mvm

  1. Startacker!

    Doppler Mission: Research Initiative V3

    It's cool! There's robots!!! Screenshots of the waves later!!!!!!!!! Uses custom icons created by Lvl. 100 Spycrab, Snowbat, Alias, Woozlez, and Hydrogen. Located here
  2. Lightyena

    Help with Gatebots

    i don't how start make a simple gatebot for test; Can someone tell me a tutorial how to create them? preferably in video.
  3. TheonTutorials

    MvM Decoy Event V1

    Be aware: This version of MvM Decoy uses a slightly modified version of a popfile seen in MvM Ghost Town.
  4. Jaidendestroyer

    Forest Frontier A1

    Forest Frontier A forest themed mvm map hey, this is my first map, Forest Frontier! The missions for this map are just for testing, so if you have any ideas on what should be in the waves and mission be sure to say it :) Anyway, hope you have fun playing my map. Criticism Welcome!
  5. Yaki

    MvM + Medieval: Ideas Discussion Topic

    In the realm of TF2Maps, we've got a great selection of MvM maps, yet only one seems to be Medieval MvM--And probably for good reasons. But we're not going to get into the pros / cons of that matter. Instead, I would rather look into how to improve the game mode. Yes, Medieval Mode + Mann VS...
  6. Lightyena

    AreaPortal Leak

    I really do not know how area portal works I simply added some to my map and compiled it and now I get this error when I try to enter the map: "portal> numareaportals" here an img of the room where I added the area portal and under the compiled log... materialPath: C:\Program Files...
  7. Lightyena

    EngiBot does not work correctly on MvM Map

    I am making a mvm map, but engibot is not appearing correctly on the map, for example, when the bomb enters the map, it appears the first time in sentry hint 4 and after the bomb goes through sentry hint 2, it goes to Sentry Hint 1 img of sentry hints below Does anybody know how to solve this...
  8. T

    MvM Question

    I dont make mvm maps, but I wanted to make a map that just spawns tanks and robots to grind strange parts. Is there any way to make that?
  9. Asd417

    Goldpit rc4

    Mvm map set in an open-pit mine with classic dustbowl theme. The layout is experimental twist to gate map. The gates are not placed along the main bomb path. Instead, each gates have their own bomb path which converges with other paths. Also all spawnpoints stay active throughout the wave...
  10. Startacker!

    Sequoia Mission: Export Delay V3

    I wasn't planning on making an MVM mission three days ago but here we are. For Sequoia, obviously. --Installation info-- Put scripts and materials into your Team Fortress 2/tf/ folder. Download Sequoia here: https://tf2maps.net/downloads/sequoia.4131/ Uses custom icons created by Lvl. 100...
  11. Yaki

    MvM: SetCustomUpgradesFile? How to pack Upgrades file into the map?

    I'm making a map with custom upgrades for MvM. The custom upgrades file is developed and completed, but I don't know how to pack it correctly!... The SetCustomUpgradesFile command works fine, only when the file is present inside the directory. Though when I pack it into the map using VIDE and...
  12. Evil Glaceon

    Mvm_noname v1.06

    This Was made in 5 day's BUT It not done yet! Well be update once a week. Need feedback! Edit the door is not opened by robots capping it yet in works!
  13. Dayal

    [Guide] An in-depth guide on how to create mvm missions

    So a couple of months ago, before I decided to take a break from TF2 and the Discord server. I asked in the Discord server if I should make a guide going over all of the knowledge I gained over the years of playing and creating custom mvm missions. Now, there were a few answers saying that I...
  14. Coding Ethan

    Separated MVM Tools V4

    A set of props edited from the MVM Upgrade station, including team skins, collisions and LODs. Included currently: Drill Press Hand Grenade Planned: Detail props from stock model Improved textures Better poly models LODs
  15. Startacker!

    mvm_training v1

    A hopefully accurate MVM training map. Made mostly as an experiment. Has some light detailing. Install instructions: Move both the maps folder and scripts folder into Steam\steamapps\common\Team Fortress 2\tf One issue that doesn't seem to be fixable is that the entire thing can be broken by...
  16. Macanick

    mvm_lotofdamage a

    tiny map had 3 cp almost every area covered in capture point i trying to submit it on time but deadline passed, so it's kind of junked map but still working and playable... maybe. enjoy
  17. FishyUberMuffin

    Idea to impalement the 6th Power-up Canteen Upgrade

    I know this is late but I am going to still do it. For anyone who has not seen Skymin Slash's TF2: Was There a 6th Power-up Canteen Upgrade? The video is about the unused 6th Canteen. Skymin has pointed out that there were many voice lines that say " Sapping Robot" This implies that the 6th...
  18. DubThink

    mvm_island a009

    An mvm map set in red's evil island lair. Set in the style of mercenary park. Note: this is still very much a wip. Join discord.gg/yMKmGTy for up-to-date stuff and playtesting. Map by DubThink Pop file by xiPoison Design by DubThink and xiPoison https://steamcommunity.com/id/DubThink/...
  19. Sniggyfigbat

    [WIP] mvm_beacon a01

    Do you ever want to play MvM custom maps, but realise you haven't got 5 TF2-playing friends? Well, that's you and almost everyone else! Introducing mvm_Beacon, a 3-Mann Robot Slaughterfest! Basically, I got bored of never having enough people to test my map with, and decided that three people...
  20. Py-Bun

    After Hours 2018-07-30

    was doing MVM tours this whole week and thought i'd do something related to that for the 72hr jam. i missed the eclipse this weekend :( made using SFM, Paint Tool Sai and Photoshop 14.5hrs of work timelapse process