custom

  1. Simulacron

    Sounds don't work ingame

    For my map pd_ritual I want to make custom voiceline. Today I created new ones,but I have problems getting them ingame. They appear in hammer and I also can select and play them put when I compile (and pack) my map the sounds can't be heard. I also changed the sound to the old voiceline I...
  2. Simulacron

    Hammer crashes

    After I put some custom assets and materials (mayan assets and borneo assets) in my tf/custom folder, hammer is crashing every 10 minutes! How can I fix this? I don't want to remove the assets because I want to use them in my map. All materials and models are working properly in hammer and tf2...
  3. EksCelle

    How to make a transparent texture easily w/ Photoshop

    A short(ish) tutorial on how to apply alpha channels to images and exporting them as textures with transparency. For use as overlays, sprays, etc. This tutorial assumes you have some knowledge of how to create and export custom textures to .vtf I'm using Photoshop CS3, but the layout is...
  4. Aeix

    Custom Content Packs Supported by Default?

    Are all of the custom content packs (ie: Swamp, Construction and Japan) supported by default in tf2, or will I have to use VIDE or Pakrat to pack them? *Also can someone link me an article about packing custom content :)* Thanks in advance
  5. RodionJenga

    How to customize a Hud for a hybrid gamemode

    So I'm making a CTF map that involves capping a control point to open a path to the intelligence (ctf_penthouse). Anyway, one of the confusing parts of the map for a while was to get the CTF and CP elements to both show up on the HUD, but I eventually, with a tf_logic_hybrid_ctf_cp entity...
  6. T

    Making custom sprites

    I guess this is a two part question. First, making custom sprites. It's just as easy as making a regular ol custom texture with an alpha channel, right? If so, I can modify the render distance like the respawn room visualizer, I assume? Second part, all sprite textures self-illuminate and face...
  7. ISPuddy

    Control Point !BEAM! 1.0

    [:eek:WARNING : STUPID F2P AHEAD!] do you want to make your own custom capture :cap: area with beam around them? :engienope: just use this ----------------------------------------------------------------------------------------------- what is this -the control point beam texture -no...