control points

  1. JayCatnip

    CP_DomeTower_A4 2023-07-19

    DomeTower! Capture the point on the tower, and then the one next to your enemy's spawn to win the round! But be careful, the tower point will still be vulnerable, and if it's captured by the enemy team, your team's point (which takes less time to capture than the tower point) is free for any...
  2. AlrexX [she/they]

    Multi Stage Ironcliff S1A4a

    Haven't made an A/D style layout in a while lol. Rock cliff texture by Zeus.
  3. jnts

    Four-team Alphabetical Control Point Holograms 1.0

    Inspired by Icarus' models and wanting to use them in my own 4-team domination map, I decided to expand on his work by adding the relevant submodels for GRN and YLW. If you want to do something like this yourself, or edit these models in particular, all you need are: - VTFEdit to convert...
  4. Dr. Martex

    CP Gravelfall a1

    Welcome to Gravelfall, a 3CP attack/defend map with an MvM theme. Taking place after the events of TF-Comics #6, the robots have come back from one final brawl, while red team holes up in an abandoned Mann Co. Data Center/gravel processing plant. Be aware, this map is very early alpha, I'm...
  5. Asimuth

    Tracking Control Point Ownership

    Hello! I have a map in which there are 7 control points (all neutral by default), and it's supposed to work in a way that when a team captures all 7, the other team's base barrier is lowered. Tracking which teams owns the control points is a bit tricky. My first naive implementation was having...
  6. ThatGreenSpyGuy

    Urise A3

    A simple payload map with a simple twist. Points B and D are accompanied by a lock that temporarily halts the cart, forcing BLU to instead capture a nearby control point in order to progress. I have not made a map in nearly 2 years, so it likely won't be all that good (especially considering...
  7. TrustyGun

    Silageview a2

    Silage, Noun "Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo." A simple 2CP A/D map with the cp_dustbowl aesthetic.
  8. MilkMaster72

    Carrier B1

    Become the machine and destroy RED's missile! Carrier is a CTF/CP hybrid, where BLU must escort a giant bomb-carrying robot to destroy RED's missile. Unlike MVM, the BLU robot is controlled by a real player, who's been strengthened. Uses assets from: Frontline! asset pack Overgrown prop pack...
  9. Barion

    Taigalab b8

    Map set in a lab deep down in Siberia. The lab used to processes Australium into Chugunium alloy the experimental weaponry that resurrected the dead. Red is fighting for Oleg Krasnov, ex-member of the research tean who doesn't want the experimental data and remaining chugunium to get into the...
  10. Lupe #savetf2

    Cp_storage 1.0

    My first Cp map and in my opinion the best map i have ever made. Cp_storage take place in a Mann Co. storage how have been dominated by the Red Team, and now the Blue team have to take it back. The fight take place in 2 different areas, the first point being in a large open area, and the...
  11. GeeNoVoid

    Past 72hr Jam Entry cp_spytech_mall a1

    In this thrilling episode the mercenaries fight over a public shopping mall. Made for the 2022 72 Hour Jam.
  12. F

    Past 72hr Jam Entry Sleight 72hr a2

    Sleight is a symmetrical 3CP map made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it. Uses Yrr's Locked Door Texture...
  13. cakedon

    Past 72hr Jam Entry Depot (Control Points) 0.6

    I got a late start to this Jam and this may or may not be the main factor in not finishing this. Might just classify this as Scene Decoration, or something like that. Anyways, in its finished state, this would be a CP map with 2 control points (budget's a beach) set in a snowy valley on a foggy...
  14. Skylark

    Circular Control Points 1.0

    Haii, it's been a while. I'm not back permanently but I couldn't pass up a 72hr jam. I'll probably be back after the summer, also I'm getting married in a week! Like with the campaign gamemode I made an interactive diagram for this gamemode which you can find it here The gamemode has 4 points...
  15. Cyberen

    Majority Prefab Control Points 2022-02-18

    For those who want a CP-domination map like Standin that isn't all-or-nothing, this barebones prefab is for you! This is for crazy maps where players might not reach or capture all the points in time. To expand this to a 5cp or 7cp map, copy the points and increase the logic_compare value from...
  16. Cyberen

    Steamboat Race 5E

    Like Balloon Race or Wacky Races, this best-of-seven competition occurs in two steamboats traveling to each point. Capture four to win! Special rounds include: Downstream One-and-Done (KOTH mode) Lots-a-Crocs (water is deadly) Oven Hell (portals at points) Overdrive (only shooting the paddlebox...
  17. Pigzit

    Frostkeep pa2v9

    5cp map in a Medieval theme taking place across 2 walled cities fighting for a no-man's-land fortress. Map is currently unfinished- spent too much time detailing and haven't placed forward spawns or the blue side of the map- post 72hr BSP with functional gamemode will be posted in a few hours...
  18. Tang

    cp_kodiak a5

    Uploaded at Alpha 1
  19. Dupiter

    Pascal A1

    Pascal is an in-dev map set in a """top secret""" underwater facility. Of course, right now it looks nothing like that, but hey, that's what the development phase is for.
  20. lol no

    Red team auto-wins the match on round start (5CP)

    I've been configuring the points on my new WiP 5CP map (adding index numbers, implementing outputs, basic gamemode logic basically), and all seems fine enough so far. But there's one pretty major bug that's been plaguing my progress, that being that Red team always wins the match immediately...