custom

  1. True lemon

    Failed to load resource/UI/GeneratorDefenseHUD.res

    im currently making a custom hud for my map and it works when i run and compile the map, but it doesnt work when i turn on tf2 and load into it. I really need this fixed!! if you know the problem it would be greatly appreciated!
  2. r0nii

    how to do custom entity? (Solved)

    i got many problems on my map and while solving first one another its coming and solutions running out. do anyone knows how to do custom entity or combine few in one? those entities i need but makes troubles: tf_logic_player_destruction team_control_point_master tf_logic_player_destruction...
  3. Billo

    custom soundscape issue thingy

    Hey there. I havent made such a post for help for some time now but I am about to break this streak. So , for koth_sharkbay I want to add custom soundscape for the port area of the map. I found the sound I wanted which is around 2 mins , I downloaded in a mp3 form , and I put it in audacity and...
  4. r0nii

    Packing hud into map.

    last time i asked how to make custom hud and someone told me how and send me this tutorial. https://tf2maps.net/threads/player-destruction-guide.25958/ but i don't know how to make work on the map so that will work only on the map and not on others. and another question. is there a different...
  5. r0nii

    How to make custom hud for map? (solved)

    I have made a map which are bit like capture the flag and are almost done. the flag spawns and 30seconds after the flag spawns will explode and the flag will reset. Its unfair because you don't know when will explode till you will count down. Do anyone knows how to make custom hud and put it...
  6. Off My Meds

    Propper, Texture Scaling

    Hello everyone Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!). However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically...
  7. r0nii

    I have problem with my custom models. (render) (solved)

    My Large custom models disapear when i look not directly on them. do anyone knows how to fix it?
  8. XEnderFaceX

    Hellgate Final

    Hellgate is a Payload Race Map ============================== Its Halloween once again! Blutarch and Redmond have decided to finish their rivalry once it for all, by pushing eachother to their DOOM! Will you be able to defend your Employer? Objective: ========== Hellgate is a unique Payload...
  9. XEnderFaceX

    Packing custom Sounds

    Hi, Im making a Halloween Map, it features custom Voicelines, i packed the map to playtest it with a friend, yet he didnt hear the voicelines. In the Console it said: "(Sound)" Failed to load sound, file probably missing from disk/repository." Even after packing the Map Help would be...
  10. XEnderFaceX

    Remove Music when Winning

    Hi, Im aware that i can disable Announcer Voicelines via "map_level_sounds" but can i also disable the Music after winning? Is it just that im not finding it or do i need to do it differently? Thanks
  11. XEnderFaceX

    Nighttown Soundscapes V4

    Soundscapes from my Map: Nighttown Soundscape List: ----------------------- Nighttown.Spawn Nighttown.ParkingLot Nighttown.City Nighttown.Bar Nighttown.Shootingrange Nighttown.Bowling Nighttown.Casino Be sure to credit me in case youre using them! :) Listen to the Soundscapes: View...
  12. orange_blossom

    Help with custom surfaceprop.txt

    I want to include a custom surface in my map, however there isn't really any documentation on how to do this except for the instructions from the surfaceproperties_manifest.txt located in: tf2_misc_dir.vpk, scripts/ Well what I've done so far is copying the manifest to the scripts folder and...
  13. Jack5

    Hold The Flag prefab v1

    Preface This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map. Description My...
  14. Jack5

    Domination prefab v4

    Preface This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
  15. The_Gl!tch.exe

    Problems with creating custom music in a map

    I'm a beginner at creating TF2-maps and I have problems concerning sounds. I'm currently creating a trade map and it has a room with galaxy textures and the music playing is the Space Junk Galaxy theme from Super Mario Galaxy. I have one entrance to the room and the room is inside a trigger...
  16. XEnderFaceX

    Japan Soundscapes V6

    Soundscapes for your Japan Maps! Soundscape list: --------------------------- Japan.Inside - Indoor Sounds and quiet Machine Hum Japan.Outside - Outdoor Sounds, small Wind and Birds Japan.Interior - Inside Sound Effects Japan.Sakura - Outside Sound, Owls, Trees and Birds Japan.City -...
  17. XEnderFaceX

    Construction Soundscapes V7

    Soundscapes for your Construction Maps! Soundscape List: ----------------------- Construction.Inside - Lighthum, Machine Hum and Glass Bottles break Construction.Outside - Construction Ambient, dogs and Cranes Construction.Interior - Indoor Sounds and desert Rustle Construction.ControlRoom...
  18. Kyzer

    Manufactory 0.91b

    Small & Compact Payload map. NOTE: Versions of the map not marked with (P) will not have the custom textures, which are required. See Kyzer's Devtex Pack Video (0.9)
  19. fuzzymellow

    Fuzzy's Official Jungle Grass Release Pack! 1.0

    Fuzzy's gone and done it!! After sitting in a backup drive for almost half a year, hopefully it was all worth the wait. This .zip includes everything you need to put some grass in your art pass and then some! Major thanks to @Void for getting this all ready and to all of those who were nice...
  20. Suna

    Custom control point capture sound

    While toying with the options available for the 'team_control_point' entity, I noticed the following property: Warning Sound [Sound to be played when this point is being captured (if warn on capture is set)] I've tried replacing the default sound with others such as the alarm sound used in...