One of my maps I am developing has a problem with the bots crashing the game after 5 minutes or so. I have no idea why because on my other map they seem to work fine. Any ideas to why this could be happening? I tried removing custom folder content which did nothing. Thank you!
-If you run the game for 5 (or so) minutes without bots, does the game crash? -Are there any errors in console? -Are there any errors in the compile log?
-The game doesn't crash without bots. -Only errors I get: 1) Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn) 2) Attemped to precache unknown particle system "blood_impact_red"! However, I don't this this is the case as I get them without bots too. 3) Compile log gives errors from the blend-grass on displacements, but that also isn't a problem as one of my other maps has tons the same error but works with bots. The only thing I know is that it is something wrong with this map only and not my game.
I have to setup the server download site for my map which will take too long. I am the player in the game so it shouldn't affect affect the crash, even if it does I need bots to work. I will try adding bots without the navigation mesh baked and see if they crash just standing there.
It seems like the game doesn't crash on the map until there is either demomen or soldiers shooting explosives? I just had 9 pyros, 9 engineers no crash. Once I made the game normal and had the demomen rushing our last cp the game crashed.
After more testing the game crash happens because of the bots navigation. -Without the navigation mesh generated on the map, it all works fine. But once it is generated and bots play it for around 5 mins the game crashes. -I have the crash happen often after the middle point has been capped.