Props Disappearing from Certain Angles

Discussion in 'Mapping Questions & Discussion' started by TheNoobThatWas, Aug 28, 2020.

  1. TheNoobThatWas

    TheNoobThatWas L1: Registered

    Messages:
    28
    Positive Ratings:
    6
    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props.
    Imgur Album if images aren't showing

    When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view.
    To try to make the example clear, I wanted to point out the window on this building. It doesn't display on the wireframe either, but you can see it's shadow.
    [​IMG]
    [​IMG]

    As you approach, the model pops in.
    [​IMG]

    From on the bridge, the model fades out and renders as usual.
    [​IMG]

    And models are appearing and disappearing within the same visleaf. Look at the barrel by the crates.
    [​IMG]
    [​IMG]

    I'm at a loss. I've tried rendering without areaportals and without hints already to see if there were any problems with those, but no luck. This only happens in the ravine as well.

    Info on the model settings.
    [​IMG]

    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1352 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    material "signs/signd_blue" not found.
    Building Physics collision data...
    done (1) (1831092 bytes)
    Error loading studio model "models/props_trainyard/cart_bomb_separate_red.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10264 texinfos to 7910
    Reduced 125 texdatas to 112 (3199 bytes to 2631)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    20 seconds elapsed
    CMaterialDict::Shutdown m_MissingList count: 1



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 129428 visible clusters (8.54%)
    Total clusters visible: 1515638
    Average clusters visible: 819
    Building PAS...
    Average clusters audible: 1753
    visdatasize:767759 compressed from 858400
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    15610 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15605 patches before subdivision
    216299 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14331655, max 881
    transfer lists: 109.3 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(881657, 619933, 402690)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(116900, 75469, 45023)
    Build Patch/Sample Hash Table(s).....Done<0.0828 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30299/65536 363588/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7910/12288 569520/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15610/65536 874160/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13631/65536 763336/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24164/65536 48328/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139143/512000 556572/2048000 (27.2%)
    edges 92722/256000 370888/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64635/65536 129270/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12233356/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 767759/16777216 ( 4.6%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28116/65536 787248/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124738 ( 0.0%)
    pakfile [variable] 4713/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 0

    Total triangle count: 53365
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    2 minutes, 2 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    material "signs/signd_blue" not found.
    Building Physics collision data...
    done (1) (1831092 bytes)
    Error loading studio model "models/props_trainyard/cart_bomb_separate_red.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    16 seconds elapsed
    CMaterialDict::Shutdown m_MissingList count: 1



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 129428 visible clusters (8.54%)
    Total clusters visible: 1515638
    Average clusters visible: 819
    Building PAS...
    Average clusters audible: 1753
    visdatasize:767759 compressed from 858400
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15603 patches before subdivision
    216345 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14329707, max 879
    transfer lists: 109.3 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(881272, 628801, 413915)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(116883, 76674, 46193)
    Build Patch/Sample Hash Table(s).....Done<0.0810 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30297/65536 363564/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15608/65536 874048/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13630/65536 763280/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24163/65536 48326/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139133/512000 556532/2048000 (27.2%)
    edges 92715/256000 370860/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64638/65536 129276/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12352884/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 767759/16777216 ( 4.6%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28122/65536 787416/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124614 ( 0.0%)
    pakfile [variable] 4713/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 0

    Total triangle count: 53362
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    2 minutes, 7 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    material "signs/signd_blue" not found.
    Building Physics collision data...
    done (1) (1831092 bytes)
    Error loading studio model "models/props_trainyard/cart_bomb_separate_red.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed
    CMaterialDict::Shutdown m_MissingList count: 1



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...


    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    material "signs/signd_blue" not found.
    Building Physics collision data...
    done (1) (1831092 bytes)
    Error loading studio model "models/props_trainyard/cart_bomb_separate_red.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed
    CMaterialDict::Shutdown m_MissingList count: 1



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    Warning: Couldn't open texlight file mylights.rad.
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    No vis information, direct lighting only.
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    201 direct lights
    0...1


    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    material "signs/signd_blue" not found.
    Building Physics collision data...
    done (1) (1831092 bytes)
    Error loading studio model "models/props_trainyard/cart_bomb_separate_red.mdl"!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed
    CMaterialDict::Shutdown m_MissingList count: 1



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    No vis information, direct lighting only.
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0603 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30297/65536 363564/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15608/65536 874048/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13630/65536 763280/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24163/65536 48326/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139133/512000 556532/2048000 (27.2%)
    edges 92715/256000 370860/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64638/65536 129276/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12352884/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28107/65536 786996/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124614 ( 0.0%)
    pakfile [variable] 7056009/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53362
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    3 minutes, 35 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (1)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    19 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9..


    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (1)
    Merging details...done (1)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (1)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    18 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 129428 visible clusters (8.54%)
    Total clusters visible: 1515638
    Average clusters visible: 819
    Building PAS...
    Average clusters audible: 1753
    visdatasize:767759 compressed from 858400
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15603 patches before subdivision
    216345 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14718540, max 894
    transfer lists: 112.3 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(900462, 643162, 423667)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(118612, 78026, 47116)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16942, 9530, 5086)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4608, 2534, 1243)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(914, 454, 206)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(302, 142, 58)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(78, 34, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(27, 11, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0756 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30297/65536 363564/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15608/65536 874048/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13630/65536 763280/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24163/65536 48326/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139133/512000 556532/2048000 (27.2%)
    edges 92715/256000 370860/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64638/65536 129276/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12352884/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 767759/16777216 ( 4.6%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28116/65536 787248/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124970 ( 0.0%)
    pakfile [variable] 7073199/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53362
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    3 minutes, 57 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 129428 visible clusters (8.54%)
    Total clusters visible: 1515638
    Average clusters visible: 819
    Building PAS...
    Average clusters audible: 1753
    visdatasize:767759 compressed from 858400
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15603 patches before subdivision
    216345 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14718540, max 894
    transfer lists: 112.3 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(900462, 643162, 423667)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(118612, 78026, 47116)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16942, 9530, 5086)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4608, 2534, 1243)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(914, 454, 206)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(302, 142, 58)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(78, 34, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(27, 11, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0763 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30297/65536 363564/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15608/65536 874048/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13630/65536 763280/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24163/65536 48326/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139133/512000 556532/2048000 (27.2%)
    edges 92715/256000 370860/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64638/65536 129276/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12352884/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 767759/16777216 ( 4.6%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28116/65536 787248/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124970 ( 0.0%)
    pakfile [variable] 7073199/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53362
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    3 minutes, 59 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10263 texinfos to 7908
    Reduced 125 texdatas to 112 (3179 bytes to 2611)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    18 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1850 portalclusters
    5393 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3693 visible clusters (0.48%)
    Total clusters visible: 770769
    Average clusters visible: 416
    Building PAS...
    Average clusters audible: 1316
    visdatasize:655115 compressed from 858400
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    1 hour, 7 minutes, 35 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    15608 faces
    5 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15603 patches before subdivision
    216345 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14718517, max 894
    transfer lists: 112.3 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(900462, 643162, 423667)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(118611, 78026, 47116)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16942, 9530, 5086)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4608, 2534, 1243)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(914, 454, 206)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(302, 142, 58)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(78, 34, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(27, 11, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0788 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5040/8192 60480/98304 (61.5%)
    brushsides 37900/65536 303200/524288 (57.8%)
    planes 18030/65536 360600/1310720 (27.5%)
    vertexes 30297/65536 363564/786432 (46.2%)
    nodes 3797/65536 121504/2097152 ( 5.8%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15608/65536 874048/3670016 (23.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13630/65536 763280/3670016 (20.8%)
    leaves 3865/65536 123680/2097152 ( 5.9%)
    leaffaces 24163/65536 48326/131072 (36.9%)
    leafbrushes 14908/65536 29816/131072 (22.7%)
    areas 31/256 248/2048 (12.1%)
    surfedges 139133/512000 556532/2048000 (27.2%)
    edges 92715/256000 370860/1024000 (36.2%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2926/32768 29260/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64638/65536 129276/131072 (98.6%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12352884/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 655115/16777216 ( 3.9%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3865/65536 15460/262144 ( 5.9%)
    HDR ambient table 3865/65536 15460/262144 ( 5.9%)
    LDR leaf ambient 28116/65536 787248/1835008 (42.9%)
    HDR leaf ambient 3865/65536 108220/1835008 ( 5.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124970 ( 0.0%)
    pakfile [variable] 7073199/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53362
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    3 minutes, 31 seconds elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10258 texinfos to 7908
    Reduced 124 texdatas to 112 (3157 bytes to 2609)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1773 portalclusters
    5236 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 124073 visible clusters (8.55%)
    Total clusters visible: 1451468
    Average clusters visible: 818
    Building PAS...
    Average clusters audible: 1687
    visdatasize:709577 compressed from 794304
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    15564 faces
    6 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15558 patches before subdivision
    216670 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14733718, max 891
    transfer lists: 112.4 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(902847, 644878, 424910)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(118926, 78248, 47264)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17024, 9583, 5116)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4631, 2547, 1250)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(922, 458, 207)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(304, 143, 58)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(79, 34, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(28, 11, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0818 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 4983/8192 59796/98304 (60.8%)
    brushsides 37550/65536 300400/524288 (57.3%)
    planes 18024/65536 360480/1310720 (27.5%)
    vertexes 30236/65536 362832/786432 (46.1%)
    nodes 3744/65536 119808/2097152 ( 5.7%)
    texinfos 7908/12288 569376/884736 (64.4%)
    texdata 112/2048 3584/65536 ( 5.5%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821528/0 1821528/0 ( 0.0%)
    faces 15564/65536 871584/3670016 (23.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13617/65536 762552/3670016 (20.8%)
    leaves 3812/65536 121984/2097152 ( 5.8%)
    leaffaces 23982/65536 47964/131072 (36.6%)
    leafbrushes 14712/65536 29424/131072 (22.4%)
    areas 3/256 24/2048 ( 1.2%)
    surfedges 138915/512000 555660/2048000 (27.1%)
    edges 91858/256000 367432/1024000 (35.9%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2944/32768 29440/327680 ( 9.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 65130/65536 130260/131072 (99.4%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12349428/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 709577/16777216 ( 4.2%)
    entdata [variable] 218589/393216 (55.6%)
    LDR ambient table 3812/65536 15248/262144 ( 5.8%)
    HDR ambient table 3812/65536 15248/262144 ( 5.8%)
    LDR leaf ambient 27486/65536 769608/1835008 (41.9%)
    HDR leaf ambient 3812/65536 106736/1835008 ( 5.8%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124930 ( 0.0%)
    pakfile [variable] 7073199/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97336/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53284
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    4 minutes, 1 second elapsed



    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtograss_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendgroundtowall_coalmines_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/nature/blendrockgroundwallforest002_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/coalmines/blendbeach_to_beach_wvt_patch
    Patching WVT material: maps/pl_upward_switch_b6/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 1354 detail faces...done (2)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (2)
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_upward to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (1831092 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 10259 texinfos to 7907
    Reduced 124 texdatas to 111 (3163 bytes to 2595)
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    Wrote ZIP buffer, estimated size 6133, actual size 4713
    17 seconds elapsed



    4 threads
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    reading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.prt
    1308 portalclusters
    3933 numportals
    0...1...2...3...4...5...6...7...8...9...10Optimized: 85957 visible clusters (10.81%)
    Total clusters visible: 795043
    Average clusters visible: 607
    Building PAS...
    Average clusters audible: 1235
    visdatasize:394552 compressed from 439488
    writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp', but we don't own that location. Allowing.
    0 seconds elapsed



    [Reading texlights from 'lights.rad']
    [56 texlights parsed from 'lights.rad']

    [Reading texlights from 'mylights.rad']
    [0 texlights parsed from 'mylights.rad']

    Loading c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin2.vtf
    Loaded alpha texture materials\models\props_foliage\shrub_03_card_skin3.vtf
    15516 faces
    6 degenerate faces
    4112271 square feet [592167040.00 square inches]
    558 Displacements
    619612 Square Feet [89224232.00 Square Inches]
    15510 patches before subdivision
    216838 patches after subdivision
    201 direct lights
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14694257, max 884
    transfer lists: 112.1 megs
    0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(900470, 643058, 423675)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(118564, 77995, 47104)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(16943, 9528, 5085)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4608, 2534, 1243)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(915, 454, 206)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(302, 142, 58)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(78, 34, 13)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(27, 11, 4)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 3, 1)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
    0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0813 sec>
    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
    Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 67/1024 3216/49152 ( 6.5%)
    brushes 5006/8192 60072/98304 (61.1%)
    brushsides 37691/65536 301528/524288 (57.5%)
    planes 18026/65536 360520/1310720 (27.5%)
    vertexes 30147/65536 361764/786432 (46.0%)
    nodes 3151/65536 100832/2097152 ( 4.8%)
    texinfos 7907/12288 569304/884736 (64.3%)
    texdata 111/2048 3552/65536 ( 5.4%)
    dispinfos 558/0 98208/0 ( 0.0%)
    disp_verts 14174/0 283480/0 ( 0.0%)
    disp_tris 18240/0 36480/0 ( 0.0%)
    disp_lmsamples 1821692/0 1821692/0 ( 0.0%)
    faces 15516/65536 868896/3670016 (23.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 13634/65536 763504/3670016 (20.8%)
    leaves 3219/65536 103008/2097152 ( 4.9%)
    leaffaces 21875/65536 43750/131072 (33.4%)
    leafbrushes 9843/65536 19686/131072 (15.0%)
    areas 31/256 248/2048 (12.1%)
    surfedges 138724/512000 554896/2048000 (27.1%)
    edges 92499/256000 369996/1024000 (36.1%)
    LDR worldlights 201/8192 17688/720896 ( 2.5%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 1/32768 12/393216 ( 0.0%)
    waterstrips 2912/32768 29120/327680 ( 8.9%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 64521/65536 129042/131072 (98.5%) VERY FULL!
    cubemapsamples 201/1024 3216/16384 (19.6%)
    overlays 50/512 17600/180224 ( 9.8%)
    LDR lightdata [variable] 12343584/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 394552/16777216 ( 2.4%)
    entdata [variable] 224907/393216 (57.2%)
    LDR ambient table 3219/65536 12876/262144 ( 4.9%)
    HDR ambient table 3219/65536 12876/262144 ( 4.9%)
    LDR leaf ambient 20726/65536 580328/1835008 (31.6%)
    HDR leaf ambient 3219/65536 90132/1835008 ( 4.9%)
    occluders 25/0 1000/0 ( 0.0%)
    occluder polygons 2/0 24/0 ( 0.0%)
    occluder vert ind 8/0 32/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/124418 ( 0.0%)
    pakfile [variable] 7073199/0 ( 0.0%)
    physics [variable] 1831092/4194304 (43.7%)
    physics terrain [variable] 97350/1048576 ( 9.3%)

    Level flags = 1

    Total triangle count: 53121
    Writing c:\users\user\desktop\tf2 hammer\mappingdump1_6_17\pl_upward_switch_b6.bsp
    4 minutes, 22 seconds elapsed
     
    Last edited: Aug 28, 2020
  2. Pocket

    aa Pocket Naylte ven, naylte yen.

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    None of the images are working because you're supposed to embed the URL of the image itself, not the entire page. Right click on the image and click Copy Image Location to get that.