Shutting up specific voice lines (like the announcer) is more convoluted than I expected, and finding a solution was difficult so I’m making a thread on how to do it with style, and with this method you can not only remove the voicelines, but you can replace them with custom ones too!
This...
I never realized that I didn't release these! Could be nice for anyone who wants to spice up their spooky maps with some GREEN SLIIIIME! Comes with the cart prefab!
Feel free to check out the home map to see these in action
Please credit if used!
I'm working on my map, and it uses a custom particle effect. It works fine in-game but every time I load the map the console is flooded with the following:
Attemped to precache unknown particle system "wormhole_purple_large_sparks"!
Attemped to precache unknown particle system...
This is the prefab used to make the map Sarex and I submitted for the 20th Microcontest. The gamemode is basically asymmetric Arena (only RED team has one life), combined with A/D (BLU team are zombies who only have access to melee that can win by capping one of two points).
Troubleshooting and...
Generator Destruction (GD for short) is a custom game mode in which players must shoot up a generator on the opposing team and destroy it to win.
There are different versions of GD made by the community. In my version, the generator is invulnerable, until two separate batteries are destroyed in...
RD based mode, where you escort your tank to the enemy side where it shoots at their thingy, steadily creating cores. Destroying an enemy tank spawns some cores and sends out your own tank in return.
Made in 24 hours for Microcontest 15
I'm back on my crazy business with custom gamemodes.
GD_Bomba is a Generator Defense map. It's very simple to understand.
1. Capture Control Point
2. Find the enemy Generator and attack it
3. And if they capture the Point, defend your Generator.
Made for the Rule of Threes Contest.
Also if...
Hi there, I've been tinkering with Hammer the past couple weeks and have been developing a test map which is basically a house disguised as nothing but a glorified cube. I downloaded community made props for the map to add more variety. I asked a friend if she could upload the map to her server...
I wanted to have a less-bad version of concrete/wall011b, so I made one!
...and several variants.
COMES WITH:
- Four colors! (Blue, Red, Green, and White)
- Four styles for each color! (Standard, Light Stripes on Uncolored, Dark Stripes on Uncolored, and Stripeless)
INSTALLATION:
To use...
Inspired by (basically just a rip-off of) @Velvott's "Really Stupid Sign Edits"
To download, extract the "materials" folder and drop it in your "tf" folder.
EDIT: I fixed it! If you export the texture as tga and import it with version 7.2, it works! I'll leave this online though if someone has the same problem. Also, to speed this progress up (would take quite a while to do this manually for 200 files), there is a neat tool...
This is the logos I made for Waugh101's art pass of Sirc's PolarPlant map!
Behold, RED's Polar Power and BLU's Arctic Energy!
(VTFs and VMFs in the download!)
In game shot:
The logos on their own:
Hi all,
I've been trying to add a soundscript to my map but have been running into difficulty. I have gotten the soundscript to work on several non-MVM maps, so I know that it is formatted correctly, but as soon as I rename it to match an MVM map (my own or otherwise) it stops working.
I have...
I whipped this up for someone in Discord last mapping contest and now someone else was looking for the same on Reddit.
Uploading incase anyone else needs it and wants a shorcut.
What you get is a single small resolution solid black VTF and the required VMT files to use it as a skybox.
Skybox...
Valve never bothered to fix the compression that is found on the original texture, so this removes it. (also makes the blue a bit bolder)
Feel free to alter this any way you like.
I made some edits of the sign084 texture, better known as the DANGER: HIGH VOLTAGE | KEEP OUT sign
This pack contains 7 signs as of the first release, including 2 signs that can be used in more serious maps
The .ZIP contains a folder to create your own sign as well, the font is Arial Bold
To...
A bit off topic from "maps", but I'm having a VERY hard time with painting a texture. It is a face for a custom TF2 player model. I've found tutorials on TF2 painting, but they're always on how to paint objects, never organic things. Does anyone have any experience with this, resources that...
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