Compile Won't Compile Lights

Discussion in 'Mapping Questions & Discussion' started by ok ⠀⠀⠀, Oct 14, 2019.

  1. ok ⠀⠀⠀

    ok ⠀⠀⠀ L1: Registered

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    This was my first time using Hammer on my computer, and I was making my first map, but when I tried to compile it the map was in fullbright. I tried to verify the game cache, and It didnt work. Any help would be appreciated.





    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.vmf"

    Valve Software - vbsp.exe (Sep 23 2019)
    4 threads
    MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.log', but we don't own that location. Allowing.
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.vmf
    Can't find surfaceprop wood for material CP_MANOR/WOOD_BEAM03_BURNT, using default
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (2281 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 7 texinfos to 4
    Reduced 2 texdatas to 2 (54 bytes to 54)
    Writing C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 105933, actual size 105719
    0 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\ryani\OneDrive\Desktop\Hammer\koth_poop_pro_a1_final.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_poop_pro_a1_final.bsp"

    ----------------------------------------------------------------------------------------------------------------------------------------
    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.
     
  2. DrSquishy

    aa DrSquishy Help I'm lost in a big scary forest

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