pl_upward_d won't compile

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Salty Spy Main

L1: Registered
Mar 31, 2019
21
0
I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log:

Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\material's
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendbeach_to_beach_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Brush 16152: areaportal brush doesn't touch two areas

Brush 16152: areaportal brush doesn't touch two areas

Brush 15928: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1338 detail faces...done (3)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (2972 prims, max 32768 :: 65541 indices, max 65536)



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendbeach_to_beach_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Brush 16152: areaportal brush doesn't touch two areas

Brush 16152: areaportal brush doesn't touch two areas

Brush 15928: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1338 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
Too many t-junctions to fix up! (2972 prims, max 32768 :: 65541 indices, max 65536)



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendbeach_to_beach_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Brush 16152: areaportal brush doesn't touch two areas

Brush 16152: areaportal brush doesn't touch two areas

Brush 15928: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1338 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (2972 prims, max 32768 :: 65541 indices, max 65536)



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendbeach_to_beach_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Brush 16152: areaportal brush doesn't touch two areas

Brush 16152: areaportal brush doesn't touch two areas

Brush 15928: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1338 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (2972 prims, max 32768 :: 65541 indices, max 65536)



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 16605: bounds out of range
Brush 16605: bounds out of range
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendgroundtowall_coalmines_wvt_patch
Patching WVT material: maps/pl_upward_d/nature/blendrockgroundwallforest002_wvt_patch
Patching WVT material: maps/pl_upward_d/coalmines/blendbeach_to_beach_wvt_patch
fixing up env_cubemap materials on brush sides...

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (346.7 1279.7 858.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 16300: Brush 16316: Brush 16728:

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...Wrote C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Areaportal leak ! File: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.lin
Brush 16152: areaportal brush doesn't touch two areas

Brush 16152: areaportal brush doesn't touch two areas

Brush 15928: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 15935: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas

Brush 16250: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_midspawn1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence1" straddles multiple areas. This is invalid!
Occluder "occ_Afence2" straddles multiple areas. This is invalid!
Occluder "occ_Afence2" straddles multiple areas. This is invalid!
Occluder "occ_Afence2" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Occluder "occ_midspawn3" straddles multiple areas. This is invalid!
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1354 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (2975 prims, max 32768 :: 65547 indices, max 65536)



4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp


[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_upward_d.bsp
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Decompiled maps rarely work. They aren't exact 1:1 of what the vmf was before it was compiled, especially when it comes to optimization stuff. A lot of things can go wrong and cause it to break.

On top of that, upward is known to be a monster of a map.