I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch).
Map is built on a 64 unit grid. Most entities have comments on what they do.
Engineers in Mann vs Machine use separate, map side entities to function. Now you can place them down in one fell swoop! All three entities have their own comments that gives advice on how to use them effectively. Prefab is set to use unique names for every one you place.
A prefab for easily including sentry tanks in your mvm map.
Entities have comments explaining things.
The overall setup is rather simple, just align the included path_track to the starting path in your map. The rest should work automatically as long as the popfile uses the correct names.
You...
Horzine is not pleased with how boring and easy their zeds were last time, so shared some of his stems and stimpacked all of them, this led to a decrease in zombie count and less but more brutal waves thou.
effectively an update for horzine_holocaust, but redone to the point it barely feels...
A tower defense in mvm??? Yes!
From the guy who brought you the technically impressive (but awfully designed) Preinvention!
So this is a side project I've been working for a while now, and finally got the motivational boost to release the first build! It's a full-blown (sorta) tower defense in...
I've been working on an mvm map, and I've integrated a .pop file into it, but how does sharing the map work?
Is the .pop file essentially baked into the bsp when the map is played with the mission? Or does the .pop file need to be included in downloads?
"You're on a secret island base that has the potential to deactivate all the robots that Grey Mann has created. However, Grey Mann found it... And you're caught with your pants down because you don't have any firearms to defend yourselves with! Grab your ol' bottle of scrumpy, your bow and...
Undead are bad enough, but now Horzine's experiments are here? It's time to kill the floor! Fight waves of killing floor-inspired zombies from both games and from the popular kf1 mod Scrn Balance.
An advanced 7-wave (and hopefully balanced) mission for mvm_condemned...
6 waves of the mafia and the fuzz trying to bomb your gamling operation, we can't have that can we??
icons from the map and likely from Canteen crasher's autodownloader, if I am using an icon I shouldn't/don't have permission to let me know please because I have no idea who's I'm using.
Made...
Avaricious Assault-6 waves of greedy robots looking to pillage your gold mines!
Extra Stage (lack of a better name) Cut 7th wave that is an endurance test like Ghost town, features a re-spawning boss and a surprise boss half way!
Still WIP, needs testing
For...
Heya!
I'm currently running an MvM server with custom maps. I have set up a tf_missioncyclefile in tf/ which includes all of the maps and missions that the server will be using. Similarly I have also set up a mapcycle.txt file which simply holds a list of all the custom maps. The...
This medieval map was made using the map converter
Stop the bomb carrier from capturing the main gate
Features custom upgrades
"sv_allow_point_servercommand always" is recommended to prevent
medieval autorp
I am also accepting custom missions made for this map, i would be thankful
Install Instructions:
The download contains a README with full instructions, but here is the short version for singleplayer or LAN:
1. Add "+sv_allow_point_servercommand always" to your launch options, without the quotes.
2. Place the "_earthquake custom files.vpk" file into your custom...
I was editing my pop file and I wanted the Demomen to fire 3 times faster, however since fire rate bonus is an inverted percentage I couldn't figure out a way for the formula of (1.0 - x) * 100 to get a value higher than 99% since (1.0 - 0.01) * 100 equals 0.99 and you cant you much higher...
I was creating a custom mvm mission on mvm.tf and everything loaded up fine at first. Then I went and changed some attributes and missions and everything broke. I was getting errors like"unknown attribute in wavespawn" so I moved a few brackets and that fixed most of the errors. However, now I...
Robots are attacking our Mann Co. facilitates in southern Europe. They land on the beaches in Palermo, Italy. We must stop them by cutting off the possibility of a subsequent seizure of a bridgehead in Italy. Good luck, private!
mvm_shortbeach - Sunny coastal map in Italy. Robots begin their...
Brugge is a map started by @Dayal , I've picked it up and will be continuing its development.
It's detailed
Uses the following custom content:
Vineyard Ivy by Dr. Spud
Delivery Van by evil knevil and Nassim
Frontline! windows by Colteh
Frontline! tiles by Fuzzymellow
Watergate...
I wanted to challenge myself to see if it's possible to make an expert mission for possibly the longest mvm map. Which I think I succeeded in? Disruption is quite a short and simple mission, yet still challenging. Following the traditional expert formula of small waves made difficult by the...
Uses standardized icons via Potato's MvM for Madness VS Machines, download here
REQUIRES that you also install Underground's popfiles and materials, which you should regardless.
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