Borderline a3b

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Borderline a3b

Remake of a map I made over a year ago

This is an Attack/Defend map that uses the name and red spawn design from my previous map (ctf_borderline).

The map's point capping system functions similarly to Gravel Pit. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three points must be captured in order to unlock D. Point A is in a cave, Point B is in a large central building, Point C is in a smaller side building, and Point D is next to Red spawn. Blue has 4 minutes on the clock to start but a minute is added every time they cap.
First release
Last update
Attack/Defense CP

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Latest updates

  1. Borderline A3B

    -Fixed Clipping
  2. Borderline A3

    -Changed from Degroot Keep logic to Gravel Pit logic -Moved blu spawn 512hmu closer to the control points and made it bigger -Fixed glass hole -Attached the point C building to the central building and made the point C area generally smaller...
  3. Borderline

    +Fixed players being able to shoot out of spawn before the round begins +Added cover to the blue spawn +Other minor changes including clipping and textures