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First mvm map I created, there is support for tanks, engineerbots, sniperbots and spybots. Included are single player MvM waves.
Put it in the maps folder.
Boogge is the Halloween version of Brugge, featuring a slew of spooky knick-knacks for your enjoyment.
Features a new Wave 666 mission: Dissolving Drones
Uses the following custom content:
Vineyard Ivy by Dr. Spud
Delivery Van by evil knevil and Nassim
Frontline! windows by Colteh...
72 Hour Jam? more like, 32 hour Jam
Custom Assets Used:
Dusk till Dawn Skyboxes
https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/
End of the Line Prop Pack
https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/
Frontline Asset Pack
http://frontline.tf/pack.html
Neon Sign...
Nebulus is a map that takes place in the inner confines of a nuclear reactor, the robots have made it into the very core itself! And the line must be held here.
Nebulous is an experimental map in that after I saw this one mvm map from potato's demo files (mvm_codelco_a7) that I wanted to try...
MvM map with facility style. And wooden thing in center.
Actually, most of the map covered by old tarried lake. Two buildings - old barn and new Facility Control Center - have a bridge between them, which provides way to communicate with Dam water level control center (Red base and upgrade...
One question for you:
Where does Grey Mann get all his robots from? Well, he makes them. But he can't make ALL of them, so it seems like he's turned to outsourcing. Time to attack the source, mercs!
Information for mission makers is available here...
I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch).
Map is built on a 64 unit grid. Most entities have comments on what they do.
Engineers in Mann vs Machine use separate, map side entities to function. Now you can place them down in one fell swoop! All three entities have their own comments that gives advice on how to use them effectively. Prefab is set to use unique names for every one you place.
A prefab for easily including sentry tanks in your mvm map.
Entities have comments explaining things.
The overall setup is rather simple, just align the included path_track to the starting path in your map. The rest should work automatically as long as the popfile uses the correct names.
You...
Horzine is not pleased with how boring and easy their zeds were last time, so shared some of his stems and stimpacked all of them, this led to a decrease in zombie count and less but more brutal waves thou.
effectively an update for horzine_holocaust, but redone to the point it barely feels...
A tower defense in mvm??? Yes!
From the guy who brought you the technically impressive (but awfully designed) Preinvention!
So this is a side project I've been working for a while now, and finally got the motivational boost to release the first build! It's a full-blown (sorta) tower defense in...
I've been working on an mvm map, and I've integrated a .pop file into it, but how does sharing the map work?
Is the .pop file essentially baked into the bsp when the map is played with the mission? Or does the .pop file need to be included in downloads?
"You're on a secret island base that has the potential to deactivate all the robots that Grey Mann has created. However, Grey Mann found it... And you're caught with your pants down because you don't have any firearms to defend yourselves with! Grab your ol' bottle of scrumpy, your bow and...
Undead are bad enough, but now Horzine's experiments are here? It's time to kill the floor! Fight waves of killing floor-inspired zombies from both games and from the popular kf1 mod Scrn Balance.
An advanced 7-wave (and hopefully balanced) mission for mvm_condemned...
6 waves of the mafia and the fuzz trying to bomb your gamling operation, we can't have that can we??
icons from the map and likely from Canteen crasher's autodownloader, if I am using an icon I shouldn't/don't have permission to let me know please because I have no idea who's I'm using.
Made...
Avaricious Assault-6 waves of greedy robots looking to pillage your gold mines!
Extra Stage (lack of a better name) Cut 7th wave that is an endurance test like Ghost town, features a re-spawning boss and a surprise boss half way!
Still WIP, needs testing
For...
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