attack/defend

  1. moo

    Monopod A11

    Monopod is a Control Point map set on an oil rig in Alaska. This map was made by Deloras in a forum post, so go give them the love and support they deserve. This is a repost so that way people can reliably download this map.
  2. D0om

    Caldera rc3

    Made in collaboration with @Emil_Rusboi 5CP attack/defense map inspired by steel with the final point inside a volcano. Why would anyone build a base inside an active volcano? Don't know. CREDITS: - @scrly for brushwork scrlyguns visible at A - @Niro for continued feedback on clipping - @Kube...
  3. Sonoma

    Unofficial Minor Contest #1: A/D CTF & A/D PASSTIME

    U P L O A D T H R E A D Unofficial Minor Contest: Upload Thread | TF2Maps.net Welcome! This will be the first of hopefully many unofficial Minor Contests hosted by the community. Now that the Rule of Three Major is over (6 month long contest wow) we can now move on to another mapping prompt...
  4. AlexEatDonut

    cp_dyncpconcept a2

    This map took far too long to make. This features stuff ! A point ! It moves ! Kinda ! When the point is captured it will transform, any BLU player standing on it will die, and RED will get a bunch of buffs to quickly get to a defensive position. Red have a bit of help to defend the same spot...
  5. Aapelikaeki

    cp_applecakey_mc16 A1

    Take a stroll trough a nice river town and end up in a secret base. Made for the 16th Microcontest with the challenge of exclusion zones. The map was constructed around pillars where there could be no gameplay space. Also fills the punch of having gameplay around 3 pillars. Uses a skybox from...
  6. ThatGreenSpyGuy

    cp_pleasedontsucklikemyothermaps a2

    Spoiler alert: it sucks like my other maps. Smallish CP A/D with 3 points. A map I've been working on for a long time, design is alright imo but we'll have to see what the playtesters think. I'll try my best to update and such.
  7. Kunny

    Borderline a3b

    This is an Attack/Defend map that uses the name and red spawn design from my previous map (ctf_borderline). The map's point capping system functions similarly to Gravel Pit. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three...
  8. Itspice

    itspice mc14 a1

    an alpine-ish attack defense map that follows through a storage depot onto an unoriginal last with a rocket on it apologies for how bad it is, i rushed initially because i fooled myself into thinking i would ever be able to complete a map on time.
  9. lue64

    cp_infiltration a3c

    Attack/Defense map i made for fun.
  10. TheGhostThatWas

    Multi Stage High Plains A3_1

    Building from stage 3 outward. Currently this is only stage 3. Features: Wider routes Courtyards for combat along route (Stage 3 in particular) Layout tweaks New flank for attackers on point 6 New alternative routes between points 5 and 6 Defenders last spawn is farther back from the control...
  11. nesman

    Rocketforge a1

    The glorious map rocketforge is now in the amazing gamemode pass time! Original A/D Pass Time logic by Flipy: https://tf2maps.net/downloads/attack-defense-pass-time-prefab.9239/
  12. Zepavil

    cp_tumbledown a6

    Tumbledown is a map set in the forgotten husk of a town that was once being built in the badlands. Stuck in a state of mid-construction, battle for this once ambitious project and all the leftover land that has remained untouched.
  13. renton

    cp_booblol a2a

    This is my first A/D map so hopefully its not too underwhelming. I tried to balance spawn times with distance to control points however I will change it if it turns out to be unbalanced.
  14. 14bit

    Multi Stage Goalrush B2

    Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
  15. P_4rio

    Pushed A2

    The map features: 3 points. good lighting and visibility. (at least to me) outdoors and indoors gameplay in the sunny gravel pits of the badlands.
  16. Dasprucegoose

    Dustplate a1

    The first stage of my first a/d map. Finally moved on from Koth
  17. Mercia

    drycactus A7

    cant be bothered to make a description yet
  18. Zepavil

    zepavil_mc12 a1

    My entry to the 12th microcontest, Hit the Limits! Featuring a tall building with three stories, open elevator shafts and opening passageways!
  19. Amby

    Afterhours 2021-03-03

    A 2 point A/D map set in a barn which is actually a front for a missile silo. dm me any thoughts/feedback on steam https://steamcommunity.com/id/Amby4Life/
  20. Tang

    cp_affront a10v4

    A map set in a business front for something sinister!