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cp_neighbor b3

2cp map in a city inspired by San Francisco and Montreal

My first full fledged TF2 map. A single-stage 2cp attack-defend map, set in a city at night. The idea is that both teams spawn in apartment buildings and the fights happen in the things that got built between them. Inspired by San Francisco and Montreal, for the weirdly shaped streets next to a river, and some of the architecture.

Point A: set between an old packing facility and a condo under construction, over a death pit
Point B: set in the communal area of an Hotel next to a cliffside

I'm using this row for the Connect 5 contest:

I'm using a few props from the Construction and Frontline packs.

neighbor_b3_01.png neighbor_b3_02.png neighbor_b3_03.png neighbor_b3_04.png neighbor_b3_05.png neighbor_b3_06.png neighbor_b3_07.png neighbor_b3_08.png neighbor_b3_top.png
First release
Last update
Attack/Defense CP

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Latest updates

  1. Detailing for connect5 submission

    No more dev textures Textured the spawns to an ok level Finished custom car model The door leading to Red spawn near B is back to being one-way, and was moved closed to Red spawn The crates that let attackers climb to A are replaced with a big...
  2. more work on skybox, Hotel lobby

    lots of visual updates to Hotel lobby, moved the desk away larger water texture in skybox skybox trees blend better with background closed up both ends of the highroad barbed wire at the top of the smaller building near A some clipping around props
  3. oops forgot to toggle clips in b1

    b1 with Clip brushes.

Latest reviews

This is awesome but I really want to know where i can find those muscle car props seperately
I mean, I can appreciate the effort that's gone into the visuals of this map, but for the most part there are areas that look overall sloppy and mismatched compared to the rest, and there isn't much intricate detail.