mvm

  1. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Vicious Vices A12a

    6 waves of the mafia and the fuzz trying to bomb your gamling operation, we can't have that can we?? icons from the map and likely from Canteen crasher's autodownloader, if I am using an icon I shouldn't/don't have permission to let me know please because I have no idea who's I'm using. Made...
  2. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Avaricious Assault (and Extra Stage) A9

    Avaricious Assault-6 waves of greedy robots looking to pillage your gold mines! Extra Stage (lack of a better name) Cut 7th wave that is an endurance test like Ghost town, features a re-spawning boss and a surprise boss half way! Still WIP, needs testing For...
  3. G

    [Help] MvM Server changes to wrong map on map vote

    Heya! I'm currently running an MvM server with custom maps. I have set up a tf_missioncyclefile in tf/ which includes all of the maps and missions that the server will be using. Similarly I have also set up a mapcycle.txt file which simply holds a list of all the custom maps. The...
  4. rafradek

    Medieval Minceraft A13

    This medieval map was made using the map converter Stop the bomb carrier from capturing the main gate Features custom upgrades "sv_allow_point_servercommand always" is recommended to prevent medieval autorp I am also accepting custom missions made for this map, i would be thankful
  5. BackSun

    RS_Earthquake rc1

    Install Instructions: The download contains a README with full instructions, but here is the short version for singleplayer or LAN: 1. Add "+sv_allow_point_servercommand always" to your launch options, without the quotes. 2. Place the "_earthquake custom files.vpk" file into your custom...
  6. Mountern

    How to get percentages higher than 99 in with inverted percentage

    I was editing my pop file and I wanted the Demomen to fire 3 times faster, however since fire rate bonus is an inverted percentage I couldn't figure out a way for the formula of (1.0 - x) * 100 to get a value higher than 99% since (1.0 - 0.01) * 100 equals 0.99 and you cant you much higher...
  7. Mountern

    Need help for custom mvm mission

    I was creating a custom mvm mission on mvm.tf and everything loaded up fine at first. Then I went and changed some attributes and missions and everything broke. I was getting errors like"unknown attribute in wavespawn" so I moved a few brackets and that fixed most of the errors. However, now I...
  8. Emil_Rusboi

    Short Beach a1

    Robots are attacking our Mann Co. facilitates in southern Europe. They land on the beaches in Palermo, Italy. We must stop them by cutting off the possibility of a subsequent seizure of a bridgehead in Italy. Good luck, private! mvm_shortbeach - Sunny coastal map in Italy. Robots begin their...
  9. Startacker!

    Brugge RC4B

    Brugge is a map started by @Dayal , I've picked it up and will be continuing its development. It's detailed Uses the following custom content: Vineyard Ivy by Dr. Spud Delivery Van by evil knevil and Nassim Frontline! windows by Colteh Frontline! tiles by Fuzzymellow Watergate...
  10. Dayal

    Teien Expert: Disruption 2019-01-23

    I wanted to challenge myself to see if it's possible to make an expert mission for possibly the longest mvm map. Which I think I succeeded in? Disruption is quite a short and simple mission, yet still challenging. Following the traditional expert formula of small waves made difficult by the...
  11. Startacker!

    Underground Mission: Rustbelt V5?

    Uses standardized icons via Potato's MvM for Madness VS Machines, download here REQUIRES that you also install Underground's popfiles and materials, which you should regardless.
  12. Startacker!

    Doppler Mission: Research Initiative V3

    It's cool! There's robots!!! Screenshots of the waves later!!!!!!!!! Uses custom icons created by Lvl. 100 Spycrab, Snowbat, Alias, Woozlez, and Hydrogen. Located here
  13. Lightyena

    Help with Gatebots

    i don't how start make a simple gatebot for test; Can someone tell me a tutorial how to create them? preferably in video.
  14. TheonTutorials

    MvM Decoy Event V1

    Be aware: This version of MvM Decoy uses a slightly modified version of a popfile seen in MvM Ghost Town.
  15. Jaidendestroyer

    Forest Frontier A1

    Forest Frontier A forest themed mvm map hey, this is my first map, Forest Frontier! The missions for this map are just for testing, so if you have any ideas on what should be in the waves and mission be sure to say it :) Anyway, hope you have fun playing my map. Criticism Welcome!
  16. Yaki

    MvM + Medieval: Ideas Discussion Topic

    In the realm of TF2Maps, we've got a great selection of MvM maps, yet only one seems to be Medieval MvM--And probably for good reasons. But we're not going to get into the pros / cons of that matter. Instead, I would rather look into how to improve the game mode. Yes, Medieval Mode + Mann VS...
  17. Lightyena

    AreaPortal Leak

    I really do not know how area portal works I simply added some to my map and compiled it and now I get this error when I try to enter the map: "portal> numareaportals" here an img of the room where I added the area portal and under the compiled log... materialPath: C:\Program Files...
  18. Lightyena

    EngiBot does not work correctly on MvM Map

    I am making a mvm map, but engibot is not appearing correctly on the map, for example, when the bomb enters the map, it appears the first time in sentry hint 4 and after the bomb goes through sentry hint 2, it goes to Sentry Hint 1 img of sentry hints below Does anybody know how to solve this...
  19. T

    MvM Question

    I dont make mvm maps, but I wanted to make a map that just spawns tanks and robots to grind strange parts. Is there any way to make that?
  20. Asd417

    Goldpit rc3

    Mvm map set in an open-pit mine with classic dustbowl theme. The layout is experimental twist to gate map. The gates are not placed along the main bomb path. Instead, each gates have their own bomb path which converges with other paths. Also all spawnpoints stay active throughout the wave...