attack/defend

  1. Endermage77

    cp_hex [TF2 Classic] a3

    This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2. Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
  2. MegapiemanPHD

    Motorcity a4

    Red teams at it again. This time they are developing some kind of new vehicle they call the D.U.M.B (Deployable Ultimate Mobile Base) hidden within the perfect cover, a car factory. Credits: Layout - MegapiemanPHD Vehicle Props - FGD5
  3. half

    Halfcircle MC21 A1

    2cp A/D MC21 entry. has 2 points 1024 units apart from each other made in about 6 hours
  4. *Turns into crocodile*

    Renuclose a20b

    Overgrown pack: https://tf2maps.net/downloads/overgrown-prop-pack.4179/ Cardboard boxes: https://tf2maps.net/downloads/dans-laughter-and-slaughter-assets.9751/
  5. Hweepo

    Emberrock a3

    my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit. Credit to: • Karsch for dark rock textures • Asd417 for recolored coalmines boulders • AsG_Alligator for TF2-ified HL2 rocks • MaccyF for mirrored mining rocks • Rexy for new rock...
  6. YDA1610

    Cactus Field f2

    Story It all began when the Combine strikes Earth earlier than the usual time. The RED and BLU was just fighting for land like normal, until the Combine takes notice. They made a deal with the Combine that Whoever wins the battle owns the land. Creator Notes Hey yall! Its been a while since...
  7. Lars

    cp_hilltop a4

    A new map from me in a long time, I decided I wanted to try and make another one. This 3CP Attack Defend map takes place on a hill. The Blu team needs to push up this hill and cap the 3 control points to win. Hope you like it! -Lars
  8. FlyingEngineer

    Depart A5

    Depart is a railyard. RED is sending out a large train filled with gravel, so BLU decided to send their mercs to take the gravel, but in order to steal the train from the yard, they have to take the Main Line, the Main Yard and the Secondary Yard. This map is an A+B=C map.
  9. nesman

    Baxter b5

    Originally based on baxter state park in Maine. It now takes place in a nuclear power plant similar to the Maine Yankee, Maine's nuclear power plant. Credits: Nesman - Mapper Gidi30 - vscript Stuffy - Trees Zeus - Models & Textures FGD5 Models & Textures Gadget - Railroad Models & Valve Edits...
  10. FlyingEngineer

    Terminal A2A

    Terminal is a rail terminal, it was built by Redmond to be his logistics center. Terminal is a Attack/Defend map, more specifically an A+B=C map. RED has 3 exits, one for each point. If BLU captures a point, the corresponding door locks except for C. Note: There is not much detail, as it is an...
  11. Ismaciodismorphus

    Grain Entrapment a2

    Original map by Squeezit https://tf2maps.net/downloads/porter.7454/ I am continuing porter i have already added more cover to the control points, changed/ added routes and added some details.
  12. MacRipley

    Red Bounty (Attack/Defense) RC2

    Converted and updated my old 2018 or whenever map to single stage Attack/Defend mode. Based on reception from servers since I released the PL version for the contest, I think this layout is better suited for this mode. So coming back to it, I did some very small layout updates, and a lot more...
  13. Rhamkin

    TrainRhamkin a4

    map:)
  14. BombaSticked

    cp_cliffwood a1a

    Credits Tall Thin Pines by Diva Dan Trucks by KrazyZark Snowy Coast Assets by EArkham
  15. *Turns into crocodile*

    Farala a3a

    Custom content: - https://tf2maps.net/downloads/tall-thin-pine-trees.5846/
  16. Tiftid

    cp_bruhstbowl _b6

    Now available on the Steam Workshop! The 72hr map I was destined to make. A 2-stage A/D map. Only the second stage was made for the 72hr contest. I intentionally made the first point of the second stage way too close to BLU spawn. Why? I wanted to see if I could make it work. Also, a while ago...
  17. Agent Braise - SWG

    Uptrend a9

    My first serious try at an A/D map, and I thought I should finally upload another map here to have it tested. The map height trends upwards from point A to point C. Single stage map. 3 points.
  18. Tiftid

    [GUIDE] How to make a good Attack/Defense map

    Attack/Defense - and, by extension, Payload - have always been my favourite gamemodes in TF2. They probably always will be. I couldn't really explain why, it's kinda like they just nail TF2's gameplay so well. You select one of a few routes to go down in order to attack the enemy team, and you...
  19. This Guy.

    Training Map V2

    This map is not meant to be taken very seriously! It is mostly used for training purposes. Bots is a cp map that allocates the use of bots as its main gimmick. It involves open space, a couple health and ammo pack... Y'know, the normal stuff! Bots may not fully work due to some navigation...
  20. ❤littlefirez❤

    HyperFlame V4

    I am trying to make mvm maps that allow you to play on both teams (also playing with bots sucks)