mvm

  1. RC_Polygons

    Helping Out With Detailing Of New MVM Map

    Hello there everybody, i don't know where to fully post this since its tricky question that doesn't fully contain one thing. so i am guessing the Request Area could work if not i will move this question to the correct area. Here is my request, i am looking for a person or people help out with...
  2. HelloThere

    mvm_hellfire b3

    Another adaptation of a CTF map! This one's a bit on the crazier and chaotic side, and I had to create several new platforms to allow the robots to move from spawn all the way to the RED intel. To fit with this "chaotic" mood, Caliginous Caper (Wave 666) has been included besides the regular...
  3. HelloThere

    mvm_landfall b1

    More CTF MVM conversions!!!11!11!!1!! Complete with a fancy tank spawnpoint and 4 different possible robot spawnpoints if you ever need them. This map doesn't really have any issues and should work perfectly, but please report any problems in the comments.
  4. HelloThere

    mvm_gorge b2

    MORE!!!! Another Mannpower CTF map, adapted for both mannpower and non-mannpower mode. It works for giants, tanks, and all kinds of bots if popfiles are adapted correctly, however, the tank glitches through the ceiling in a tiny portion of its path, and giant robots larger than their regular...
  5. HelloThere

    mvm_foundry b2

    As promised, I made another MVM version of an official TF2 map. This time, it's ctf_foundry, usually played in the Mannpower gamemode. While testing it, it seems that the map will randomly switch between Mannpower mode (powerups are active and the canteen is replaced with the grappling hook)...
  6. BackSun

    Do MVM soundscripts work?

    Hi all, I've been trying to add a soundscript to my map but have been running into difficulty. I have gotten the soundscript to work on several non-MVM maps, so I know that it is formatted correctly, but as soon as I rename it to match an MVM map (my own or otherwise) it stops working. I have...
  7. HelloThere

    mvm_turbine b3

    Nobody asked for this, but I did it anyways, because why not. As the name suggests, it's a MVM version of Turbine, complete with Engie-bot and Tank support, so it should work with any working popfile you throw at it (if you properly change the spawnbot and tank track names, that is). It also has...
  8. Startacker!

    [Guardian] Dustbowl Final

    The Guardian gamemode in CS:GO focuses on two players working together to defend a bombsite from waves of AI enemies. This conversion of Dustbowl aims to recreate some of that gameplay. The default mission is balanced around 2 players.
  9. RC_Polygons

    Bonk Plant RC3_New_Fileing

    Welcome to Bonk Plant, you will need defeat the robots after they have overrun the local bonk manufacturing plant. There are two missions currently, more will be added at a later date. Expert Mission: Hydromechanical Lagoon (Created by Super Somario) Advance Mission: Soda Saga (Created By...
  10. Startacker!

    Autumnull RC2_final

  11. Startacker!

    Akure RC1A

  12. Startacker!

    TF2Maps MvM Servers Info and Upload Request Thread

    You may have noticed, but we've had some MvM servers up that don't entirely see much use. These servers aren't connected to the upload system due to how much you have to upload, so that's handled manually. You can use this thread to make any upload requests for maps, please include any assets...
  13. RatioS

    Simple MvM Support FGD v1

    This FGD includes: Add missing entity sprites for point_populator_interface, tf_point_nav_interface, tf_logic_mann_vs_machine and filter_tf_bot_has_tag. Auto visgroups support for frequently used entites in MvM Install: 1. Unzip downloaded zip file. 2. Install the fgd in hammer...
  14. RatioS

    Tank teleport support Prefab v1

    A simple logic to allow the alternative teleport route for your tank without provide multiple StartingPathTrackNode name to mission makers. I made this for my map currently working on. Enjoy
  15. Startacker!

    Vaccinator Tanks Prefab V1

    Created by Tumby and Izotope, these tanks from Calico are protected by a vaccinator shield that provide 100% resistance to bullet, blast, or fire. Comes with a credits txt and documentation per entity in the VMF! (Credit Tumby and Izotope for this asset if you use it in your map)
  16. Tio Spy

    Game Crashes when bots deploy the bomb

    there is any way to fix this? (Server lan) Compile Log:
  17. Aspennly

    Alpine Crag a4a1

    Alpine Crag is an Alpine themed MVM map taking place in a small mountainous American hunting village owned by Mann Co in order to collect expensive and endangered animal related products. Download link information: The download is a link to an external dropbox in of which it contains a ZIP...
  18. Printed Paper

    Sky Scrape rc1

    A Mann versus Machine map based on tall buildings in the process of being built. Players make their way inside the third building where the robots spawn. The robots exact spawn location should be obvious, as there are two massive gates. There are four smaller gates on each level, where tanks...
  19. Printed Paper

    How would I make a capture point on mvm?

    I'm making an mvm map where robots cap a point and an extra bomb spawns. I want that extra bomb to be removed after each round, same with the point. This is somewhat like mannhattan, but with a bomb instead of a gate. I have the func_nav_prerequisite stuff set up, so no worries on there.
  20. Startacker!

    Packing Mann VS Machine wave icons into your map

    Mann vs Machine maps are a bit of a hassle to get uploaded. You need several files included in your download for others to play them, and if any of your waves use custom icons, those need to be included as well. Luckily though, we can just pack those icons in, reducing clutter in your download...