mvm

  1. Se8

    CTF Coaltown a2

    This maps allow you to play TF2 MvM maps with RED and the BLU team, to play on a server with less than 32 Slots.
  2. RC_Polygons

    Chopper RC1D

    Welcome to Chopper. It's time to get rid of all that nuclear waste but you don't want the government to know so, it's a good idea to cover up with a front. Normal Mission: Wooden Plank ( Created by A+ Drew ) Intermediate Mission: Splinter Seclusion ( Created by The Fat ) Intermediate Mission...
  3. Mega456Pikachu

    ROBOTS! 2020-09-06

    The Mercs are busy fighting robots, but Giants are coming, and a Tank! My Steam: https://steamcommunity.com/profiles/76561199020544837/
  4. Startacker!

    Trust A6

    Trust is a Guardian map set in the Antarctic wasteland.
  5. Elizabeth

    Whitecliff rc4a

    A mvm map set alongside the cliffs of Dover. Featuring a capture point bots can use to open a quicker routes to the bomb hatch and a totally well thought out, balanced pop file to make it all playable. Made for the 72 hr Summer Jam Aspennly - layout, detailing, asset creation Elizabeth- logic...
  6. Harry Houdini

    MvM_Copper RC2A

    MvM_Copper, one of the few maps I have completed (almost full). Map is mostly a building, with different sections, while the rest of the street is Red spawn-hatch. There are Three ways for the tank and bomb path on the map. At the moment, all missions is ready for the map: (Rule of Robot...
  7. Startacker!

    NULL B9C

  8. E-37

    mvm_desiccated a14

    A MvM map where robots attempt to blow up the entrance to a warehouse for a research facility.
  9. TheFluffycart

    MVM Fogwatch a1b

    Welcome to Fogwatch! This version is mostly to test the front area, rather then the entire map as of right now. The back will later on be reworked to be longer, and hopefully be less open and flat. The main gimmick of the map is that if the bots manage to capture the point, the fog gets thicker...
  10. G

    [MvM] Valve maps .vmf files

    It's commonly known that decompiling and recompiling a map will cause any sorts of random errors like lighting bugs, missing textures or areaportal displacements. Therefore, I am wondering if anyone owns fixed .vmf files of the official MvM maps (especially of the 2c and gear grinder maps) or...
  11. rafradek

    Small Turret Tank Prefab for MVM 2020-07-13

    Adds turret tanks that shoot rockets or jarate periodically Copy everything from the prefab to any place on your map. Copy outputs from path_track entity named path_start to all starting path_track on your map. Put the models and material files into tf directory Name your tank...
  12. Startacker!

    Guardian Gamemode Prefab V4

    The Guardian gamemode originates from CS:GO, where two players have to defend against waves of bots. This prefab takes that idea and implements it into Mann vs Machine. Includes VMF, various entities have comments on what their function is. Mission making is pretty simple, use gatebot-type...
  13. RC_Polygons

    Two Maps Artpass/Detaling, That Needs You.

    Hello there everybody. I need your help to finish off these two maps. These maps are done testings however they need to have detail put into them, so that is where you come in. The first map is named Chopper This map is base on the Mann Co displaying how they would create planks of woods and...
  14. HelloThere

    mvm_well b1

    The final working MVM CTF conversion! (mvm_2fort is undoable and mvm_doublecross got corrupted lol) Giants have problems getting through some doors, but the rest should work perfectly. Due to the fact that robots don't know how to swim, the little water pools have been replaced with LAVA. Some...
  15. HelloThere

    mvm_thundermountain b1

    Yes, you heard right, Thunder Mountain in MVM, the Capture The Flag version, in this case. Several new platforms have been added to allow the robots and tanks to traverse through the map by foot, and the Mannpower logic has been removed. Due to how this map works, I found it fitting to add...
  16. HelloThere

    mvm_sawmill b2

    More maps! This time, a conversion of ctf_sawmill. In order to spare testers from having to play only through a crap mission I made once, I also adapted all of mvm_mannworks' missions to this map, to allow players to test the map with official Valve missions in all difficulties. To Do: -Fix a...
  17. RC_Polygons

    Helping Out With Detailing Of New MVM Map

    Hello there everybody, i don't know where to fully post this since its tricky question that doesn't fully contain one thing. so i am guessing the Request Area could work if not i will move this question to the correct area. Here is my request, i am looking for a person or people help out with...
  18. HelloThere

    mvm_hellfire b3

    Another adaptation of a CTF map! This one's a bit on the crazier and chaotic side, and I had to create several new platforms to allow the robots to move from spawn all the way to the RED intel. To fit with this "chaotic" mood, Caliginous Caper (Wave 666) has been included besides the regular...
  19. HelloThere

    mvm_landfall b1

    More CTF MVM conversions!!!11!11!!1!! Complete with a fancy tank spawnpoint and 4 different possible robot spawnpoints if you ever need them. This map doesn't really have any issues and should work perfectly, but please report any problems in the comments.
  20. HelloThere

    mvm_gorge b2

    MORE!!!! Another Mannpower CTF map, adapted for both mannpower and non-mannpower mode. It works for giants, tanks, and all kinds of bots if popfiles are adapted correctly, however, the tank glitches through the ceiling in a tiny portion of its path, and giant robots larger than their regular...