mvm

  1. Wilfire

    MvM Warehouse 2019-08-05

    72 Hour Jam? more like, 32 hour Jam Custom Assets Used: Dusk till Dawn Skyboxes https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/ End of the Line Prop Pack https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/ Frontline Asset Pack http://frontline.tf/pack.html Neon Sign...
  2. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Nebulus A7b

    Nebulus is a map that takes place in the inner confines of a nuclear reactor, the robots have made it into the very core itself! And the line must be held here. Nebulous is an experimental map in that after I saw this one mvm map from potato's demo files (mvm_codelco_a7) that I wanted to try...
  3. TH3 D34DL3$$

    Damway 1.0.0

    MvM map with facility style. And wooden thing in center. Actually, most of the map covered by old tarried lake. Two buildings - old barn and new Facility Control Center - have a bridge between them, which provides way to communicate with Dam water level control center (Red base and upgrade...
  4. Suna

    Production RC6

    One question for you: Where does Grey Mann get all his robots from? Well, he makes them. But he can't make ALL of them, so it seems like he's turned to outsourcing. Time to attack the source, mercs! Information for mission makers is available here...
  5. Startacker!

    MvM Gamemode Prefab V2

    I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch). Map is built on a 64 unit grid. Most entities have comments on what they do.
  6. Startacker!

    MvM Engineer Robot Nest Prefab V1

    Engineers in Mann vs Machine use separate, map side entities to function. Now you can place them down in one fell swoop! All three entities have their own comments that gives advice on how to use them effectively. Prefab is set to use unique names for every one you place.
  7. Yaki

    MVM Berserker

    mvm_berserker - MvM but you're attacking A1 Released!
  8. BigfootBeto

    Sentry Tank Prefab V1

    A prefab for easily including sentry tanks in your mvm map. Entities have comments explaining things. The overall setup is rather simple, just align the included path_track to the starting path in your map. The rest should work automatically as long as the popfile uses the correct names. You...
  9. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Horzine Hospitality A2fix

    Horzine is not pleased with how boring and easy their zeds were last time, so shared some of his stems and stimpacked all of them, this led to a decrease in zombie count and less but more brutal waves thou. effectively an update for horzine_holocaust, but redone to the point it barely feels...
  10. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Sanctum Fortress A5

    A tower defense in mvm??? Yes! From the guy who brought you the technically impressive (but awfully designed) Preinvention! So this is a side project I've been working for a while now, and finally got the motivational boost to release the first build! It's a full-blown (sorta) tower defense in...
  11. Cimroa

    Question about .pop files

    I've been working on an mvm map, and I've integrated a .pop file into it, but how does sharing the map work? Is the .pop file essentially baked into the bsp when the map is played with the mission? Or does the .pop file need to be included in downloads?
  12. Yaki

    Medieval Aeon A16

    "You're on a secret island base that has the potential to deactivate all the robots that Grey Mann has created. However, Grey Mann found it... And you're caught with your pants down because you don't have any firearms to defend yourselves with! Grab your ol' bottle of scrumpy, your bow and...
  13. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Horzine Holocaust A2

    Undead are bad enough, but now Horzine's experiments are here? It's time to kill the floor! Fight waves of killing floor-inspired zombies from both games and from the popular kf1 mod Scrn Balance. An advanced 7-wave (and hopefully balanced) mission for mvm_condemned...
  14. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Vicious Vices A12a

    6 waves of the mafia and the fuzz trying to bomb your gamling operation, we can't have that can we?? icons from the map and likely from Canteen crasher's autodownloader, if I am using an icon I shouldn't/don't have permission to let me know please because I have no idea who's I'm using. Made...
  15. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Avaricious Assault (and Extra Stage) A9

    Avaricious Assault-6 waves of greedy robots looking to pillage your gold mines! Extra Stage (lack of a better name) Cut 7th wave that is an endurance test like Ghost town, features a re-spawning boss and a surprise boss half way! Still WIP, needs testing For...
  16. G

    [Help] MvM Server changes to wrong map on map vote

    Heya! I'm currently running an MvM server with custom maps. I have set up a tf_missioncyclefile in tf/ which includes all of the maps and missions that the server will be using. Similarly I have also set up a mapcycle.txt file which simply holds a list of all the custom maps. The...
  17. rafradek

    Medieval Minceraft A13

    This medieval map was made using the map converter Stop the bomb carrier from capturing the main gate Features custom upgrades "sv_allow_point_servercommand always" is recommended to prevent medieval autorp I am also accepting custom missions made for this map, i would be thankful
  18. BackSun

    RS_Earthquake rc1

    Install Instructions: The download contains a README with full instructions, but here is the short version for singleplayer or LAN: 1. Add "+sv_allow_point_servercommand always" to your launch options, without the quotes. 2. Place the "_earthquake custom files.vpk" file into your custom...
  19. Mountern

    How to get percentages higher than 99 in with inverted percentage

    I was editing my pop file and I wanted the Demomen to fire 3 times faster, however since fire rate bonus is an inverted percentage I couldn't figure out a way for the formula of (1.0 - x) * 100 to get a value higher than 99% since (1.0 - 0.01) * 100 equals 0.99 and you cant you much higher...