control points

  1. Charlie 2

    Hardline Datacenter a1

    In This Gamemode You Must Capture A Middle Control Point And Hold It For 40 Seconds To Start A Mini Round Where You Have 2:30 To Capture 2 Enemy Control Points
  2. Spunkʸ

    cp_hightower_clusterfuck_final 2020-05-08

    Hightower with 7 control points, because I can. It's a shitpost of a map with actual functionality. The middle three control points must all be captured before the last two are available for capture. As soon as one of the last two control points are captured, the middle three become locked...
  3. Wolcamo

    Goodnight v2.1

    Have you ever been to one of those university art museums? 'Goodnight' is a 5 Capture Point map that accidentally creates that feeling, as this is my second published map ever that involved more experimenting with texturing and changing up map geometry. This map is a small, cozy little treat...
  4. ThatGreenSpyGuy

    cp_under A2

    A small Control Points map taking place under Viaduct. The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap...
  5. ThatGreenSpyGuy

    cp_barnyard A1

    An A+B=C cp map that has dynamic routes as you cap. Specifically, capturing A will close off a path for Red and open a new path for Blu. Capturing B will close off another path for red. This is meant to make it easier for Blu to push after they capture one of the points. (Red has a little of an...
  6. Silver Scrublord

    cp_downtown b10

    after about two weeks of work I've finished my first team fortress 2 map in the half decade I've been making stuff in hammer. It has some issues, it has some inconsistencies, it has some visual bugs, but apparently some people think it's fun? This takes the standin-route of the control point...
  7. Thod_

    [3CP] Dispose A4

    Presenting the first version of my new map Dispose Each control point has multiple attack routes and health/ammo kits nearby. Indoor areas have high roofs to allow more vertical movement. Middle control point is sheltered to prevent soldier spam. Both sides come with an indoor flank route that...
  8. DoctorDoomtrain64

    Snowmann a1

    A 2CP control point map set in the snowy town of Snowmann! Main attractions include the town square with a Christmas Tree, a gift shop and the train station! Don't download this map, it was my first map and it's AWFUL
  9. VanderCat

    Sea Point b1a

    That's my first map wich i can upload, and share. Made with prefabs and library Credit to: A Boojum Snark's Ultimate Mapping Resource Pack AlexCookie's Small Prefab Pack v1 Midlou's Pickup Timer V2 Ravidge's Lighting Library 1.0 Necrσ, Mercenary Park Prop Library V1 Dusk till Dawn...
  10. I Darkstar X

    cp_beckoned_visitor A1

    --- It's another one of my I/O bosses. BIG thanks to Pdan for helping me on the mapper discord to figure out how to get the boss to move like it does. Some innovations compared to my other I/O bosses are as follows: -ITS ALIVE!! ALIIIIIVE!!! (It moves.) -Becomes invincible when no players are...
  11. PiLoGuN

    MakingTime a7

    strange and complicated ctf cp hybrid
  12. ics

    Midnight 2023-05-06

    Midnight arises from the deep waters of underworld on friday the 13th! Capture The Gallows of Sorrow, Despair, Agony, Misery and Pain to free the hanged souls! Fetch some spells through well portals on midnight! Battle each others in the underworld, or against a common foe untill gates open...
  13. Cynder loves Portal

    gm_construct_cdlp_remix2 A6

    This is another GM_contruct remix. I have removed the original towers and replaced them with ones I've done. As from the A4 UPDATE: The CP's locations : *Walkway *Garage *Metal Tower Note: You need to capture the control point in the metal tower before moving onto the skyscraper. The...
  14. Themex

    Rock Layer Missingrocket A1

    The Blu spawn of upward, and originally there was going to be the rocket of dust bowl on the final point. Both teams have to run to the first control point, The lower and higher red spawns are linked up with a map built Two way Teleporter! And for those cheeky Demo men, No you cannot bounce a...
  15. kevin gator

    Villa B19

    cp_villa is a 5CP map designed for competitive 6v6 play. It has received extensive testing for the 6v6 format and is now part of the official RGL 6v6 map pool. Assets used: Wooden Stove V2 by Krazy (https://tf2maps.net/downloads/wood-stove.7740/) Frontline Supply Drop...
  16. Charlie 2

    Runoff a2

    Don't Have Much To Put Here So Far
  17. TheFluffycart

    CP Flood a2

    Originally a water treatment plant, (Map name here) was brought down to the minor title of a battlefield. This map is still VERY early in development, and as such, still has a lot of work needed to be done. Updates to come: -Add health kits, ammo, and limit sentry camping points with nobuild...
  18. ThirdEye

    longus a1

    Longus, My first map focused on fun and active gameplay for every class. I designed this map with a plan to have the middle point being a constant fight and the last point being a difficult approach as the point is near the teams spawn. To win this game you either need great teamwork or for the...
  19. DeltaWolf

    cp_grassflats_dev1 development 1

    My one other map as of now. It's kind of like the description said, a boxy, secluded map, which i adapted from my KOTH version which was much more cramped Still need to fix those ramps on red and blu's first control points, I really dislike them as of now >: ( Hopefully you enjoy it. Kinda.
  20. Docteur Whoa

    Multi Stage Brooklynn B4

    Brooklynn is a Multi-Stage Attack defense in the style of Dustbowl. It is set in warehouses, parking lots, alleys, and streets. The goal was to make a map based not on Mannhattan itself - docks in the city of New York, but on what could be in the other side of the fence, in some part of the...