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Heya!
I'm currently running an MvM server with custom maps. I have set up a tf_missioncyclefile in tf/ which includes all of the maps and missions that the server will be using. Similarly I have also set up a mapcycle.txt file which simply holds a list of all the custom maps. The...
This medieval map was made using the map converter
Stop the bomb carrier from capturing the main gate
Features custom upgrades
"sv_allow_point_servercommand always" is recommended to prevent
medieval autorp
I am also accepting custom missions made for this map, i would be thankful
Install Instructions:
The download contains a README with full instructions, but here is the short version for singleplayer or LAN:
1. Add "+sv_allow_point_servercommand always" to your launch options, without the quotes.
2. Place the "_earthquake custom files.vpk" file into your custom...
I was editing my pop file and I wanted the Demomen to fire 3 times faster, however since fire rate bonus is an inverted percentage I couldn't figure out a way for the formula of (1.0 - x) * 100 to get a value higher than 99% since (1.0 - 0.01) * 100 equals 0.99 and you cant you much higher...
I was creating a custom mvm mission on mvm.tf and everything loaded up fine at first. Then I went and changed some attributes and missions and everything broke. I was getting errors like"unknown attribute in wavespawn" so I moved a few brackets and that fixed most of the errors. However, now I...
Robots are attacking our Mann Co. facilitates in southern Europe. They land on the beaches in Palermo, Italy. We must stop them by cutting off the possibility of a subsequent seizure of a bridgehead in Italy. Good luck, private!
mvm_shortbeach - Sunny coastal map in Italy. Robots begin their...
Brugge is a map started by @Dayal , I've picked it up and will be continuing its development.
It's detailed
Uses the following custom content:
Vineyard Ivy by Dr. Spud
Delivery Van by evil knevil and Nassim
Frontline! windows by Colteh
Frontline! tiles by Fuzzymellow
Watergate...
I wanted to challenge myself to see if it's possible to make an expert mission for possibly the longest mvm map. Which I think I succeeded in? Disruption is quite a short and simple mission, yet still challenging. Following the traditional expert formula of small waves made difficult by the...
Uses standardized icons via Potato's MvM for Madness VS Machines, download here
REQUIRES that you also install Underground's popfiles and materials, which you should regardless.
It's cool! There's robots!!! Screenshots of the waves later!!!!!!!!!
Uses custom icons created by Lvl. 100 Spycrab, Snowbat, Alias, Woozlez, and Hydrogen. Located here
Forest Frontier
A forest themed mvm map
hey, this is my first map, Forest Frontier!
The missions for this map are just for testing, so if you have any ideas on what should be in the waves and mission be sure to say it :)
Anyway, hope you have fun playing my map.
Criticism Welcome!
In the realm of TF2Maps, we've got a great selection of MvM maps, yet only one seems to be Medieval MvM--And probably for good reasons. But we're not going to get into the pros / cons of that matter.
Instead, I would rather look into how to improve the game mode. Yes, Medieval Mode + Mann VS...
I really do not know how area portal works
I simply added some to my map and compiled it and now I get this error when I try to enter the map:
"portal> numareaportals"
here an img of the room where I added the area portal and under the compiled log...
materialPath: C:\Program Files...
I am making a mvm map, but engibot is not appearing correctly on the map, for example, when the bomb enters the map, it appears the first time in sentry hint 4 and after the bomb goes through sentry hint 2, it goes to Sentry Hint 1
img of sentry hints below
Does anybody know how to solve this...
Mvm map set in an open-pit mine with classic dustbowl theme.
The layout is experimental twist to gate map. The gates are not placed along the main bomb path. Instead, each gates have their own bomb path which converges with other paths. Also all spawnpoints stay active throughout the wave...
I wasn't planning on making an MVM mission three days ago but here we are. For Sequoia, obviously.
--Installation info--
Put scripts and materials into your Team Fortress 2/tf/ folder.
Download Sequoia here: https://tf2maps.net/downloads/sequoia.4131/
Uses custom icons created by Lvl. 100...
I'm making a map with custom upgrades for MvM. The custom upgrades file is developed and completed, but I don't know how to pack it correctly!...
The SetCustomUpgradesFile command works fine, only when the file is present inside the directory. Though when I pack it into the map using VIDE and...
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