Carrier

Carrier B1

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Carrier B1

Become the machine.

Become the machine and destroy RED's missile!

Carrier is a CTF/CP hybrid, where BLU must escort a giant bomb-carrying robot to destroy RED's missile. Unlike MVM, the BLU robot is controlled by a real player, who's been strengthened.

Uses assets from:
Frontline! asset pack
Overgrown prop pack.
Mountain props by Coldchou Zhao
Skybox from Dusk till Dawn
Cloud assets
Author
MilkMaster72
Downloads
604
Views
1,402
First release
Last update
Category
Capture Points

More downloads from MilkMaster72

Latest updates

  1. B1

    -updated boss logic -updated detailing -increased Red respawn time after first capture
  2. A7

    -better compile -removed dev textures -fixed rope physics
  3. A6

    -updated boss logic -better compile -updated detailing

Latest reviews

I thought the giant gimmick would have become stale outside of Crasher, but I was wrong, the mode with one giant player was still fun and Carrier shows it still has potential. Combat focusing on one overpowered player instead of two gave the map a fun rhythm to escort them to the point, and the routes have large airspaces to support them. I especially enjoyed climbing down the slopes to 1st, very atmospheric.

I found it fun to weasel around the edges with the Phlog and burn down crowds around the giant with crits. I liked seeing underused weapons like the Fan O War being used here. I liked that big glass wall after 1st letting RED plan ahead where the giant wants to move to, I also found it nerfed Spy as a decloak spot (a neat mapping trick).

Visually, a snowy village backdrop looked promising, but the 2nd point looked under detailed as a box meant to be a cave. I also was disappointed that the giant robot does not gain a robot VO filter, instead taking a deeper pitched voice.

Overall, I found Carrier fun and would like to play it again. It builds upon a unique gimmick under Attack/Defense that proves there’s still room for more giant maps.