Valve never bothered to fix the compression that is found on the original texture, so this removes it. (also makes the blue a bit bolder)
Feel free to alter this any way you like.
I made some edits of the sign084 texture, better known as the DANGER: HIGH VOLTAGE | KEEP OUT sign
This pack contains 7 signs as of the first release, including 2 signs that can be used in more serious maps
The .ZIP contains a folder to create your own sign as well, the font is Arial Bold
To...
A bit off topic from "maps", but I'm having a VERY hard time with painting a texture. It is a face for a custom TF2 player model. I've found tutorials on TF2 painting, but they're always on how to paint objects, never organic things. Does anyone have any experience with this, resources that...
im currently making a custom hud for my map and it works when i run and compile the map, but it doesnt work when i turn on tf2 and load into it.
I really need this fixed!!
if you know the problem it would be greatly appreciated!
i got many problems on my map and while solving first one another its coming and solutions running out. do anyone knows how to do custom entity or combine few in one?
those entities i need but makes troubles:
tf_logic_player_destruction
team_control_point_master
tf_logic_player_destruction...
Hey there. I havent made such a post for help for some time now but I am about to break this streak.
So , for koth_sharkbay I want to add custom soundscape for the port area of the map. I found the sound I wanted which is around 2 mins , I downloaded in a mp3 form , and I put it in audacity and...
last time i asked how to make custom hud and someone told me how and send me this tutorial. https://tf2maps.net/threads/player-destruction-guide.25958/
but i don't know how to make work on the map so that will work only on the map and not on others.
and another question. is there a different...
I have made a map which are bit like capture the flag and are almost done. the flag spawns and 30seconds after the flag spawns will explode and the flag will reset. Its unfair because you don't know when will explode till you will count down.
Do anyone knows how to make custom hud and put it...
Hello everyone
Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!).
However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically...
Hellgate is a Payload Race Map
==============================
Its Halloween once again!
Blutarch and Redmond have decided to finish their rivalry once it for all, by pushing eachother to their DOOM!
Will you be able to defend your Employer?
Objective:
==========
Hellgate is a unique Payload...
Hi,
Im making a Halloween Map, it features custom Voicelines, i packed the map to playtest it with a friend, yet he didnt hear the voicelines. In the Console it said:
"(Sound)" Failed to load sound, file probably missing from disk/repository." Even after packing the Map
Help would be...
Hi,
Im aware that i can disable Announcer Voicelines via "map_level_sounds" but can i also disable the Music after winning?
Is it just that im not finding it or do i need to do it differently?
Thanks
Soundscapes from my Map: Nighttown
Soundscape List:
-----------------------
Nighttown.Spawn
Nighttown.ParkingLot
Nighttown.City
Nighttown.Bar
Nighttown.Shootingrange
Nighttown.Bowling
Nighttown.Casino
Be sure to credit me in case youre using them! :)
Listen to the Soundscapes:
View...
I want to include a custom surface in my map, however there isn't really any documentation on how to do this except for the instructions from the surfaceproperties_manifest.txt located in: tf2_misc_dir.vpk, scripts/
Well what I've done so far is copying the manifest to the scripts folder and...
Preface
This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map.
Description
My...
Preface
This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
I'm a beginner at creating TF2-maps and I have problems concerning sounds.
I'm currently creating a trade map and it has a room with galaxy textures and the music playing is the Space Junk Galaxy theme from Super Mario Galaxy.
I have one entrance to the room and the room is inside a trigger...
Soundscapes for your Japan Maps!
Soundscape list:
---------------------------
Japan.Inside - Indoor Sounds and quiet Machine Hum
Japan.Outside - Outdoor Sounds, small Wind and Birds
Japan.Interior - Inside Sound Effects
Japan.Sakura - Outside Sound, Owls, Trees and Birds
Japan.City -...
Soundscapes for your Construction Maps!
Soundscape List:
-----------------------
Construction.Inside - Lighthum, Machine Hum and Glass Bottles break
Construction.Outside - Construction Ambient, dogs and Cranes
Construction.Interior - Indoor Sounds and desert Rustle
Construction.ControlRoom...
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