In this dumb custom gamemode, capture the middle koth point to open a door into a deathpit. When you own the point, jumping into the deathpit counts down the koth clock by one second.
This prefab also includes a system for counting the amount of players in the server and adjusting the koth...
Whenever I try to compile my map and run it, it seems to compile fine and the game runs fine. Then when it loads the map, it shows the motd with a black screen behind, and tf2 crashes. It's getting pretty annoying, and I've tried deleting and remaking different parts of the map, but nothing...
both teams were told that they had one day free at Camp Blood, but what they don't know is that the camp is cursed! 10 years ago they buried two women in each side of the camp, but they mistaken their heads! to free the spirit haunting them they need to take back their team's head to it's...
Hi , I have map with custom models/materials (Frontline Model Pack) and I want to all people see them correctly. I used VIDE and Pakrat but they are not working properly. Can you help me out? Please.
-Mr. Kabanos
This map is PORTED from TF2 to CS:GO
Just like the map in TF2, you can push the cart, trigger checkpoints and more!
Input.
If there are any problems or bugs please report them in the discussion HERE
If you have any questions about me or the map please tell me in the discussion HERE
What...
In this gamemode, collect bread from either the neutral middle zone or the enemy team's base and bring it to the boat when it arrives. unlock bread by standing in the zone for a certain amount of time.
Will possibly be Frontline detailed in the future.
THANKS TO:
-Egan: for coming up with and...
Blu has to capture the flag 3 times before time runs out (4 minutes) to win.
Red has to run down the timer
Each capture adds 2 minutes
This is just proof of concept and i suck at mapping.
When i'm launching my tf2 particle editor (tf2 with -tools argument) sometimes particle color palette messes up.
It shows something like this:
But particle color varies from some kind of blue to red. Am i doing something wrong?
This is a prefab for the gamemode I may use in my upcoming 72hr entry. In this PD variant, players can either hold the middle of the map for a low stream of cores, or risk a trip to enemy territory for a greater reward, which must then be taken back to their home base.
Sorry if this is a dumb question, but I couldn't find an answer anywhere that wasn't from before Steampipe was introduced: Which folder should I import the Frontline and Bulletcrops custom models/textures into to use them in a map?
Also a question on water- Should I avoid using it in...
Here's a payload cart, but with one more item. Sending an output will cause it to explode where it is. Use this to either make the defending team's victory a bit more astonishing, or have it run into a train and go boom. Just make sure you are using the correct outputs to make sure it works...
Can anyone tell me how to properly set up the tf_zombie entity for use? I have no idea what I am doing, and can you include how to set a timer on their spawn as well as activating their spawn?
Could someone provide instruction on how to use the tf_zombie entity in hammer? I am aware of a nav. mesh requirement, however I completely forgot how to get the entity to spawn NPC's.
I want to create my own mvm waves, however all tutorials that I find use websides like http://mvm.tf/
I heard they create a big mess, so I don't want to use them. My problem is that I don't really know what to do know, I looked a t the mvm_example.pop but it isn't explaining everything. And...
So I tried out the mayan pack and everything works fine, all models apear in game and in hammer, but if I use the model: "models/props_temple/doorway_m.mdl" I get the following error in the compile log
If I check it on interloper.net I get the following problem:
It also seems like only this...
I can't find any updated guides on how to import custom NPC's or models into hammer, for either TF2 or any of the Half Life games. Any help would be greatly appreciated
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