Map Crash

80riNG

L1: Registered
Apr 30, 2017
19
13
i made a map and when i try change class in spawn to pyro with jetpack my game crash. pls help me.
 

80riNG

L1: Registered
Apr 30, 2017
19
13
compile log:

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\myalko\Desktop\infinity\koth_infinity_a58.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\myalko\Desktop\infinity\koth_infinity_a58.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (395521 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 115 texinfos to 86
Reduced 25 texdatas to 22 (671 bytes to 543)
Writing C:\Users\myalko\Desktop\infinity\koth_infinity_a58.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\myalko\Desktop\infinity\koth_infinity_a58.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 964, actual size 750
0 seconds elapsed



8 threads
reading c:\users\myalko\desktop\infinity\koth_infinity_a58.bsp
reading c:\users\myalko\desktop\infinity\koth_infinity_a58.prt
1337 portalclusters
4625 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 22853 visible clusters (1.47%)
Total clusters visible: 1552767
Average clusters visible: 1161
Building PAS...
Average clusters audible: 1295
visdatasize:450131 compressed from 449232
writing c:\users\myalko\desktop\infinity\koth_infinity_a58.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\myalko\desktop\infinity\koth_infinity_a58.bsp', but we don't own that location. Allowing.
0 seconds elapsed



[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']

Loading c:\users\myalko\desktop\infinity\koth_infinity_a58.bsp
4291 faces
746827 square feet [107543160.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4291 patches before subdivision
91133 patches after subdivision
261 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34950387, max 2199
transfer lists: 266.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(719913, 602436, 488469)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161768, 115195, 76339)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(39410, 24238, 13267)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(9797, 5221, 2363)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2480, 1150, 432)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(633, 256, 80)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(163, 57, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 13, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(11, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0182 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 1019/8192 12228/98304 (12.4%)
brushsides 7656/65536 61248/524288 (11.7%)
planes 2390/65536 47800/1310720 ( 3.6%)
vertexes 7190/65536 86280/786432 (11.0%)
nodes 2658/65536 85056/2097152 ( 4.1%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4291/65536 240296/3670016 ( 6.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2178/65536 121968/3670016 ( 3.3%)
leaves 2679/65536 85728/2097152 ( 4.1%)
leaffaces 5204/65536 10408/131072 ( 7.9%)
leafbrushes 2603/65536 5206/131072 ( 4.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 29218/512000 116872/2048000 ( 5.7%)
edges 16528/256000 66112/1024000 ( 6.5%)
LDR worldlights 261/8192 22968/720896 ( 3.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 347/32768 3470/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5112/65536 10224/131072 ( 7.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2892896/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 450131/16777216 ( 2.7%)
entdata [variable] 52253/393216 (13.3%)
LDR ambient table 2679/65536 10716/262144 ( 4.1%)
HDR ambient table 2679/65536 10716/262144 ( 4.1%)
LDR leaf ambient 13770/65536 385560/1835008 (21.0%)
HDR leaf ambient 2679/65536 75012/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 750/0 ( 0.0%)
physics [variable] 395521/4194304 ( 9.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 11510
Writing c:\users\myalko\desktop\infinity\koth_infinity_a58.bsp
27 seconds elapsed
 

80riNG

L1: Registered
Apr 30, 2017
19
13
but like i said i can change classes normally but once i change to pyro with jet pack the game crash. i can change to pyro with any other weapons without crash. this is very strange and annoying :(
 

80riNG

L1: Registered
Apr 30, 2017
19
13
no it only happened to my map (not other) but i think i solved the problem. my team spawn was to close to floor and ceiling. i think it must be at least 32 hu from each. it is funny anyway that map crashed only when jet pack was equiped on pyro and when switching back and forth between pyro and other class in spawn o_O