currently working on a map where Blu firstly has to capture a point for then a payload cart to come to that point to then be pushed all the way to the end. My problem is that, on my first try, the hud with the capture point did not show at all, but after I captured it the payload hud appered. On my second try I tried to add a tf_gamerules entity to force the cp hud, and it worked! But now also the payload points showed up. My question is: how could I make it so in the first phase of the map the hud displays only the control point, and then have it switch to the payload hud?