mvm

  1. RatioS

    Simple MvM Support FGD v1

    This FGD includes: Add missing entity sprites for point_populator_interface, tf_point_nav_interface, tf_logic_mann_vs_machine and filter_tf_bot_has_tag. Auto visgroups support for frequently used entites in MvM Install: 1. Unzip downloaded zip file. 2. Install the fgd in hammer...
  2. RatioS

    Tank teleport support Prefab v1

    A simple logic to allow the alternative teleport route for your tank without provide multiple StartingPathTrackNode name to mission makers. I made this for my map currently working on. Enjoy
  3. Startacker!

    Vaccinator Tanks Prefab V1

    Created by Tumby and Izotope, these tanks from Calico are protected by a vaccinator shield that provide 100% resistance to bullet, blast, or fire. Comes with a credits txt and documentation per entity in the VMF! (Credit Tumby and Izotope for this asset if you use it in your map)
  4. Tio Spy

    Game Crashes when bots deploy the bomb

    there is any way to fix this? (Server lan) Compile Log:
  5. Aspennly

    Alpine Crag a4a1

    Alpine Crag is an Alpine themed MVM map taking place in a small mountainous American hunting village owned by Mann Co in order to collect expensive and endangered animal related products. Download link information: The download is a link to an external dropbox in of which it contains a ZIP...
  6. Printed Paper

    Sky Scrape rc1

    A Mann versus Machine map based on tall buildings in the process of being built. Players make their way inside the third building where the robots spawn. The robots exact spawn location should be obvious, as there are two massive gates. There are four smaller gates on each level, where tanks...
  7. Printed Paper

    How would I make a capture point on mvm?

    I'm making an mvm map where robots cap a point and an extra bomb spawns. I want that extra bomb to be removed after each round, same with the point. This is somewhat like mannhattan, but with a bomb instead of a gate. I have the func_nav_prerequisite stuff set up, so no worries on there.
  8. Startacker!

    Packing Mann VS Machine wave icons into your map

    Mann vs Machine maps are a bit of a hassle to get uploaded. You need several files included in your download for others to play them, and if any of your waves use custom icons, those need to be included as well. Luckily though, we can just pack those icons in, reducing clutter in your download...
  9. Startacker!

    MvM Ghost Tank Prefab V1

    From Boogge, this tank spawns with a large ghost on the front that scare-stuns anyone on the defending team if they are on the front or side-front of the tank. Also plays sounds when it spawns, spooks, and dies! VMF's contents come with some guide entities and with commented entities.
  10. Startacker!

    MvM Sticky Tank Prefab Final

    Uploading this file on behalf of Hell-met. This prefab has tanks spawned through it have two turrets attached to the sides, firing off stickies that detonate shortly after landing. Comes with both crit and normal shooters. More info in the readme This requires the tank turret model from...
  11. Dayal

    Tensai RC3

    A couple of months ago, I decided it was time to move on from mapping, it became too frustrating for me. Guess I was wrong about that. It's much more manageable if I map in very small quantities. Anyways, Tensai, aka Horizon in English (I hope, maybe I should have gone for an English name). A...
  12. V

    Desertland v4

    First mvm map I created, there is support for tanks, engineerbots, sniperbots and spybots. Included are single player MvM waves. Put it in the maps folder.
  13. V

    Tanks exploding and losing wave before last boss path

    I am testing the mvm map I created. Everything is fine, but when the tank is destroyed, before the final destination, the wave says I lost.
  14. Startacker!

    Boogge RC3D

    Boogge is the Halloween version of Brugge, featuring a slew of spooky knick-knacks for your enjoyment. Features a new Wave 666 mission: Dissolving Drones Uses the following custom content: Vineyard Ivy by Dr. Spud Delivery Van by evil knevil and Nassim Frontline! windows by Colteh...
  15. Shadowss

    MvM Map making

    Any good up to date tutorials for making mvm maps? Lately I've been wanting to dive into making a mvm map
  16. Wilfire

    MvM Warehouse 2019-08-05

    72 Hour Jam? more like, 32 hour Jam Custom Assets Used: Dusk till Dawn Skyboxes https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/ End of the Line Prop Pack https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/ Frontline Asset Pack http://frontline.tf/pack.html Neon Sign...
  17. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Nebulus A7b

    Nebulus is a map that takes place in the inner confines of a nuclear reactor, the robots have made it into the very core itself! And the line must be held here. Nebulous is an experimental map in that after I saw this one mvm map from potato's demo files (mvm_codelco_a7) that I wanted to try...
  18. TH3 D34DL3$$

    Damway 1.0.0

    MvM map with facility style. And wooden thing in center. Actually, most of the map covered by old tarried lake. Two buildings - old barn and new Facility Control Center - have a bridge between them, which provides way to communicate with Dam water level control center (Red base and upgrade...
  19. Suna

    Production RC6

    One question for you: Where does Grey Mann get all his robots from? Well, he makes them. But he can't make ALL of them, so it seems like he's turned to outsourcing. Time to attack the source, mercs! Information for mission makers is available here...