mvm

  1. Startacker!

    MvM Ghost Tank Prefab V1

    From Boogge, this tank spawns with a large ghost on the front that scare-stuns anyone on the defending team if they are on the front or side-front of the tank. Also plays sounds when it spawns, spooks, and dies! VMF's contents come with some guide entities and with commented entities.
  2. Startacker!

    MvM Sticky Tank Prefab Final

    Uploading this file on behalf of Hell-met. This prefab has tanks spawned through it have two turrets attached to the sides, firing off stickies that detonate shortly after landing. Comes with both crit and normal shooters. More info in the readme This requires the tank turret model from...
  3. Dayal

    Tensai RC3

    A couple of months ago, I decided it was time to move on from mapping, it became too frustrating for me. Guess I was wrong about that. It's much more manageable if I map in very small quantities. Anyways, Tensai, aka Horizon in English (I hope, maybe I should have gone for an English name). A...
  4. V

    Desertland v4

    First mvm map I created, there is support for tanks, engineerbots, sniperbots and spybots. Included are single player MvM waves. Put it in the maps folder.
  5. V

    Tanks exploding and losing wave before last boss path

    I am testing the mvm map I created. Everything is fine, but when the tank is destroyed, before the final destination, the wave says I lost.
  6. Startacker!

    Boogge RC3D

    Boogge is the Halloween version of Brugge, featuring a slew of spooky knick-knacks for your enjoyment. Features a new Wave 666 mission: Dissolving Drones Uses the following custom content: Vineyard Ivy by Dr. Spud Delivery Van by evil knevil and Nassim Frontline! windows by Colteh...
  7. Shadowss

    MvM Map making

    Any good up to date tutorials for making mvm maps? Lately I've been wanting to dive into making a mvm map
  8. Wilfire

    MvM Warehouse 2019-08-05

    72 Hour Jam? more like, 32 hour Jam Custom Assets Used: Dusk till Dawn Skyboxes https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/ End of the Line Prop Pack https://tf2maps.net/downloads/end-of-the-line-prop-pack.1005/ Frontline Asset Pack http://frontline.tf/pack.html Neon Sign...
  9. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Nebulus A7b

    Nebulus is a map that takes place in the inner confines of a nuclear reactor, the robots have made it into the very core itself! And the line must be held here. Nebulous is an experimental map in that after I saw this one mvm map from potato's demo files (mvm_codelco_a7) that I wanted to try...
  10. TH3 D34DL3$$

    Damway 1.0.0

    MvM map with facility style. And wooden thing in center. Actually, most of the map covered by old tarried lake. Two buildings - old barn and new Facility Control Center - have a bridge between them, which provides way to communicate with Dam water level control center (Red base and upgrade...
  11. Suna

    Production RC6

    One question for you: Where does Grey Mann get all his robots from? Well, he makes them. But he can't make ALL of them, so it seems like he's turned to outsourcing. Time to attack the source, mercs! Information for mission makers is available here...
  12. Startacker!

    MvM Gamemode Prefab V2

    I took mvm_example and yoinked out a lot of the important entities, added some important pieces, and removed some unnecessary parts (such as func_nav_avoids getting disabled when the bomb is close to the hatch). Map is built on a 64 unit grid. Most entities have comments on what they do.
  13. Startacker!

    MvM Engineer Robot Nest Prefab V1

    Engineers in Mann vs Machine use separate, map side entities to function. Now you can place them down in one fell swoop! All three entities have their own comments that gives advice on how to use them effectively. Prefab is set to use unique names for every one you place.
  14. Yaki

    MVM Berserker

    mvm_berserker - MvM but you're attacking A1 Released!
  15. BigfootBeto

    Sentry Tank Prefab V1

    A prefab for easily including sentry tanks in your mvm map. Entities have comments explaining things. The overall setup is rather simple, just align the included path_track to the starting path in your map. The rest should work automatically as long as the popfile uses the correct names. You...
  16. ⁽ᴵᴰᴳ⁾CaptainRussia94

    (popfile) Horzine Hospitality A2fix

    Horzine is not pleased with how boring and easy their zeds were last time, so shared some of his stems and stimpacked all of them, this led to a decrease in zombie count and less but more brutal waves thou. effectively an update for horzine_holocaust, but redone to the point it barely feels...
  17. ⁽ᴵᴰᴳ⁾CaptainRussia94

    Sanctum Fortress A5

    A tower defense in mvm??? Yes! From the guy who brought you the technically impressive (but awfully designed) Preinvention! So this is a side project I've been working for a while now, and finally got the motivational boost to release the first build! It's a full-blown (sorta) tower defense in...
  18. Cimroa

    Question about .pop files

    I've been working on an mvm map, and I've integrated a .pop file into it, but how does sharing the map work? Is the .pop file essentially baked into the bsp when the map is played with the mission? Or does the .pop file need to be included in downloads?
  19. Yaki

    Medieval Aeon A16

    "You're on a secret island base that has the potential to deactivate all the robots that Grey Mann has created. However, Grey Mann found it... And you're caught with your pants down because you don't have any firearms to defend yourselves with! Grab your ol' bottle of scrumpy, your bow and...