Borderline a3b
Remake of a map I made over a year ago
This is an Attack/Defend map that uses the name and red spawn design from my previous map (ctf_borderline).
The map's point capping system functions similarly to Gravel Pit. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three points must be captured in order to unlock D. Point A is in a cave, Point B is in a large central building, Point C is in a smaller side building, and Point D is next to Red spawn. Blue has 4 minutes on the clock to start but a minute is added every time they cap.
The map's point capping system functions similarly to Gravel Pit. Red has to defend four control points: A, B, C, and D. A, B, and C can be captured by blue in any order, but all three points must be captured in order to unlock D. Point A is in a cave, Point B is in a large central building, Point C is in a smaller side building, and Point D is next to Red spawn. Blue has 4 minutes on the clock to start but a minute is added every time they cap.