For ages, humankind has struggled with many challenges. Many tasks deemed far too dangerous to be worth solving. How to create world peace? How to end world hunger? How to travel faster than light? How to make territorial control good?
I, like everyone else, have attempted to solve at least one...
Steal the enemy's treasure map, once you do, defend your treasure from the enemy to win
I made this for fun I don't really have any intention of finishing this. Mostly just seeing how the gamemode works
Thanks to Radarhead for the rope textures
Tianes for the sharks
Billo for the cannon logic...
Made in mc13, I decided on a whim to make it a symmetrical 5 cp map. Turns out, apparently people like it? But a problem: I don't like 5 cp.
https://tf2maps.net/downloads/goldwood.11205/
Alpha 5 currently, I feel like it's about 40% or so through alpha?
It's unconventional for a map of its...
A fairly straightforward 5cp map (I hope). So far I'm happy with the layout of the map so I'm uploading it here for some playtesting feedback to see what needs any changes.
Gravelpit style map with the main gimmick being an infinite random train, runs directly through A and you pass under it to reach B. You can ride the train from A to B.
I didn't complete this in time for the contest, but point A and B are almost entirely done within the timeframe.
I couldn't...
Red and Blu are fighting for control over this massive fortress in the middle of Nowhere, Arizona.
The current version is a 3cp map; in future this map is intended to be expanded into a 5cp map.
CP Dust Devil is a map set in a gravel processing and shipping center. Battle on behalf of your corporate overlords as they attempt to vertically integrate the gravel industry!
Building from stage 3 outward. Currently this is only stage 3.
Features:
Wider routes
Courtyards for combat along route (Stage 3 in particular)
Layout tweaks
New flank for attackers on point 6
New alternative routes between points 5 and 6
Defenders last spawn is farther back from the control...
Welcome to dom_corner, a map made after (re-)discovering the Domination gamemode and wanting to make a map for it.
I originally had a layout idea of the spawns being in the inner corner between the team's point and mid, and this is what came out of it.
This gamemode is basically multi-CP KotH...
Made in 24 hours for the "Hit the Limits" Microcontest.
Delivery van from Emporium Vehicle Pack
Pipe props from Large Pipes
Construction van from Construction Resource Pack
Badger Badger Badger
My submission to the Rule of Three's Contest (both minor and major if possible).
Kennecott is a gravel-pit style map whose location is inspired by the abandoned Kennecott mines in Alaska. I'd like to think the map is a unique take on the pyramid CP style, and hopefully proves itself enjoyable...
Upon receiving word of his financial "success" with koth_southerncliff, Saxton Hale proceeded to obtain land in a forest at the foot of a mountain. What Saxton Hale didn't know, however, was that southerncliff merely made the equivalent of 100 USD - the numbers he saw was a different currency...
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