custom

  1. Midlou

    Collision Route 2016-07-31

    CTF Collision Route is a themed map made for the Frontline Community Update. Gamemode: Capture the Flag (Intel)
  2. Mr. Kabanos

    VIDE and Pakrat not working

    Hi , I have map with custom models/materials (Frontline Model Pack) and I want to all people see them correctly. I used VIDE and Pakrat but they are not working properly. Can you help me out? Please. -Mr. Kabanos
  3. Kisco

    Past 72hr Jam Entry Tf2 Port to CS:GO - Pl_Upward 1.1

    This map is PORTED from TF2 to CS:GO Just like the map in TF2, you can push the cart, trigger checkpoints and more! Input. If there are any problems or bugs please report them in the discussion HERE If you have any questions about me or the map please tell me in the discussion HERE What...
  4. chemelia

    Past 72hr Jam Entry Rations A6b

    In this gamemode, collect bread from either the neutral middle zone or the enemy team's base and bring it to the boat when it arrives. unlock bread by standing in the zone for a certain amount of time. Will possibly be Frontline detailed in the future. THANKS TO: -Egan: for coming up with and...
  5. =PB= LightningStab -TPF-

    Past 72hr Jam Entry IntelGrab (custom Game mode test map) B 1

    Blu has to capture the flag 3 times before time runs out (4 minutes) to win. Red has to run down the timer Each capture adds 2 minutes This is just proof of concept and i suck at mapping.
  6. Grubzer

    Tf2 custom particles editor palette mesed up!

    When i'm launching my tf2 particle editor (tf2 with -tools argument) sometimes particle color palette messes up. It shows something like this: But particle color varies from some kind of blue to red. Am i doing something wrong?
  7. chemelia

    Player Destruction "Zones" Variant A1

    This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
  8. SSX

    Amber A2

    Based on an older map of the same name. Now with actual effort!
  9. bobotype

    Two questions- water and custom models

    Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map? Also a question on water- Should I avoid using it in...
  10. Grubzer

    Custom soundscape problem

    I created custom soundscape, and its playing in-game, but some of the sounds are played as noise. Help please
  11. NotSoHoriz

    Exploding Payload Cart v1 Reupload

    Here's a payload cart, but with one more item. Sending an output will cause it to explode where it is. Use this to either make the defending team's victory a bit more astonishing, or have it run into a train and go boom. Just make sure you are using the correct outputs to make sure it works...
  12. Z

    logic_timer help

    How do I set the logic_timer to reset the timer, say if I want it to fire and activate an entity or a spawner every 60 seconds?
  13. Z

    tf_zombie

    Can anyone tell me how to properly set up the tf_zombie entity for use? I have no idea what I am doing, and can you include how to set a timer on their spawn as well as activating their spawn?
  14. Peppridge Farms

    tf_zombie entity

    Could someone provide instruction on how to use the tf_zombie entity in hammer? I am aware of a nav. mesh requirement, however I completely forgot how to get the entity to spawn NPC's.
  15. Simulacron

    Making your own mvm waves

    I want to create my own mvm waves, however all tutorials that I find use websides like http://mvm.tf/ I heard they create a big mess, so I don't want to use them. My problem is that I don't really know what to do know, I looked a t the mvm_example.pop but it isn't explaining everything. And...
  16. Simulacron

    Mayan pack problems

    So I tried out the mayan pack and everything works fine, all models apear in game and in hammer, but if I use the model: "models/props_temple/doorway_m.mdl" I get the following error in the compile log If I check it on interloper.net I get the following problem: It also seems like only this...
  17. Peppridge Farms

    Don't know where to turn

    I can't find any updated guides on how to import custom NPC's or models into hammer, for either TF2 or any of the Half Life games. Any help would be greatly appreciated
  18. Simulacron

    Sounds don't work ingame

    For my map pd_ritual I want to make custom voiceline. Today I created new ones,but I have problems getting them ingame. They appear in hammer and I also can select and play them put when I compile (and pack) my map the sounds can't be heard. I also changed the sound to the old voiceline I...
  19. Simulacron

    Hammer crashes

    After I put some custom assets and materials (mayan assets and borneo assets) in my tf/custom folder, hammer is crashing every 10 minutes! How can I fix this? I don't want to remove the assets because I want to use them in my map. All materials and models are working properly in hammer and tf2...
  20. EksCelle

    How to make a transparent texture easily w/ Photoshop

    A short(ish) tutorial on how to apply alpha channels to images and exporting them as textures with transparency. For use as overlays, sprays, etc. This tutorial assumes you have some knowledge of how to create and export custom textures to .vtf I'm using Photoshop CS3, but the layout is...