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Sanctum Fortress A5

Start preparing for the attackers... By building defensive towers!

A tower defense in mvm??? Yes!
From the guy who brought you the technically impressive (but awfully designed) Preinvention!

So this is a side project I've been working for a while now, and finally got the motivational boost to release the first build! It's a full-blown (sorta) tower defense in tf2! No plugins, no mods, all done with hammer.

It comes with a 5-wave mission that throws unusual robots at the player, I got no idea if it's balanced yet.

Outside of the popfile, all custom content is packed in, so it should be auto-downloader friendly.

Every thing you need to know how to play the map is explained in your spawn room, have fun!
Author
⁽ᴵᴰᴳ⁾CaptainRussia94
Downloads
987
Views
987
First release
Last update
Category
Mann Vs. Machine

More downloads from ⁽ᴵᴰᴳ⁾CaptainRussia94

Latest updates

  1. A5-Gettin' there

    //Changelog A5 //Added low gravity during wall building phase for red team, to help non-jumper classes get atop //Fixed buildings not being able to be built after wave //Fixed upgrade room not working //Fixed Gatebot trap stunning giants //Fixed...
  2. A4-the alotta stuff update

    Lets see: RD bots now spawn from bombs dropping and 10 spawn per reset on the 5 main bombs, they go for the hatch. Don't get overwelmed! 2 new trap types: Croc traps instantly kills and collects money, but only works on non-bomb and non-giant...
  3. more functionality!

    --added: adv_tftd, another mission, this time showing off the ability to give fixed tower credits after waves, no bomb reset tower credits, and a timer before the doors open and the wave starts. --use wave_start_relay_nobombcredits to make the...