This is the first playable version of the map Salvador, for testing purposes.
How does it works?
Both bases are free to capture without the middle control point, if you cap the enemy base you win.
Middle point is a boost control point. Everytime you cap 1, your team receive a point, points...
I'm working with outputs like setowner, but it doesn't seem to do anything. I'm trying to do this so blu doesn't have to recapture a point, and instead gains control of the point after a certain amount of time.
Have you ever wanted to fight over a large industrial warehouse in a huge tropic that you know nothing about? No? Well how about we give you a raise?
Credits
Bajablink- gameplay and some detailing
Stack Man- detailing, optimization and clipping
DrHotti- detailing for a building
Void- sky_coastal_01
I have a problem that the control point works perfectly, it counts down when it can be occupied, but as soon as I touch the map and modify something, it no longer counts down, only the control point opens. What can I do to prevent this from happening every time?
Have you ever looked at a control point label and asked yourself: "which stage is it, again?"
Not anymore - now you get to SEE which stage you're playing!
This pack includes custom control point overlays from "A" to "D" with the current state written on them! Up to FOUR stages! In RED, BLU and...
My first Cp map and in my opinion the best map i have ever made.
Cp_storage take place in a Mann Co. storage how have been dominated by the Red Team, and now the Blue team have to take it back.
The fight take place in 2 different areas, the first point being in a large open area, and the...
Fight for ye olde favourite pub in this small wooded town.
CPs work similar to degroot keep.
Either team can cap the two middle points. Once either blu or red owns both points, the opposite team's final point becomes available for 60 seconds. If the final point isn't captured after 60 seconds...
Give your Control Point map some additional flair with these nifty little hologram and capture particles, complete with example VMF and BSP sources.
Particle list:
cp_capturered
cp_captureblu
cp_captureneutral
MEDIEVAL MODE BUT IT'S GOT PUMPKIN BOMBS, BAYBEEEE
- I used A Boojum Snark's Mapping Resource Pack, as always.
- And I also pretty much yoinked the logic from DeGroot Keep, but will probably edit it more after feedback.
- map's got a death pit.
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